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#1 (permalink) |
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Senior Member
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Ships and houses
While I'm torn between blacksmithing and ships/houses, I think I'll do the housing/ship building part until Sigil fixes the horrid animations on blacksmithing.
So I'd like to know if it's true that Artificiers make boats and houses, and if so what harvesting would complement this other than logging?
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A knyght ther was, and that a worthy man, That fro the tyme that he first bigan To riden out, he lobed chivalrie, Throuthe and honour, fredom and curtesie. Ful worthy was he in his lordes werre, And thereto hadde he riden, no man ferre, As wel in cristendom as in hethenesse, and ever honoured for his worthynesse. |
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#2 (permalink) |
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Staff
Wiki Administrator
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Re: Ships and houses
Mineralogists make houses, primarily from quarried stone and minerals.
Carpenters make ships, primarily from logged logs. Both depend on the other 5 trades for some of the components.
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The associates of Master Lin on Hilsbury and Test Proud members of the Stormriders guildContribute your knowledge to the WikiSphere today! |
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#3 (permalink) |
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Member
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Re: Ships and houses
here is an easier way to look at things
Quarrier ----> mineroligists Lumber jack ----> Carpenter which one u want to specialise in is up to you but im going carpenter as i want to be able to build boats and other wooden things. hope this is slightly helpful
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#7 (permalink) |
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Senior Member
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Re: Ships and houses
Mining and Lumberjacking as my harvesting, and where do you learn carpentry as a Craft on Thestria?
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A knyght ther was, and that a worthy man, That fro the tyme that he first bigan To riden out, he lobed chivalrie, Throuthe and honour, fredom and curtesie. Ful worthy was he in his lordes werre, And thereto hadde he riden, no man ferre, As wel in cristendom as in hethenesse, and ever honoured for his worthynesse. |
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#8 (permalink) |
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Member
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Re: Ships and houses
Mining = blacksmithing, Mining = metal
Quarrying = Minerologist, Quarrying = stone / gems Artisans have no use for mining (well, the metal from it), except to sell. Suggested to choose which you want primary (carpentry / minerology) to have your primary gathering skill (logging -> carpentry, quarrying -> minerology) and the other one just to have on hand to do artisan generic stuff with. And you dont choose your specialty for a while, its at lvl 10/11 to start the quest to choose which is your focus. |
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#9 (permalink) | |
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Member
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Re: Ships and houses
Quote:
Artificing has two sub crafts to it named carpentry and minerology, choose artificing in your starting cities crafting guide and you should get the quests to learn all of the intricacies of crafting.
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Breltik Former: Master of Crafting Corps www.crimsonwind.net Currently: Breltar and Olivine, Gladden server LoTRo |
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#10 (permalink) |
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Senior Member
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Re: Ships and houses
I understand the ShipBuild/HouseBuild angles to Minerologist/Carpenter... but what about the other things mentioned regarding 'gems' and 'focuses' in the description?
I recall gems came from my mining an dnot quarrying in beta - I may be wrong. Who gets to build the jewelry (if there is that) and focus items mentioned? Is it one or the other or is it 'generic' Artisan tree avail for both types? Also - what materials ARE needed in the 'general' items avail to both post 10? I assume wood AND stone?
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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