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#1 (permalink) |
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Senior Member
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Random CTD
New, never done this so much since the last 2 patches.
Tell me it's my sound card please so I can go waste another chunk of change to fix the problem. Code:
[04/27/07 11:30:46] INFO: ==================================================== [04/27/07 11:30:46] INFO: Log opened. [04/27/07 11:30:46] INFO: Init: Name subsystem initialized [04/27/07 11:30:46] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/27/07 11:30:46] INFO: Init: Compiled: Apr 20 2007 16:46:30 [04/27/07 11:30:46] INFO: Init: Threadsafe Core: No [04/27/07 11:30:46] INFO: Init: Base directory: C:\Vanguard\binTest\ [04/27/07 11:30:46] INFO: Init: Character set: Unicode [04/27/07 11:30:46] INFO: DevLoad: Bound to IpDrv.dll [04/27/07 11:30:46] INFO: DevLoad: Bound to Engine.dll [04/27/07 11:30:46] INFO: DevLoad: Bound to Core.dll [04/27/07 11:30:46] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/27/07 11:30:46] INFO: DevLoad: Bound to Window.dll [04/27/07 11:30:46] INFO: Init: Object subsystem initialized [04/27/07 11:30:46] INFO: Init: Computer: BLACKBIRD [04/27/07 11:30:46] INFO: Init: User: Cary [04/27/07 11:30:46] INFO: Init: CPU Page size=4096, Processors=2 [04/27/07 11:30:46] INFO: Init: CPU Detected: AuthenticAMD [04/27/07 11:30:46] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/27/07 11:30:47] INFO: Init: CPU Speed=2413.513090 MHz [04/27/07 11:30:47] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K [04/27/07 11:30:47] INFO: Init: Working set: 32000 / 159000 [04/27/07 11:30:47] INFO: Init: Process Info: Peak Memory Used: 18704 Working Set: 18704 PageFile: 20936 [04/27/07 11:30:47] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds [04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/27/07 11:30:49] INFO: Init: Unreal engine initialized [04/27/07 11:30:49] INFO: Init: Client initialized [04/27/07 11:30:49] INFO: Init: Direct3D adapters detected: [04/27/07 11:30:49] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [04/27/07 11:30:49] INFO: Init: D3D Device: Video memory on board: 499 [04/27/07 11:30:49] INFO: Init: D3D Driver: AGP support detected [04/27/07 11:30:49] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [04/27/07 11:30:49] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxActiveLights=8 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxStreams=16 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxStreamStride=255 [04/27/07 11:30:49] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/27/07 11:30:49] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/27/07 11:30:49] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports HW Shadow Maps [04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports FP Filtering [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports Shader Model 3 [04/27/07 11:30:49] INFO: Init: D3D Driver: Using w- pixel fog [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports trilinear [04/27/07 11:30:49] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports LOD biasing [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports Z biasing [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/27/07 11:30:49] INFO: Init: D3D Device: szDriver=nv4_disp.dll [04/27/07 11:30:49] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [04/27/07 11:30:49] INFO: Init: D3D Device: wProduct=6 [04/27/07 11:30:49] INFO: Init: D3D Device: wVersion=14 [04/27/07 11:30:49] INFO: Init: D3D Device: wSubVersion=10 [04/27/07 11:30:49] INFO: Init: D3D Device: wBuild=9371 [04/27/07 11:30:49] INFO: Init: D3D Device: dwVendorId=4318 [04/27/07 11:30:49] INFO: Init: D3D Device: dwDeviceId=914 [04/27/07 11:30:49] INFO: Init: D3D Device: dwSubSysId=0 [04/27/07 11:30:49] INFO: Init: D3D Device: dwRevision=161 [04/27/07 11:30:49] INFO: Init: D3D Detected: NVIDIA video card. [04/27/07 11:30:49] INFO: Init: GPUs detected: 1. [04/27/07 11:30:49] INFO: Init: (Karma): Initializing Karma for game. [04/27/07 11:30:49] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/27/07 11:30:49] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/27/07 11:30:49] INFO: Init: WinSock: I am black-bird (192.168.254.20) [04/27/07 11:30:49] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/27/07 11:30:51] INFO: Log: Level is Level Entry.myLevel [04/27/07 11:30:51] INFO: Log: Bringing Level Entry.myLevel up for play... [04/27/07 