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Old 02-03-2007, 01:53 PM   #31 (permalink)
Ysharros
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Re: Crafted weapons brutally nerfed???

Crafted weapons do still have an edge over vendor weapons at least, in that they're wieldable sooner for the same dps. The copper Sentry's Mace I made my cleric has the same DPS at the Traveler's Mace, but the former is a level 7 item (Qual A) and has stat bonuses, whereas the latter is a level 11 item with no bonuses. OTOH, Equipment expertise costs haven't been exactly onerous for me up till now, so this may not be particularly significant.

From what people have posted above, it might be simply that basic weapons are meant to be slightly better than vendor ones, and that the more special stuff we can learn to make is what's meant to compete with the better loot out there. In a way, that would make sense, otherwise the special recipes we get would totally overshadow looted stuff - and presumably that's not what the devs want either (not that it would bother me ). However, if great looted weapons are common as muck, then there's something wrong there too.

It's not easy balancing vendors, crafters and several different tiers of loot. This probably won't be the last tweak weaponsmiths see, let alone all the other crafting profs.
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Old 02-03-2007, 03:49 PM   #32 (permalink)
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Re: Crafted weapons brutally nerfed???

I have revised my opinion somewhat from the totally negative of yesterday and am now looking forward to tin and higher stuff

I spent several hours last night and today crafting and selling stuff. I loaded up the vendor with some of my pre patch made grade A daggers and longswords, found a reasonable price for these non dust enhanced copper weapons and sold several last night and today, sold 5 daggers and 7 longswords and made around 35sp - nothing to be sniffed at,

I also spent 2 hours crafting dust enhanced longswords, maces and greatswords and actually the weapons I have made are very good and compare favourably with most loot, the dust definitely boosts the stats. Only the rare loot seems better. One of the nice things I didn't realise previously was that I can use a single dust and make 5 ingots with it - means manufacturing costs for stuff is less tahn I thought.

I will be putting some of these on the vendor tomorrow to see how they sell. A friend and I were using dual sentry/brigand longswords today (I'm level 11 bard, he is lvl 9 ranger) and they were very good, obviosuly not as good as pre patch - but on reflection maybe copper was overpowered before. Of course, during our killing spree we looted a "dirty dagger" that was actually better than the longswords - it was level 14 compared to the sword level 11, however equipping it gave me a dmg boost. more to do with having a faster mainhand weapon improving offhand I think.

I have the amateur quest to do now. Have done the first part to specialise as weaponsmith by making some swords and now need to travel to tanvu to visit the amateur quest giver, ill do this over the next couple of days as I head that way from jalens crossing dcrossing the blighted lands doing quests on the way

I did notice in my crafting book a recipe to enhance tin weapons. This looks very promising and can't wait to use it to see how much improvement I get.

I still worry about the decay aspect, and am yet to be fully convinced about whether crafted stuff will be superior or even on par at the higher levels, but if nothing else I can make decent stuff for myself and my friends as we level our adventurer skills and wait to loot the better gear

Shinto and others, thanks for posting your info in this thread. I'll let you know how my enhanced weapon sales go over the next few days.
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Old 02-03-2007, 08:42 PM   #33 (permalink)
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Re: Crafted weapons brutally nerfed???

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I saw nothing in the patch.

Looks like it was mostly daggers that got the chop.
Negative...........All my crafted weapons got hacked by atleast 1/3 of what they were, I had longswords with 8.93 that got hacked down to just around 5. It was'nt bad enough that I could'nt sell them before, but now it's almost impossible. they had it where the crafted stuff was better than that, that you got of normal dropped items. now they are the same. What's the point in crafting if you can't make better than the typical dropped item. They need to quit swinging that nerf bat they have been swinging the last couple of days.
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Old 02-03-2007, 09:00 PM   #34 (permalink)
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Re: Crafted weapons brutally nerfed???

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Negative...........All my crafted weapons got hacked by atleast 1/3 of what they were, I had longswords with 8.93 that got hacked down to just around 5. It was'nt bad enough that I could'nt sell them before, but now it's almost impossible. they had it where the crafted stuff was better than that, that you got of normal dropped items. now they are the same. What's the point in crafting if you can't make better than the typical dropped item. They need to quit swinging that nerf bat they have been swinging the last couple of days.

It's not as bad as it seems.

you can compensate but adding attuning str dusts to your weapons.

