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Old 02-01-2006, 05:28 PM   #1 (permalink)
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Dangers of harvesting

An interesting aspect of harvesting that was brought up by Brad at Fanguard was the dangers of harvesting. An example he used was if you're in a group in a dungeon, and come across a mithril (I think that's what it was) vein, a good way to go about it would be to have two people mine, and three people stand guard. When further questioned as to why party members would need to guard, he stated that if you come across something as rare as mithril, you should expect it to trigger some sort of event (creeps spawning, etc.) when tapped. I think it brings a new and welcome dynamic to harvesting. Although some may say one can reach level 50 in any sphere without worrying about the other two, this goes to show that doing such a thing would definately hinder whatever sphere you're trying to master first. Based on this, I still consider harvesting/diplomacy as "secondary" spheres. Discuss!
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Old 02-01-2006, 05:30 PM   #2 (permalink)
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Re: Dangers of harvesting

That is definately interesting and will add a ton of depth to harvesting if done right rather than just mindless clicking. Some adventure and risk while harvesting? Sign me up!
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Old 02-01-2006, 05:43 PM   #3 (permalink)
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Re: Dangers of harvesting

I think this ties into a poorly-managed aspect of WoW. I played on Arthas (PvP) after game release, and was one of the first 60's around. Even so, I still loathed farming mines. You'd think, being one of the first 60's around, you'd have it easy. Nope. Those foreign farmers are ruthless. The amount of time I put in didn't bother me so much. I spent a 60+ hours trying to get 20 crystals of some sort that only came from Rich Thorium veins. These veins were very small in number, about 6 spawn points in a map, with respawn timers anywhere from 15 minutes to an hour. Considering the epic item I had crafted afterward, the time put in was justification for the quality of the item. What really peeved me was how boring and nonchalant it was. Wake-up, run circles around Burning Steppes (I think, its been a good year since I played) for 10 hours with a lunch and dinner break, rinse and repeat. The event aspect of harvesting brings about a welcome reprieve from the absolutely drudging task that was in WoW.

Basically, I <3 Sigil.
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Old 02-03-2006, 03:35 PM   #4 (permalink)
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Re: Dangers of harvesting

The danger of harvesting should be a good feature, also the danger could work in reverse, maybe a tough dungeon or adventure has rewards of rair spots to harvest, thus you may want to take a couple harvesters on a raid or adventure.
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Old 02-09-2006, 02:11 PM   #5 (permalink)
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Re: Dangers of harvesting

Problem is that only Guild Crafters can be sure of reaching CAP since the need to pursuade a bunch of adventures to act as guards will be a pain.

Even so giving gold miners a hard time gets my vote.

I wonder if crafter gear attributes includes Armor class. I hope it does or death will be a single hit away at high levels.
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Old 02-10-2006, 11:45 AM   #6 (permalink)
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Re: Dangers of harvesting

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Problem is that only Guild Crafters can be sure of reaching CAP since the need to pursuade a bunch of adventures to act as guards will be a pain.

Even so giving gold miners a hard time gets my vote.

I wonder if crafter gear attributes includes Armor class. I hope it does or death will be a single hit away at high levels.
I don't know. Maybe if you bribe me with giving me an item for free from your wares if I protect you, I would be more than happy to.

I need a new mace, a blacksmith needs someone to protect him while he gets ore. Granted, he will have to get more ore than the mace takes to make for him to get something out of it, which would be totally fine with me.
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Old 02-10-2006, 01:29 PM   #7 (permalink)
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Re: Dangers of harvesting

Doh.. I get so confused with all these spheres. most harvesting will be done in the adventure sphere will it not? but the experience gained by harvesting go into the harvesting sphere. much of your harvesting buffs will be linked to your harvesting gear and tools but your adventuring stats come into play if attacked or perhaps you could use your diplomatic skill to persuade mobs to leave you alone or scare them off?
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Old 02-10-2006, 03:05 PM   #8 (permalink)
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Re: Dangers of harvesting

No. You have to choose a sphere in a town/output before going out into the wild, thus you cannot get experience in the other spheres while in a different one to my understanding.
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Old 02-10-2006, 03:57 PM   #9 (permalink)
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Re: Dangers of harvesting

Quote:
Originally Posted by Nabren
No. You have to choose a sphere in a town/output before going out into the wild, thus you cannot get experience in the other spheres while in a different one to my understanding.
Thats been changed after extensive feedback from what I recall.
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Old 02-10-2006, 04:06 PM   #10 (permalink)
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Re: Dangers of harvesting

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Originally Posted by Pirotess
Thats been changed after extensive feedback from what I recall.
Interesting. News to me, I don't care either way as both ways of doing it has their advantages.
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