11:30:51] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/27/07 11:30:51] INFO: Log: Level is Level loading_screen.myLevel [04/27/07 11:30:51] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/27/07 11:30:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 11:30:52] INFO: Init: ALAudio: subsystem initialized. [04/27/07 11:31:07] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/27/07 11:31:08] INFO: Init: Input system initialized for WindowsViewport [04/27/07 11:31:08] INFO: Log: Opened viewport [04/27/07 11:31:08] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/27/07 11:31:08] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/27/07 11:31:08] INFO: Log: Using 32-bit back-buffer format (22) [04/27/07 11:31:08] INFO: Log: Using 32-bit depth-buffer format (75) [04/27/07 11:31:08] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/27/07 11:31:08] INFO: Log: Creating device [04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/27/07 11:31:10] INFO: Init: Game engine initialized [04/27/07 11:31:10] INFO: Log: Startup time: 22.395000 seconds [04/27/07 11:31:10] INFO: Init: Start SGOUI Init Start [04/27/07 11:31:12] INFO: Log: VGUIXmlWinManager construction time = 1.193000 sec [04/27/07 11:31:12] INFO: Init: Start SGOUI Init End [04/27/07 11:31:12] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/27/07 11:31:12] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=394100226 STATS=1 [04/27/07 11:31:13] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 11:31:13] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 11:31:15] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/27/07 11:31:15] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:31:15] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1912725104 STATS=1 [04/27/07 11:31:15] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/27/07 11:31:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:31:15] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/27/07 11:31:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:31:15] INFO: Log: Sent login to ChatServer. [04/27/07 11:31:15] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1725544106 STATS=1 [04/27/07 11:31:17] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/27/07 11:31:17] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/27/07 11:31:18] INFO: Log: Sent login to SocialServer. [04/27/07 11:31:49] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10126 (Chunk_n29_25) [04/27/07 11:31:49] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10126/Entry.vgr [04/27/07 11:31:49] NETWORK: DevNet: Game client on port 0, rate 10000 [04/27/07 11:31:49] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129) [04/27/07 11:31:49] NETWORK: DevNet: Client received from 64.37.176.129:10126: CHALLENGE VER=3186 CHALLENGE=762314854 STATS=0 [04/27/07 11:31:50] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n29_25 LONE=0 IP=0.0.0.0 PORT=10126 [04/27/07 11:31:50] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/27/07 11:31:51] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:51] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n30_24.myLevel up for play... [04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n30_25.myLevel up for play... [04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n30_26.myLevel up for play... [04/27/07 11:31:54] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:54] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [04/27/07 11:31:54] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:31:54] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [04/27/07 11:31:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 11:32:00] INFO: Log: Sending join. [04/27/07 11:32:00] NETWORK: DevNet: Client received: JOINED [04/27/07 11:32:41] INFO: Log: Could not create compiled shader for Shader Ra8_P1_masonry_shaders.Normals.Ra8_P1_masonry_bastionbricks002 [04/27/07 11:36:48] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1500: syntax error : unexpected token '?' PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend' [04/27/07 11:36:48] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0 // MaxVersion 0x201 this version 0x200 #define CalculateAmbient AmbientFormulaColor #define CalculateSpecular SpecularFormulaNone #define CalculateLighting LightingFormulaLightingCube #define USES_LIGHTS 0 #define CalculateAlbedo AlbedoFormulaTexture #define CalculatePixelNormal PixelNormalFormulaTexture #define CalculateOpacity OpacityFormulaScalarTexture #define CalculateTintedColor TintedColorFormulaTexture #define CalculateSpecularMaterial Sp [04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1 [04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1 [04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 1 [04/27/07 11:36:50] FATAL: Critical: UEMFXMesh::AnimToAnimMap [04/27/07 11:36:50] FATAL: Critical: UEMFXMesh::LoadAnimations [04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::SetSkeletalMesh [04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::SetRace [04/27/07 11:36:50] FATAL: Critical: RaceId = 101, ModelNum = 0 [04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::PostBeginPlay [04/27/07 11:36:50] FATAL: Critical: ULevel::InitSpawnedActor [04/27/07 11:36:50] FATAL: Critical: (SGONPCPawn Chunk_n29_25.SGONPCPawn49) [04/27/07 11:36:50] FATAL: Critical: ULevel::SpawnActor [04/27/07 11:36:50] FATAL: Critical: (SGONPCPawn) [04/27/07 11:36:50] FATAL: Critical: InitialClientActor [04/27/07 11:36:50] FATAL: Critical: UActorChannel::ReceivedBunch [04/27/07 11:36:50] FATAL: Critical: (Actor None) [04/27/07 11:36:50] FATAL: Critical: UChannel::ReceivedSequencedBunch [04/27/07 11:36:50] FATAL: Critical: Direct [04/27/07 11:36:50] FATAL: Critical: UChannel::ReceivedRawBunch [04/27/07 11:36:50] FATAL: Critical: DispatchDataToChannel [04/27/07 11:36:50] FATAL: Critical: BunchData [04/27/07 11:36:50] FATAL: Critical: UNetConnection::ReceivedPacket [04/27/07 11:36:50] FATAL: Critical: UNetConnection::ReceivedRawPacket [04/27/07 11:36:50] FATAL: Critical: (From IP 64.37.176.129:10126) [04/27/07 11:36:50] FATAL: Critical: UTcpNetDriver::TickDispatch [04/27/07 11:36:50] FATAL: Critical: SGOClientMsgHandler::Tick [04/27/07 11:36:50] FATAL: Critical: USGOUnrealGameEngine::TickNetwork [04/27/07 11:36:50] FATAL: Exit: Executing UObject::StaticShutdownAfterError [04/27/07 11:36:50] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [04/27/07 11:36:50] FATAL: Exit: OpenAL Audio subsystem shut down.
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Odeko - Sorcerer Odball - Weaponsmith --------------------------------------- http://lightsend.freeforums.org/index.php |
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#2 (permalink) |
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Senior Member
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Re: Random CTD
Same day, different crash
Some how I get the feelingthis is gonan be longer than my discovery crash thread. Code:
[04/27/07 11:47:09] INFO: ==================================================== [04/27/07 11:47:09] INFO: Log opened. [04/27/07 11:47:09] INFO: Init: Name subsystem initialized [04/27/07 11:47:09] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/27/07 11:47:09] INFO: Init: Compiled: Apr 20 2007 16:46:30 [04/27/07 11:47:09] INFO: Init: Threadsafe Core: No [04/27/07 11:47:09] INFO: Init: Base directory: C:\Vanguard\binTest\ [04/27/07 11:47:09] INFO: Init: Character set: Unicode [04/27/07 11:48:23] INFO: DevLoad: Bound to IpDrv.dll [04/27/07 11:48:23] INFO: DevLoad: Bound to Engine.dll [04/27/07 11:48:23] INFO: DevLoad: Bound to Core.dll [04/27/07 11:48:23] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/27/07 11:48:23] INFO: DevLoad: Bound to Window.dll [04/27/07 11:48:23] INFO: Init: Object subsystem initialized [04/27/07 11:48:23] INFO: Init: Computer: BLACKBIRD [04/27/07 11:48:23] INFO: Init: User: Cary [04/27/07 11:48:23] INFO: Init: CPU Page size=4096, Processors=2 [04/27/07 11:48:23] INFO: Init: CPU Detected: AuthenticAMD [04/27/07 11:48:23] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/27/07 11:48:23] INFO: Init: CPU Speed=2425.409495 MHz [04/27/07 11:48:23] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K [04/27/07 11:48:23] INFO: Init: Working set: 32000 / 159000 [04/27/07 11:48:23] INFO: Init: Process Info: Peak Memory Used: 20252 Working Set: 20252 PageFile: 21280 [04/27/07 11:48:23] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds [04/27/07 11:48:23] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/27/07 11:48:23] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [04/27/07 11:48:23] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/27/07 11:48:24] INFO: Init: Unreal engine initialized [04/27/07 11:48:24] INFO: Init: Client initialized [04/27/07 11:48:24] INFO: Init: Direct3D adapters detected: [04/27/07 11:48:24] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [04/27/07 11:48:24] INFO: Init: D3D Device: Video memory on board: 499 [04/27/07 