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Old 02-22-2006, 03:31 AM   #21 (permalink)
Jaeth
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Re: Dangers of harvesting

Yeah, in WoW everyone was able to reach both the level cap and several professions' caps, which kind of sucks - everyone and their mother could be a high level crafter...

I hope V:SoH will be different in that regard. And I think Brad said that it would?
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Old 02-22-2006, 09:00 AM   #22 (permalink)
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Re: Dangers of harvesting

With the crafting system in Vanguard being *alot* more complex and thus probably tedious for some I would say yes Vanguard will be different and we wont see max level adventurer/diplomats/crafters to nearly the degree we see them in WoW.
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Old 02-22-2006, 09:46 AM   #23 (permalink)
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Re: Dangers of harvesting

So, being a high level crafter will actually be something to be proud of. Or a high level diplomat. Even a high level adventurer won't be common.

I mean, this person from beta spent 12 hours each week for four months (roughly 1,440 hours) to reach the cap - and I suppose that was in his adventuring sphere.

In WoW, hitting the level cap took me less than 500 hours, and I was a very slow leveler. So, I guess this game really is supposed to be more hardcore.

Not that I mind.
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Old 02-22-2006, 11:18 AM   #24 (permalink)
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Re: Dangers of harvesting

Quote:
Originally Posted by Greymain
Hopefully it will be almost impossible to master all three in that the game should change and expand faster than you could level all three.
I would imagine the cap would be raised before the majority hit the cap in all three spheres, aye! So it most likely will work out this way. I'm just saying I don't really see a hard limit on the spheres(like if you cap adventuring you can only level up to 75% in the other 2)
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Old 02-22-2006, 11:27 AM   #25 (permalink)
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Re: Dangers of harvesting

There would be little point in limiting advancement since I suspect to reach your cap in any sphere will involve activity in the same places. I could even see Raids or Groups requiring players at or near the cap in all spheres to succeed. switching between spheres to clear blocked tunnels, bribe guards and fight bosses
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Old 02-22-2006, 03:23 PM   #26 (permalink)
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Re: Dangers of harvesting

Quote:
Originally Posted by Greymain
There would be little point in limiting advancement since I suspect to reach your cap in any sphere will involve activity in the same places. I could even see Raids or Groups requiring players at or near the cap in all spheres to succeed. switching between spheres to clear blocked tunnels, bribe guards and fight bosses
That is exactly the kind of scenario that gets me pumped up about playing this game. There are three distinct "spheres" yet none seem to be isolated.

We have this confirmed so far with harvesting, a gatherer will require some sort of protection while gathering; be this a loyal warrior guarding you or a smooth talking diplomat convincing the attackers that they really shouldn't worry about the resources.

Greymain's post is a perfect description of how they could work all three into a raid/dungeon (which would stereotypically fall under the adventuring sphere).

I can only hope that diplomacy will involve crafting and adventuring as well. Perhaps it will involve some of the "less than subtle" arts of persuasion?
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Old 02-22-2006, 03:39 PM   #27 (permalink)
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Re: Dangers of harvesting

Talk someone into giving you their family heirloom so you can craft an uber item out of it? Diplomacy + Crafting for the win! (Let's hope!)
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Old 02-22-2006, 03:48 PM   #28 (permalink)
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Re: Dangers of harvesting

The possibilities are (literally) endless... I can't wait!!!
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Old 02-28-2006, 10:59 PM   #29 (permalink)
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Re: Dangers of harvesting

You know what we need to stop doing? Comparing Vanguard to WoW. There's no comparison. I wouldn't even qualify it as a similar game =x
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Old 03-01-2006, 03:48 AM   #30 (permalink)
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Re: Dangers of harvesting

I hope the same can be said for EQ2. On my 30 day trial, played my monk for 2 days and now at level 16, I have only grouped once in the caves. The game is so much easier now than it was when I played it at launch.
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