Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard : Saga of Heroes > The Crafter's Hall
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 09-27-2006, 10:43 AM   #1 (permalink)
Cyndre
Junior Member
 
Cyndre's Avatar
 
 Additional Info
Last Online: 10-18-2006 12:42 PM
Join Date: Sep 2006
Posts: 5

Level: 1

HP: 0 / 8
MP: 1 / 44
EXP: 34%
Pros and Cons of Player Housing

The idea of player generated houseing in a crafting enviornment is obviously one of the best and most innovative features for any recent MMO to release. However, we have a history of badly implimented housing programs to look bad at, and I for one, fear similar problems in a Vanguard housing system. This thread is designed for us to explore the PROs and CONs, and what the devs could do to avoid the rather large pitfalls of the past.

I joined Ultima Online on the first day of release in 1996, and the concept of player owned structures was fantastic. My friends and I quickly began gathering the rather large sum of gold nessesary to purchase a small house and found our idea location, and we were in business. We then started saving our own money to buy a castle. We got that. 2 years into the game, player housing dominated every open space in the entire game universe, and now 10 years into the game, the player housing system is looked upon as one of the worst mistakes the game made. Anyone who played SWG has experienced a similar decline.

So what does Vanguard do to prevent this from happening in Telon?


PRO: Sence of Ownership. Player designed content is one of my priorities for a next generation MMO innovation. Cities Towns and the Diplomacy sphere, and the ability to create fully functioning quest hubs is fantastic.

CON: Open space is reduced. Years down the line, will space be severly limited and the hopusing sprawl a major issue?
__________________
Existential Worlds
Cyndre is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-28-2006, 04:32 AM   #2 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 34 / 387
MP: 104 / 2179
EXP: 51%
Re: Pros and Cons of Player Housing

It's been said on the OVF that with out proper maintanance your house will degrade and fall apart.

Obviously they have thought about this and don't want abandoned towns. SO after your rent money has expired and you don't log on to do up keep your house will fall apart and the lot will become open again.

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-28-2006, 08:33 AM   #3 (permalink)
Taronn Anvilmarr
Senior Member
 
 Additional Info
Last Online: 05-10-2007 06:27 PM
Join Date: Mar 2006
Posts: 382

Level: 18

HP: 39 / 430
MP: 127 / 2863
EXP: 21%
Re: Pros and Cons of Player Housing

I quit UO several times because of that problem with housing. Vanguard has a better approach (hopefully) with the maintenance solution as Rao said.
Taronn Anvilmarr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-28-2006, 10:29 PM   #4 (permalink)
glassweaver
Member
 
 Additional Info
Last Online: 10-21-2006 05:16 PM
Join Date: Sep 2006
Posts: 55

Level: 6

HP: 2 / 131
MP: 18 / 694
EXP: 27%
Re: Pros and Cons of Player Housing

Pros:Makes me a pre-addict to vanguard
Cons: You will have to see glassweaver from time to time in the game :P

And as to the real matters, havent they said that they will limit homes in such that it cant be over run?

I mean, wasnt it going to be like...you dont get a spot for a house, sol for you?

Anyway, well just see new servers open up as people demand for homes. (Or well, thats my opinion anyway)
glassweaver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-01-2006, 12:41 AM   #5 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: Yesterday 02:15 PM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 393 / 963
MP: 796 / 9053
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
Re: Pros and Cons of Player Housing

Quote:
Originally Posted by Cyndre
So what does Vanguard do to prevent this from happening in Telon?
There are two things that should help out. First is homes will only be buildable in areas that are specifically zoned for them. In addition specific plots will be used to make sure structures cant be used to build impassable structures which was a major problem in UO when I played it. Secondly the world is much much larger than UO's world so theres alot more space to spread out. Add to that the upkeep fees and Sigils intention to encourage people to take down their homes to build new ones closer to the areas they frequent as we should have a decent system to work with.
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-02-2006, 10:33 AM   #6 (permalink)
Akenes
Member
 