11:48:24] INFO: Init: D3D Driver: AGP support detected [04/27/07 11:48:24] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [04/27/07 11:48:24] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxActiveLights=8 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxStreams=16 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxStreamStride=255 [04/27/07 11:48:24] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/27/07 11:48:24] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/27/07 11:48:24] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [04/27/07 11:48:24] INFO: Init: D3D Driver: Device supports HW Shadow Maps [04/27/07 11:48:24] INFO: Init: D3D Driver: Device supports FP Filtering [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/27/07 11:48:24] INFO: Init: D3D Driver: Device supports Shader Model 3 [04/27/07 11:48:24] INFO: Init: D3D Driver: Using w- pixel fog [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports trilinear [04/27/07 11:48:24] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports LOD biasing [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports Z biasing [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/27/07 11:48:24] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/27/07 11:48:24] INFO: Init: D3D Device: szDriver=nv4_disp.dll [04/27/07 11:48:24] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [04/27/07 11:48:24] INFO: Init: D3D Device: wProduct=6 [04/27/07 11:48:24] INFO: Init: D3D Device: wVersion=14 [04/27/07 11:48:24] INFO: Init: D3D Device: wSubVersion=10 [04/27/07 11:48:24] INFO: Init: D3D Device: wBuild=9371 [04/27/07 11:48:24] INFO: Init: D3D Device: dwVendorId=4318 [04/27/07 11:48:24] INFO: Init: D3D Device: dwDeviceId=914 [04/27/07 11:48:24] INFO: Init: D3D Device: dwSubSysId=0 [04/27/07 11:48:24] INFO: Init: D3D Device: dwRevision=161 [04/27/07 11:48:24] INFO: Init: D3D Detected: NVIDIA video card. [04/27/07 11:48:24] INFO: Init: GPUs detected: 1. [04/27/07 11:48:24] INFO: Init: (Karma): Initializing Karma for game. [04/27/07 11:48:24] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/27/07 11:48:24] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/27/07 11:48:24] INFO: Init: WinSock: I am black-bird (192.168.254.20) [04/27/07 11:48:24] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/27/07 11:48:25] INFO: Log: Level is Level Entry.myLevel [04/27/07 11:48:25] INFO: Log: Bringing Level Entry.myLevel up for play... [04/27/07 11:48:25] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/27/07 11:48:25] INFO: Log: Level is Level loading_screen.myLevel [04/27/07 11:48:25] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/27/07 11:48:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 11:48:25] INFO: Init: ALAudio: subsystem initialized. [04/27/07 11:48:35] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/27/07 11:48:35] INFO: Init: Input system initialized for WindowsViewport [04/27/07 11:48:35] INFO: Log: Opened viewport [04/27/07 11:48:35] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/27/07 11:48:35] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/27/07 11:48:35] INFO: Log: Using 32-bit back-buffer format (22) [04/27/07 11:48:35] INFO: Log: Using 32-bit depth-buffer format (75) [04/27/07 11:48:35] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/27/07 11:48:35] INFO: Log: Creating device [04/27/07 11:48:36] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/27/07 11:48:36] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/27/07 11:48:36] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/27/07 11:48:37] INFO: Init: Game engine initialized [04/27/07 11:48:37] INFO: Log: Startup time: 13.618000 seconds [04/27/07 11:48:37] INFO: Init: Start SGOUI Init Start [04/27/07 11:48:38] INFO: Log: VGUIXmlWinManager construction time = 0.891000 sec [04/27/07 11:48:38] INFO: Init: Start SGOUI Init End [04/27/07 11:48:38] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/27/07 11:48:39] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=223654194 STATS=1 [04/27/07 11:48:39] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 11:48:39] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 11:48:41] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/27/07 11:48:42] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:48:42] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-2063629916 STATS=1 [04/27/07 11:48:42] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/27/07 