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Old 09-10-2006, 11:10 PM   #31 (permalink)
septimusheap
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Re: Learning recipes

Quote:
Originally Posted by Delvie
Is anybody else out there as excited by the idea of actually learning a new recipe while you are experimenting as I am? Since I first read about it the possibilities have really intrigued me.

I'm also excited by the thought of learning recipes while watching someone craft - though I'm not sure this is actually in Vanguard but from the description of perception in combat my mind made an immediate leap. I like the idea taking the learning of recipes to a new level. Not just get it from a trainer or buy it from someone. Actually have some form of training involved.
You can create your own recipes??? Is that what I'm hearing??? Please resond...i need to know if i can freak out or not.
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Old 09-11-2006, 11:39 AM   #32 (permalink)
Taronn Anvilmarr
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Re: Learning recipes

i dont know that u can create your own recipe - the devs would have to place that recipe in the game for you to even encounter it so that doesnt logically sound possible.

(OP response) spoiler sites dont interest me much concerning recipe lore - i might go to and look at them if im having a problem understanding and mastering the concept of expirimentation but i dont see any use for them beyond that.

Grouping and training while crafting is tantalizing but i just dont get the concept right in my head yet - need more information and yes i will probly have to be in the game watching to truly understand it. I mean watching someone craft would probly raise some skill - so there must be a zone around the crafter - like a 6 foot circle around him that you had to be in to get the credit. But with a group - does that mean u could get credit from anyone of the group? and how exactly would you learn a recipe from just existing in that zone where u get credit for training?

just some thoughts...
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Old 09-29-2006, 10:51 AM   #33 (permalink)
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Re: Learning recipes

The only thing that really bugged me about crafting was the failure rate in EQ1, I mean lets face it in the real world if your crafting a egg sandwich and you got to add 2 eggs to fry them and butter your toast and add miracle whip and a slice of cheese your going to end up with a egg sandwich without failure unless you burn your toast or eggs not paying attention but the odds are very rare that's going to happen, but in crafting online in EQ1 even with a master's degree in wood crafting I found far to often I failed in making bows and arrows.
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Old 10-01-2006, 01:13 AM   #34 (permalink)
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Re: Learning recipes

And even worse you'd lose your materials!

I always thought a partial loss of materials would have been more appropriate for many failures.
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Old 10-01-2006, 01:36 AM   #35 (permalink)
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Re: Learning recipes

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Originally Posted by Pirotess
And even worse you'd lose your materials!

I always thought a partial loss of materials would have been more appropriate for many failures.

Well it depends on the stage of the crafted item. If you just started and failed I could see that you keep most of your materials, However if you blew it near the end then yes you would lose more.

I mean take making a chair for example. You collect the wood, make the glue, dowels, cut out the wood, Now before assembly if you fail on making the glue you should get everything else back. But if you fail at the very end by drying to quickly or leaving outside in the rain or too close to the fire. Everything is destroyed.

Kinda the same think with metal smithing. if your at the hardening and annealing stage and you screw up (depending on the metal alloy) you could be screwed. If you would be able to reforge the item normally then yes you should get back a lump of metal. But if your doing some sort of mystical alloy then yes any screw up ruins the metal.

Again same with Stone cutting. Cutting a block of stone bad ruins the stone, Mixing up a bad batch of mortar fails when constructing the building, Trying to facet or set a gemstone and you break it makes the stone useless. Especially if its been enchanted by a spell of some sort.

Skin/cloth type armors do seem to be fixable however but would make them a lower quality.

Same with baking. Burn the finish product and its subpar and any baker worth his rolling pin would feed it to the gnolls. Same with undercooking.

Brewing....One mistake and what could have been a fine wine is now just bitter vinegar

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Old 10-01-2006, 01:43 AM   #36 (permalink)
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Re: Learning recipes

Aye varying degrees of failure affecting how much material is lost would be fine with me.
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Old 10-02-2006, 10:54 AM   #37 (permalink)
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Re: Learning recipes

i really liked the old eq2 way of doing things. u make ur different pieces separately and them put them together as a finished product. At any stage u could crash and burn an item, but then you would just try again to make it pristine. At the finish step that was the heart-pounder; u could screw up everything at that step and if you did, u would not get anything back - or just the lump of metal mentioned previously.
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