 Additional Info
Last Online: 10-29-2006 10:00 AM
Join Date: Oct 2006
Posts: 30

Level: 4

HP: 0 / 80
MP: 10 / 416
EXP: 22%
Re: Pros and Cons of Player Housing

The whole idea of tearing down and moving your house seems odd to me. Even though there will be an option to copy the interior wont you have to gather all the basic resouces again?Will we be able to sell or give away the old house?
Akenes is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-02-2006, 11:40 AM   #7 (permalink)
Taronn Anvilmarr
Senior Member
 
 Additional Info
Last Online: 05-10-2007 06:27 PM
Join Date: Mar 2006
Posts: 382

Level: 18

HP: 39 / 430
MP: 127 / 2863
EXP: 21%
Re: Pros and Cons of Player Housing

just the concept of tearing the old house down (major project in and of itself), maybe gathering or reclaiming the old resources, and then choosing the spot and building ur new house is so exciting.

The ghosttowns of swg and the annoying, sometimes deadly obstructions that housing became in uo will hopefully not come about.

"shuddering in remembrance"
Taronn Anvilmarr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2006, 03:18 PM   #8 (permalink)
Telicas Silverleaf
Member
 
Telicas Silverleaf's Avatar
 
 Additional Info
Last Online: 01-19-2007 02:23 PM
Join Date: Sep 2006
Location: Ohio (temporarily)
Posts: 65

Level: 6

HP: 2 / 148
MP: 21 / 775
EXP: 95%
Send a message via MSN to Telicas Silverleaf Send a message via Yahoo to Telicas Silverleaf
Re: Pros and Cons of Player Housing

If the devs can make due on their projections and limit the housing areas, and have up-keep fees then we should be fine.
Telicas Silverleaf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-20-2006, 08:18 PM   #9 (permalink)
Naurki
Member
 
 Additional Info
Last Online: 01-03-2007 10:04 PM
Join Date: Oct 2006
Location: deep in the woods...
Posts: 57

Level: 6

HP: 2 / 135
MP: 19 / 685
EXP: 41%
Re: Pros and Cons of Player Housing

I was one of those that played UO from the first initial months that alpha was initiated and I can say that yes there was sprawl in UO, yes it could sometimes be a problem, But, the housing and the creativity and the customization that it allowed you was one of the greatest features of that realm.

I think the devs have learned though from examples like UO and SWG, and yes I think the limited zoning and the huge increase in land mass will help with the sprawl issues. A game that doesnt provide player housing will not be a game for me as I depend on that function as a guild leader. Too many things that have to do with the function and fun factor rely on the group having a place to use as their own and I am glad Sigil realizes this.

The concept that players will wish to tear down and rebuild in other places though is an interesting one. I am wondering if Sigil is underestimating a players desire to put down roots in a favored location and stay there? I am guessing that travel will be such an issue that as you level you will need to visit other zones to have content more your level and that will be your main drive behind relocating? I guess if you just cant open a teleport gate to anywhere and poof be there, then it might just be enough of an issue to make you move periodically. I however am not so sure....
__________________
If you are interested in being one of the premiere artisans in the realm of Telon come and see us, a crafting focused guild!
The Order of Bal-Goth
Naurki is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-22-2006, 03:03 AM   #10 (permalink)
Ra Hag Ghen
Member
 
Ra Hag Ghen's Avatar
 
 Additional Info
Last Online: 11-09-2007 10:59 PM
Join Date: Aug 2006
Location: Mauritius Indian Ocean
Posts: 66

Level: 7

HP: 2 / 150
MP: 22 / 841
EXP: 2%
Send a message via MSN to Ra Hag Ghen Send a message via Skype™ to Ra Hag Ghen
Re: Pros and Cons of Player Housing

I think relocation will be interesting when guilds will start trading in a world as vast as Telon.Being near a big city or harbor for those who will have merchant ships(until naval warfare is introduced) will be an advantage and there will be less chance of being attacked on their trip by Mercs or rival guilds.
Ra Hag Ghen is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguard : Saga of Heroes > The Crafter's Hall



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 11:34 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.