11:48:42] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:48:42] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/27/07 11:48:42] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 11:48:42] INFO: Log: Sent login to ChatServer. [04/27/07 11:48:42] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1457574056 STATS=1 [04/27/07 11:48:42] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/27/07 11:48:42] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/27/07 11:48:42] INFO: Log: Sent login to SocialServer. [04/27/07 11:49:07] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10126 (Chunk_n29_25) [04/27/07 11:49:07] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10126/Entry.vgr [04/27/07 11:49:07] NETWORK: DevNet: Game client on port 0, rate 10000 [04/27/07 11:49:07] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129) [04/27/07 11:49:07] NETWORK: DevNet: Client received from 64.37.176.129:10126: CHALLENGE VER=3186 CHALLENGE=686870624 STATS=0 [04/27/07 11:49:07] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n29_25 LONE=0 IP=0.0.0.0 PORT=10126 [04/27/07 11:49:07] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/27/07 11:49:07] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:07] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n30_24.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n30_25.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n30_26.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [04/27/07 11:49:08] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 11:49:08] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [04/27/07 11:49:08] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 11:49:12] INFO: Log: Sending join. [04/27/07 11:49:13] NETWORK: DevNet: Client received: JOINED [04/27/07 11:55:03] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_2_70036 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby [04/27/07 11:55:03] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_1_70007 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby [04/27/07 11:59:49] INFO: Log: Could not create compiled shader for Shader Ra8_P1_masonry_shaders.Normals.Ra8_P1_masonry_bastionbricks002 [04/27/07 12:00:07] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/27/07 12:00:07] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/27/07 12:00:07] INFO: Log: Using 32-bit back-buffer format (22) [04/27/07 12:00:07] INFO: Log: Using 32-bit depth-buffer format (75) [04/27/07 12:00:07] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/27/07 12:00:08] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780). [04/27/07 12:00:08] INFO: Log: Creating device [04/27/07 12:00:08] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/27/07 12:00:08] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/27/07 12:00:08] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/27/07 12:00:09] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 12:00:10] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 12:06:29] FATAL: Critical: FMallocWindows::Free [04/27/07 12:06:29] FATAL: Critical: FMallocWindows::Realloc [04/27/07 12:06:29] FATAL: Critical: 32251000 0 FArray [04/27/07 12:06:29] FATAL: Critical: FMallocWindows::Free [04/27/07 12:06:29] FATAL: Critical: ATerrainInfo::RenderDecoList [04/27/07 12:06:29] FATAL: Critical: ATerrainInfo::RenderLODDeco [04/27/07 12:06:29] FATAL: Critical: ATerrainInfo::RenderDecorations [04/27/07 12:06:29] FATAL: Critical: VgPlanetScene::RenderTerrainDecorations [04/27/07 12:06:29] FATAL: Critical: VgPlanetScene::RenderScene [04/27/07 12:06:29] FATAL: Critical: VgPlanetScene::RenderLevels [04/27/07 12:06:29] FATAL: Critical: (Pos=-23285.77,53835.99,34603.90) [04/27/07 12:06:29] FATAL: Critical: UGameEngine::Draw [04/27/07 12:06:29] FATAL: Critical: UWindowsViewport::Repaint [04/27/07 12:06:29] FATAL: Critical: UWindowsClient::Tick [04/27/07 12:06:29] FATAL: Exit: Executing UObject::StaticShutdownAfterError [04/27/07 12:06:29] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [04/27/07 12:06:29] FATAL: Exit: OpenAL Audio subsystem shut down.
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Odeko - Sorcerer Odball - Weaponsmith --------------------------------------- http://lightsend.freeforums.org/index.php |
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#3 (permalink) |
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Senior Member
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Re: Random CTD
I leveled an alt to 5. Guess what happened when the game took a bloody screenshot.
