Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard : Saga of Heroes > The Crafter's Hall
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack (2) Thread Tools
Old 08-14-2006, 06:18 PM   #21 (permalink)
magicalfirebird
Member
 
magicalfirebird's Avatar
 
 Additional Info
Last Online: 08-16-2008 09:11 PM
Join Date: Dec 2005
Location: Central Lake, Michigan
Posts: 37

Level: 4

HP: 0 / 96
MP: 12 / 792
EXP: 85%
Send a message via Yahoo to magicalfirebird
Re: New Crafting Info

as far as we know, gleaners no longer exist. and they were supposed to, let's say while mining, go through what is being mined and sort out the more rare items (such as a piece of silver while mining some blue clay, or example).
__________________
VG
Member of the Band of the Red Hand
EQ1
Divero Bisana of Tarew Marr (Drinal)
magicalfirebird is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-15-2006, 03:28 AM   #22 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 30 / 387
MP: 104 / 2460
EXP: 51%
Re: New Crafting Info

Quote:
Originally Posted by magicalfirebird
......
that just maxed out my creepy meter Rao
Glad to be of service Firebird

Still havn't come up with the word. Baahh I hate my "swiss cheese memory".

(bonus points if you know where that came from"

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-16-2006, 08:06 AM   #23 (permalink)
Doddy Curumehtar
Senior Member
 
Doddy Curumehtar's Avatar
 
 Additional Info
Last Online: 05-23-2007 07:45 PM
Join Date: Aug 2006
Location: Brisbane, Australia
Posts: 112

Level: 9

HP: 6 / 215
MP: 37 / 1366
EXP: 60%
Re: New Crafting Info

Using droppings is not a bad idea if you think about it.

Dried manure could be used as a fuel (especially in the desert areas of Qalia where wood is scarce) or (for non-ruminants like horses and elephants, that have fibrous droppings) used to make paper. It can also be added to mud bricks to strengthen them.

The more fanciful animals could have magical properties in their excrement. So the alchemist could need to collect them and use them in potions!

__________________
Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure)
VGTact.com - Finessing Telon, One Parley at a Time!

Last edited by Doddy Curumehtar : 08-16-2006 at 08:08 AM.
Doddy Curumehtar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-16-2006, 08:39 AM   #24 (permalink)
Taronn Anvilmarr
Senior Member
 
 Additional Info
Last Online: 05-10-2007 06:27 PM
Join Date: Mar 2006
Posts: 382

Level: 18

HP: 35 / 430
MP: 127 / 3175
EXP: 21%
Re: New Crafting Info

lol too funny, now thats one detail they can leave out of the game - piles of poo everywhere

hmmm they could always have one corner of the cave/clearing/etc.. have its poo quota but awwww why do we have to go there??

lol
Taronn Anvilmarr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-16-2006, 03:17 PM   #25 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 30 / 387
MP: 104 / 2460
EXP: 51%
Re: New Crafting Info

Quote:
Originally Posted by Taronn Anvilmarr
lol too funny, now thats one detail they can leave out of the game - piles of poo everywhere
lol
Thats the only good thing gnolls are good at. cleanning up those piles of poo. (they don't use ther hands folks.)

And I do agree with Doddy. Crap is used in things. And I didn't think of magical creatures having better stuff in there poo.

For mage epics they have to harvest a kidney stone from a fire dragon.Very rare.

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-16-2006, 03:20 PM   #26 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 30 / 387
MP: 104 / 2460
EXP: 51%
Re: New Crafting Info

NOTE: The following Text has been blatantly ripped off from Ten Ton Hammer.
Quote:
If you've been wanting to learn more about the Vanguard: Saga of Heroes crafting system, look no further than our pre-launch guide. We've gathered information from dev posts and interviews, refined the information, and crafted it into a sleek FAQ format. No speculation was used in the making of this guide (and no small furry animals were harmed). Our information comes straight from the Sigil mountain.




Quote:
General Crafing Questions

How complex is the crafting system?

The system is very involved, and will require both the character and player to be actively involved in the process. Strategy will be required to consistently produce the best items. Additionally, many finished products will require multiple crafters. Recruit your friends!

Can items be customized?

To an extent. There will be maker's marks implemented, although further details aren't yet available. You can also substitute certain actions in the process to get a different look, such as going to Qalia and learning how to make scimitar blades.

Can I make masterpieces?

The concept of masterpieces will exist in some fashion. Exactly how is not yet known.

Will my chosen class affect what tradeskills I can learn?

No. Classes will in no way limit what tradeskills you can learn.

Will I need to have a certain combat level to achieve certain crafting levels?