And as mentioned you can use 1 dust on batches of 5 ingots so it isn't that bad.
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Old 02-04-2007, 01:35 AM   #35 (permalink)
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Re: Crafted weapons brutally nerfed???

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It's not as bad as it seems.

you can compensate but adding attuning str dusts to your weapons.

And as mentioned you can use 1 dust on batches of 5 ingots so it isn't that bad.
I'm talking about attuned weapons, the ones without attuning dust really are bad. least the ones i have made had attuning dust used in the mix wich does raise the dps and stats some, but still, they need to stop messing around with some things. Fix the stuff that's broken and leave the stuff that actually benifits the players alone.
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Old 02-04-2007, 03:41 AM   #36 (permalink)
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Re: Crafted weapons brutally nerfed???

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Originally Posted by phatkat1972 View Post
I'm talking about attuned weapons, the ones without attuning dust really are bad. least the ones i have made had attuning dust used in the mix wich does raise the dps and stats some, but still, they need to stop messing around with some things. Fix the stuff that's broken and leave the stuff that actually benifits the players alone.
I will say that the original crafted weapons were disproportionally strong. I think that now they are disproportionately weak, but remember how much effort must go into balancing such a complex system. It's like integrating trig functions x.x
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Old 02-04-2007, 07:22 PM   #37 (permalink)
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Re: Crafted weapons brutally nerfed???

I never got serrious into crafting (plan to soon, though), and I've only seen a few crafted items so far. Overall I think the item system is weird, as I've seen copper weapons that where stronger than the steel "worn longsword" we warriors get on Thestra.

I never understood why some RPG's have the weapon teirs go (random starting weapons) >> copper >> bronze >> iron >> steel as it really dosn't make any realistic sense.

I do serriously hope that crafting is more than a grind, though.
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Old 02-05-2007, 06:28 AM   #38 (permalink)
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Re: Crafted weapons brutally nerfed???

I'm surprised that decay hasn't been implemented on all items.

Real life depreciation is what keeps any economy going. After all you can't wear clothes forever (fashion tastes aside) the clothes wear and can only be repaired so many times. Same with weapons which should rust or oxidise (in the case of copper )

From Shinto's table it looks like there are still some things that sell well or am I missing something?

Last night my guildmate gave me a mace which was better than any drop I have gained so far (i'm level 7) However, I would be disappointed if crafter's economy could not be sustained. One of the much touted aspects of the game was that you would not "need" to be an adventurer and that your levels in Diplomacy, Crafting and adventuring were not interrelated. Although for crafting recipes I cannot see how this can be as you need to get out there for recipes no?
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Old 02-05-2007, 09:20 AM   #39 (permalink)
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Re: Crafted weapons brutally nerfed???

You don't need to be an adventurer to be a crafter - however, risk vs reward holds here too. If you never want to leave the safety of towns and outposts, you won't get some of the juicier recipes. In theory it should be possible to get escorts for some of this stuff - I say in theory, because I haven't tried it. The aggro range of a level 50 weaponsmith / level 1 adventurer must be pretty huge in bad country. ;-)

The independence of the spheres doesn't make the world safe - just because you can level diplomacy independently doesn't mean you can walk cross-country from Halgarad to New Targonor and not be bothered - that wouldn't make sense - nor is there a guarantee that just because you can level crafting independently, mobs will never attack you. What it does mean is that you don't need to know how to kill a level 14 spider in order to make a sword. That said, I've walked a level 8 char from New Targonor to Leth Nurae, so it's possible (albeit dangerous and fraught with death ).
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Old 02-07-2007, 03:05 AM   #40 (permalink)
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Re: Crafted weapons brutally nerfed???

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[...]

Daggers
Gwartak Clan Dagger (Grade A), level 8, 5.45 DPS
Worn Dagger, level 8, 2.22 DPS
Darkmage Xyxl's Dagger, level 9, 5.00 DPS
Brute's Dagger of Striking (Grade B), level 13, 8.00 DPS
Tin Dagger (Grade A), level 16, 6.82 DPS
Voyager's Dagger, level 16, 5.33 DPS
Tarnished Dagger, level 18, 7.56 DPS

[...]

Edit again: I added the Brute's Dagger of Striking. Try finding that DPS on a level 13 drop. :P
I noticed a damage increase since the last patch. I don't know exactly what changed, but it appears that tin crafted weapons have been un-nerfed.

The Brute's Dagger of Striking (Grade B), level 13, 8.00 DPS listed above is now 9.78 DPS.
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