Code:
[04/27/07 12:14:32] INFO: ==================================================== [04/27/07 12:14:33] INFO: Log opened. [04/27/07 12:14:33] INFO: Init: Name subsystem initialized [04/27/07 12:14:33] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/27/07 12:14:33] INFO: Init: Compiled: Apr 20 2007 16:46:30 [04/27/07 12:14:33] INFO: Init: Threadsafe Core: No [04/27/07 12:14:33] INFO: Init: Base directory: C:\Vanguard\binTest\ [04/27/07 12:14:33] INFO: Init: Character set: Unicode [04/27/07 12:15:41] INFO: DevLoad: Bound to IpDrv.dll [04/27/07 12:15:41] INFO: DevLoad: Bound to Engine.dll [04/27/07 12:15:41] INFO: DevLoad: Bound to Core.dll [04/27/07 12:15:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/27/07 12:15:41] INFO: DevLoad: Bound to Window.dll [04/27/07 12:15:42] INFO: Init: Object subsystem initialized [04/27/07 12:15:42] INFO: Init: Computer: BLACKBIRD [04/27/07 12:15:42] INFO: Init: User: Cary [04/27/07 12:15:42] INFO: Init: CPU Page size=4096, Processors=2 [04/27/07 12:15:42] INFO: Init: CPU Detected: AuthenticAMD [04/27/07 12:15:42] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/27/07 12:15:42] INFO: Init: CPU Speed=2469.953155 MHz [04/27/07 12:15:42] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K [04/27/07 12:15:42] INFO: Init: Working set: 32000 / 159000 [04/27/07 12:15:42] INFO: Init: Process Info: Peak Memory Used: 20280 Working Set: 20280 PageFile: 21276 [04/27/07 12:15:43] INFO: Init: Added all subdirectories and cached all files in 0.025000 seconds [04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/27/07 12:15:47] INFO: Init: Unreal engine initialized [04/27/07 12:15:47] INFO: Init: Client initialized [04/27/07 12:15:47] INFO: Init: Direct3D adapters detected: [04/27/07 12:15:47] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [04/27/07 12:15:47] INFO: Init: D3D Device: Video memory on board: 499 [04/27/07 12:15:47] INFO: Init: D3D Driver: AGP support detected [04/27/07 12:15:47] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [04/27/07 12:15:47] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxActiveLights=8 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxStreams=16 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxStreamStride=255 [04/27/07 12:15:47] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/27/07 12:15:47] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/27/07 12:15:47] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports HW Shadow Maps [04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports FP Filtering [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports Shader Model 3 [04/27/07 12:15:47] INFO: Init: D3D Driver: Using w- pixel fog [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports trilinear [04/27/07 12:15:47] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports LOD biasing [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports Z biasing [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/27/07 12:15:47] INFO: Init: D3D Device: szDriver=nv4_disp.dll [04/27/07 12:15:47] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [04/27/07 12:15:47] INFO: Init: D3D Device: wProduct=6 [04/27/07 12:15:47] INFO: Init: D3D Device: wVersion=14 [04/27/07 12:15:47] INFO: Init: D3D Device: wSubVersion=10 [04/27/07 12:15:47] INFO: Init: D3D Device: wBuild=9371 [04/27/07 12:15:47] INFO: Init: D3D Device: dwVendorId=4318 [04/27/07 12:15:47] INFO: Init: D3D Device: dwDeviceId=914 [04/27/07 12:15:47] INFO: Init: D3D Device: dwSubSysId=0 [04/27/07 12:15:47] INFO: Init: D3D Device: dwRevision=161 [04/27/07 12:15:47] INFO: Init: D3D Detected: NVIDIA video card. [04/27/07 12:15:48] INFO: Init: GPUs detected: 1. [04/27/07 12:15:48] INFO: Init: (Karma): Initializing Karma for game. [04/27/07 12:15:48] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/27/07 12:15:48] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/27/07 12:15:48] INFO: Init: WinSock: I am black-bird (192.168.254.20) [04/27/07 12:15:48] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/27/07 12:15:53] INFO: Log: Level is Level Entry.myLevel [04/27/07 12:15:53] INFO: Log: Bringing Level Entry.myLevel up for play... [04/27/07 12:15:53] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/27/07 12:15:53] INFO: Log: Level is Level loading_screen.myLevel [04/27/07 12:15:53] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/27/07 12:15:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 12:15:55] INFO: Init: ALAudio: subsystem initialized. [04/27/07 12:16:26] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/27/07 12:16:28] INFO: Init: Input system initialized for WindowsViewport [04/27/07 12:16:28] INFO: Log: Opened viewport [04/27/07 12:16:28] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/27/07 12:16:28] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/27/07 12:16:28] INFO: Log: Using 32-bit back-buffer format (22) [04/27/07 12:16:28] INFO: Log: Using 32-bit depth-buffer format (75) [04/27/07 12:16:28] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/27/07 12:16:28] INFO: Log: Creating device [04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/27/07 12:16:30] INFO: Init: Game engine initialized [04/27/07 12:16:30] INFO: Log: Startup time: 46.742000 seconds [04/27/07 12:16:30] INFO: Init: Start SGOUI Init Start [04/27/07 12:16:32] INFO: Log: VGUIXmlWinManager construction time = 1.164997 sec [04/27/07 12:16:32] INFO: Init: Start SGOUI Init End [04/27/07 12:16:33] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/27/07 12:16:33] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-464532370 STATS=1 [04/27/07 12:16:33] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 12:16:33] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 12:16:35] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/27/07 12:16:35] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/27/07 12:16:35] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=3966262 STATS=1 [04/27/07 12:16:36] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/27/07 12:16:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 12:16:36] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/27/07 12:16:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/27/07 12:16:36] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=637327768 STATS=1 [04/27/07 12:16:36] INFO: Log: Sent login to ChatServer. [04/27/07 12:16:36] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/27/07 12:16:38] INFO: Log: Sent login to SocialServer. [04/27/07 12:16:42] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10126 (Chunk_n29_25) [04/27/07 12:16:42] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10126/Entry.vgr [04/27/07 12:16:42] NETWORK: DevNet: Game client on port 0, rate 10000 [04/27/07 12:16:45] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129) [04/27/07 12:16:45] NETWORK: DevNet: Client received from 64.37.176.129:10126: CHALLENGE VER=3186 CHALLENGE=343867176 STATS=0 [04/27/07 12:16:45] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n29_25 LONE=0 IP=0.0.0.0 PORT=10126 [04/27/07 12:16:46] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/27/07 12:16:47] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:47] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [04/27/07 12:16:47] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:47] INFO: Log: Bringing Level Chunk_n30_24.myLevel up for play... [04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n30_25.myLevel up for play... [04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n30_26.myLevel up for play... [04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [04/27/07 12:16:50] INFO: Log: Level is Level Chunk_n29_25.myLevel [04/27/07 12:16:50] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [04/27/07 12:16:50] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 12:16:55] INFO: Log: Sending join. [04/27/07 12:16:55] NETWORK: DevNet: Client received: JOINED [04/27/07 12:16:58] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/27/07 12:17:12] INFO: Log: Could not create compiled shader for Shader Ra8_P1_masonry_shaders.Normals.Ra8_P1_masonry_bastionbricks002 [04/27/07 12:33:32] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_2_70036 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby [04/27/07 12:33:32] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_1_70007 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby [04/27/07 12:48:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 12:48:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 12:51:30] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 12:51:30] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 12:55:59] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion001 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver04_binaryprefab.ubc [04/27/07 12:55:59] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver04_binaryprefab.ubc [04/27/07 13:11:27] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion001 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_xlg01_ver01_binaryprefab.ubc [04/27/07 13:11:27] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_xlg01_ver01_binaryprefab.ubc [04/27/07 13:21:51] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver05_binaryprefab.ubc [04/27/07 13:42:39] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: [04/27/07 13:42:39] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135 [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: ‡¸ [04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null) [04/27/07 13:42:43] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: [04/27/07 13:42:43] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Fri, 27 Apr 2007 17:42:16 GMT Set-Cookie: JSESSIONID=09F5719E1892661BF1FA733DB1C2E92E.sdk-vgspt10-4209; Path=/ messageID: ID:sdk-vgspt10.station.sony.com-51232-1173287309034-4:494663:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [04/27/07 13:42:43] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/27/07 13:42:43] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/27/07 13:55:04] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn ' [04/27/07 13:55:04] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn ' [04/27/07 14:38:45] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 14:38:45] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 