No. Each sphere is treated separately. In fact, a crafter never even has to leave town if he's willing to buy his supplies!

How hard will it be to get crafting supplies?

It depends on how many players are harvesting while they're adventuring, and bringing the supplies back to town to sell. If few adventurers are doing this, it will be much harder to get what you need to make the really good stuff.

How do crafted items compare with looted items?

They will be similar, but it will also take a similar amount of work to craft them as it would to go out and get them.

What can I make besides tools and adventuring gear?

Players will also be able to make vehicles and entire cities!

Are there going to be crafting titles?

Yes! There will be multiple ways of gaining these titles too.

Can I be a cook?

At the present time, crafting of food and drink is not planned.

What about engineering/tinkering?

This is also not planned at the current time.

Tailoring?

Yes! Tailoring will be in, and will include non-adventuring clothes. Anyone want to play dress up?

Fishing?

No. Fishing will not be part of the harvesting mechanism.

How do I get new recipes?

Discovery, experimentation, drops, and NPC trainers. Note that many of these sources are the only way to get the recipe. For example, some recipes will be be dropped only, and others will only be found through experimentation.

Do I have to choose to adventure or craft exclusively?

No. You can do all the spheres on a single character. Of course the more you are working on, the slower you'll progress in any given sphere.

How different will my recipe book be from that of someone else at my level?

The odds are that they'll be more different than you might think! There are multiple points where people will take different paths to recipe acquistion.

What's to stop me from taking an item apart and putting it back together to skill?

IF deconstruction is put in, you wouldn't gain any skill from doing this.

How reliant will I be on other crafters to reach higher levels?

While crafting valuable items will require the help of others, you can skill up to the highest levels of your trade alone if you wish.

Do I have to go out to harvest resources for my crafting?

Nope! You can buy them from other players if you wish, and many adventurers will come to you with the supplies needed to craft an item. You can also charge a fee for doing custom orders.

Can I just craft a bunch of items and sell them to NPCs for a profit?

No. Selling to NPCs is not something Vanguard is aiming for.

Do items degrade with use?

No.

Do some items require components from creatures?

Yes.

Can I create my own workstations?

Yes, although you should expect it to take some time and a lot of resources.

Do I automatically gain recipes as I level?

No. You have to go get each recipe you want.

Can I name my own items I make?

No.

Can I organize my recipe book however I want?

To an extent. There should be plenty of filters to allow you to organize it and access what you need easily. Sigil is also working on adding a notes section added to the book for you to write your own info.

Will certain races be better at crafting some things?

No class or racial bonuses to crafting are planned.

Can I share my recipe book with my friend?

No. Recipe sharing isn't going to be implemented. Gotta do your own work

What will it take for me to get the best items in the game?

Participation from all 3 spheres: adventuring, crafting, and diplomacy. Better have some friends or a lot of money.

Can I get all my recipes through solo adventuring?

No. Groups will be able to do much more as some of the places you'll need access to aren't solo-friendly.

Can I die crafting?

Not from the crafting process, although if you're using a workstation in a dangerous place, the surrounding creatures aren't obligated to leave you alone.

Can I make my own shipyard?

No.

How many craftable items will there be?

40,000 is the best quess at the present time. Still plenty for me!


The Crafting Process

Do I need materials other than what I can harvest?

For some recipes you will need expendables such as flux and charcoal. These will be available from NPC vendors.

What are the steps needed to make an item?

Refining, finishing, and assembly.

How do I make components?

Proceed to an appropriate crafting station with materials in hand. Begin crafting, possibly paying a fee to use the crafting station. Perform the actions in the given order. Note that these are PARENT actions, which will each contain groups of available actions to the crafter and recipe.

How long do I have to decide which action I want to take?

Crafting is turn-based. Take all the time you need. Of course, if your'e sitting there thinking, the process is obviously on hold.

Can I fail when making items?

When assembling an item, no. However, when making the items you can if you run out of action points.

What the heck are action points?

Each recipe has a certain number of actions that must be completed in a particular order. Each of these actions takes points from the action point pool.

How do I get action points?

Each recipe comes with a pool of them that can be used each time you craft the item.

What is Inspiration?

Inspiration is gained based on how well you do during crafting. Inspiration is a pool that you can build up and use during the process, or use it to enhance your chances of successfully experimenting on an item.

Is it smooth sailing when crafting, or are there problems that can crop up?

There are problems that can occurr. Up to 3 of them can crop up while you're crafting, and which ones do happen isn't completely random. The problems are based on the crafting station you're using, its quality, the recipe, and the materials.

How important are my tools?

