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#1 (permalink) | |
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Junior Member
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Crafting specializations
About the crafting specializations:
I'll quote a paragraph from Wikispheres: Quote:
For instance, to make a boat, I suppose on needs a sail. Will it be made by a Tailor (then the Wiki should add that to the description), or will one need to contact a high level Outfitter for his sails? Also, who makes furniture? Some people say it's the carpenter, others that it's the Mineralogist (stone furniture). Both? I really wish that Sigil published a complete Crafting professions breakdown, with at least the names of the recipes. I'd be really PO'ed if I figure out at one point that I have wasted my time on a profession I shouldn't have simply because Sigil hasn't published enough information and I had to take it from a site that was wrong. |
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#2 (permalink) |
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Member
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Re: Crafting specializations
No it's not like Horizons. You will still want to skill up in Outfitting. A lot of recipes are outfitter based and can be made by both carpenters and minerologists. The reason you're aren't seeing a lot of info on specific items yet is that they got the stuff done for houses and ships first and are now fleshing out the other recipes. A whole bunch of focus items etc. were in the last patch. I expect a lot more to go in soon.
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#3 (permalink) |
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Member
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Re: Crafting specializations
Think of your specialization as your focused trade, and outfitting as your general trade. If you chose leatherworking you will still need secondary parts made with the outfitting skill and work orders use outfitting quite often too.
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Breltik Former: Master of Crafting Corps www.crimsonwind.net Currently: Breltar and Olivine, Gladden server LoTRo |
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#4 (permalink) |
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Senior Member
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Re: Crafting specializations
hmm... im also curious, can you work ALL the trades if you so desire? like in old eq? i remember seeing something about that a while back but i cant remember if it was saying you could do all the trades or if you were locked in, cause i know to build a boat you need a little bit of everything...
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Hilsbury server Lv. 9 Paladin/5 Blacksmith, High Elf - Khaavren |
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#5 (permalink) |
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Staff
Moderator
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Re: Crafting specializations
That's why I like this crafting system. The trades are interdependent, so you'll need items created by another type of crafter to make your boat, if you are an artificer.
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O _O..O Moderator ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#6 (permalink) | |
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Member
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Re: Crafting specializations
Quote:
__________________
Breltik Former: Master of Crafting Corps www.crimsonwind.net Currently: Breltar and Olivine, Gladden server LoTRo |
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#7 (permalink) |
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Senior Member
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Re: Crafting specializations
I think they're trying to strike a balance between eq 1 and eq 2 crafting. If my notions are correct, you will be pigeonholed into one of three crafting types, but will be able to make everything in that type, so 3 classes instead of 9. However working with crafting I was able to see a noticeable challenge in that the time and energy that goes into upping even one facet of any of the three crafting trades is intense, and so you wont likely see too many people who are well versed in every aspect of their trade. Ie you will see people who generally finish vs those who generally refine.
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#8 (permalink) | |
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Member
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Re: Crafting specializations
Quote:
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#9 (permalink) | |
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Junior Member
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Quote:
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#10 (permalink) |
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Junior Member
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I was hoping for more simplicity with the crafting but found it to be one of the most complicated I have ever run into. I was constantly second guessing what the (complication phase) would call for only to find I had a better chance of shooting dice than figuring that out. I am anticipating that the Live Game will have most, if, not all of the bugs ironed out. At any rate I'll have a couple characters created to handle the crafting and couple more for the adventuring..I think overall I will be very pleased with SOH.
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