Crafters' tools will be every bit as important to a crafter as a sword is to a warrior. There will be crafters' tools that come with mods. Tools can be enhanced, much like an adventurer's weapons. While some of these can be crafted, some will have to be aquired in other ways. Also, certain qualities of tools will be required to perform some of the actions to make an item.

Tools will also have tool charges. Certain actions use a number of these available charges. You can still use the tool once the charges are depleted, but the penalties for doing so keep getting worse.

If I use different grades of items to make my finished product, what do I end up with?

If you use Grade A hilt, Grade B sword blade, and grade C pommel, you'll get a final version of the item that is different than if you'd used all Grade A parts. More than that, Sigil isn't saying.

Does where I craft the components for my finished item matter?

Yes! Each type of crafting station can have it's own issues, as well as limitations on what it can and can't craft.

How long does it take to craft a component?

If not focusing on quality, maybe a minute, although the exact time is still in development.

How successful can I be without assistance from other crafters?

It depends on how you define success. Through the work order system, you'll be able to not only skill up, but make some money. It's possible to be successfull through the work order system, but the big bucks are in cooperation.

Work order system?

Vanguard NPC cities all need things. Thus, they need crafters to make them. Work orders will be posted based on those needs. You perform the work, and get paid. The items themselves are handled abstractly. In other words, you get credit for the work, but the items never hit your inventory. This provides a way for crafters to level and not worry about having to give away a ton of stuff, thus ruining the market for those who are actually trying to make money on the items. As an added bonus, as work orders are completed, more will pop up based on which ones are being filled, so there should always be a wide variety to choose from. There will also be group work orders available that will be more involved.

How do I get the materials needed for the work orders?

You use their supplies. Again, totally abstract.

Can the city run out of supplies?

Absolutely. This is when you'll start seeing work orders to restock the supplies. Once the supplies are sufficient again, the NPCs will go back to wanting items made from them. Supply and demand will be the key to the work order system.

If two people are making parts for an item, do both need to be there for assembly?

No. Your chosen trade determines what you can assemble. For instance, A blacksmith can put primarily metal weapons together, but won't be able to do much with a longbow.

Can I make more than 1 item at a time?

Yes, but it will affect your ability to produce a quality product. As an example, putting 20 copper ore into the process. Because of the quantity, the cost of each action is increased by a percentage, but action points for the recipe are NOT increased.

When do I conduct experimentation on an item to try for a new recipe?

After completion of a finishing recipe, but before assembly. Experimentation is done on parts, not entire, assembled items.


The Crafting Skills

What are the crafting trades?

Herbalist
Blacksmith
Woodcrafter
Stonecrafter
Outfitter

Each trade also has two speciality trades within it.

How many crafting skills can I master?

Two. One of these will be your primary and allow you access to the advanced recipes. The other is your secondary, and allows access to only the basic recipes. Better than nothing :P

Do gathering skills count against my two tradeskill limit for crafting?

No. Crafting and gathering are treated separately.

How difficult will it be to master my crafting skills?

Crafting in Vanguard is meant to be as involved as adventuring, and will take a similar amount of time. Alas, there are no good estimates yet as to exactly how long that is.

Am I going to have to craft the same things over and over to skill my crafting?

Nope! Vanguard cities will need certain things that a lone crafter, or an entire group of them, can complete. These Work Orders will change based on what orders are getting completed, and will be handled abstractly. This means that no actual items will be created for the orders.

How different will my recipe book be from every other crafters'?

Many choices will affect the recipes you end up with. Because of this, picking a random crafter of the same type of you at random and examining his recipe book will likely yield very different recipe combinations.

What if I decide I don't like the path I chose?

Vanguard will give you the option of opting out of a path. You will lose all skills from that path, but will retain your crafting levels.

Enjoy!

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.

Last edited by Raolinx Aeromancer : 08-16-2006 at 03:47 PM. Reason: Changing some text sizes, colors, and allinment.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-16-2006, 05:05 PM   #27 (permalink)
magicalfirebird
Member
 
magicalfirebird's Avatar
 
 Additional Info
Last Online: 08-16-2008 09:11 PM
Join Date: Dec 2005
Location: Central Lake, Michigan
Posts: 37

Level: 4

HP: 0 / 96
MP: 12 / 792
EXP: 85%
Send a message via Yahoo to magicalfirebird
Re: New Crafting Info

that's a lil out of date though. down to 3 Crafting Classes (Blacksmith, Artificer, and Outfitter) now with the possibility of the Alchemist (formerly Herbalist) coming in after launch sometime.

from some posts i read on the OVF awhile back (i really need to write these things down) it sounds like you will lose your level now if you change your crafting class. Hope I'm wrong there.
__________________
VG
Member of the Band of the Red Hand
EQ1
Divero Bisana of Tarew Marr (Drinal)
magicalfirebird is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-17-2006, 04:02 AM   #28 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 30 / 387
MP: 104 / 2460
EXP: 51%
Re: New Crafting Info

Quote:
magicalfirebird wrote:
that's a lil out of date though. down to 3 Crafting Classes (Blacksmith, Artificer, and Outfitter) now with the possibility of the Alchemist (formerly Herbalist) coming in after launch sometime.
Well Thats four out of the five listed. (Alchemy replacing Herbalist in the future.)

And I think They reintroduce Stonecrafter at a later date as well. At least for the jewelry making. Plus once Player made cities enter the game there will be a need for masons.

So soon or later they will all be back in in one form or another. There just cutting down on stuff for release. Well at least thats what I am reading into it.

Quote:
from some posts i read on the OVF awhile back (i really need to write these things down) it sounds like you will lose your level now if you change your crafting class. Hope I'm wrong there.
I hope not either. I hope its kind a like EQ1 where you can only get above two hundred in one skill with out Crafting Mastery AA.

So you have a primary that you will be able to craft the higher end gear in. then a secondary that you could craft general items. But then change over to another and build that up after you have maxed out your original secondary.

Actually I think they should do away with the whole limit thing. Limiting any sphere this way Kind a takes something out of it. I do Understand the specializing in ONE field but let us use all the secondary skills we want.

I'm not saying let us be the ultimate blacksmith and still be able to build the best boat. But We should at least be able to make the sails, cordage, Build parts of the wooden structure. andy any of the blacksmithed parts. Then get an alchemist to whip up a batch of sealant for the hull, decking, sails, THEN have a master Shipwright to assemble it.

Again this is just my interpretation of the info released so far and My guess on future patches/expansions.

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-17-2006, 04:45 AM   #29 (permalink)
Cobalt Katze
Staff
Head Moderator
 
Cobalt Katze's Avatar
 
 Additional Info
Last Online: 07-06-2007 01:24 PM
Join Date: Aug 2005
Location: Seattle, WA
Posts: 771

Level: 25

HP: 81 / 601
MP: 257 / 5465
EXP: 6%
Re: New Crafting Info

Quote:
Originally Posted by Raolinx Aeromancer
And I think They reintroduce Stonecrafter at a later date as well. At least for the jewelry making. Plus once Player made cities enter the game there will be a need for masons.
I believe that the masonry and jewelry are part of the Artificer line of work. It would fit the description, and they have been mentioned to be the creators of both houses and ships.
__________________

Composer/Head Moderator
leifchappelle.com
Cobalt Katze is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-17-2006, 08:08 AM   #30 (permalink)
magicalfirebird
Member
 
magicalfirebird's Avatar
 
 Additional Info
Last Online: 08-16-2008 09:11 PM
Join Date: Dec 2005
Location: Central Lake, Michigan
Posts: 37

Level: 4

HP: 0 / 96
MP: 12 / 792
EXP: 85%
Send a message via Yahoo to magicalfirebird
Re: New Crafting Info

Quote:
Originally Posted by Cobalt Katze
I believe that the masonry and jewelry are part of the Artificer line of work. It would fit the description, and they have been mentioned to be the creators of both houses and ships.
i was just about to mention that. The woodcrafter and stonemason classes were merged to make the Artificer line.

As to the whole thing about restricting limits and removing the said restriction, it's not going to happen. Letting Crafters be able to swap freely between what they do (such as in EQ1) is like letting Adventurers be every class at a whim. This is also a way Sigil is trying to build a Community. If you can make everything needed for your item, then why need other players? And this is what Sigil doesn't want, they want us to interact with each other. So they are going to put in the penalty of losing all your recipies etc and your level too so that if you switch, you had better mean it. The Adventurers can switch as well, with the same penalties. This is how the Sphere piece plays out, so you can progress in different ways without having to rely on the other sphere. Each Sphere has classes, and if you want to change, you're going to be penalized. I imagine Diplomacy will work out the same.
__________________
VG
Member of the Band of the Red Hand
EQ1
Divero Bisana of Tarew Marr (Drinal)
magicalfirebird is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguard : Saga of Heroes > The Crafter's Hall


LinkBacks (?) LinkBack to this Thread: http://www.vanguardspheres.com/forums/crafters-hall/5897-new-crafting-info.html
Posted By For Type Date
Items? - Vanguard Forums This thread Refback 10-16-2006 04:23 PM
Vanguard Spheres: an official affiliate fansite This thread Refback 10-10-2006 08:00 AM

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not