14:57:19] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/27/07 14:57:20] INFO: Log: Level is Level loading_screen.myLevel [04/27/07 14:57:20] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/27/07 14:57:20] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 14:57:20] INFO: Log: Collecting garbage [04/27/07 14:57:20] INFO: Log: Purging garbage [04/27/07 14:57:24] INFO: Log: Garbage: objects: 76178->12938; refs: 92689 [04/27/07 14:57:25] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/27/07 14:57:26] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/27/07 14:57:26] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/27/07 14:57:26] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=2001243028 STATS=1 [04/27/07 15:04:53] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/27/07 15:12:26] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/27/07 15:12:26] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/27/07 15:12:26] INFO: Log: Using 32-bit back-buffer format (22) [04/27/07 15:12:26] INFO: Log: Using 32-bit depth-buffer format (75) [04/27/07 15:12:26] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/27/07 15:12:26] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780). [04/27/07 15:12:26] INFO: Log: Creating device [04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/27/07 15:12:27] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/27/07 15:12:27] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/27/07 15:33:24] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10116 (chunk_n19_7) [04/27/07 15:33:24] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10116/Entry.vgr [04/27/07 15:33:24] NETWORK: DevNet: Game client on port 0, rate 10000 [04/27/07 15:33:24] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115) [04/27/07 15:33:24] NETWORK: DevNet: Client received from 64.37.176.115:10116: CHALLENGE VER=3186 CHALLENGE=-261874308 STATS=0 [04/27/07 15:33:24] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_7 LONE=0 IP=0.0.0.0 PORT=10116 [04/27/07 15:33:24] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/27/07 15:33:25] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:25] INFO: Log: Bringing Level chunk_n19_7.myLevel up for play... [04/27/07 15:33:25] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:25] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n20_8.myLevel up for play... [04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n19_8.myLevel up for play... [04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel [04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n18_8.myLevel up for play... [04/27/07 15:33:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 15:33:32] INFO: Log: Sending join. [04/27/07 15:33:32] NETWORK: DevNet: Client received: JOINED [04/27/07 16:08:21] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10116 (Chunk_n19_6) [04/27/07 16:08:21] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10116/Entry.vgr [04/27/07 16:08:21] NETWORK: DevNet: Game client on port 0, rate 10000 [04/27/07 16:08:21] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.176.117) [04/27/07 16:08:21] NETWORK: DevNet: Client received from 64.37.176.117:10116: CHALLENGE VER=3186 CHALLENGE=-1380653136 STATS=0 [04/27/07 16:08:22] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10116 [04/27/07 16:08:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [04/27/07 16:08:22] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [04/27/07 16:08:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [04/27/07 16:08:23] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [04/27/07 16:08:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [04/27/07 16:08:23] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [04/27/07 16:08:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/27/07 16:08:23] INFO: Log: Sending join. [04/27/07 16:08:24] NETWORK: DevNet: Client received: JOINED [04/27/07 16:12:56] INFO: ScriptLog: StartDriving [04/27/07 16:13:44] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:14:13] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:14:17] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn ' [04/27/07 16:14:18] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:14:22] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:14:24] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:14:50] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:16:13] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:16:53] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh' [04/27/07 16:17:46] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn ' [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): HANDLE_CREATED (4), Status: [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null) [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: É [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null) [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: < [04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): RECEIVING_RESPONSE (0), Status: (null) [04/27/07 16:20:50] INFO: Log: Callback received msg: Upload ID (1): RESPONSE_RECEIVED (4), Status: [04/27/07 16:20:50] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Fri, 27 Apr 2007 20:20:28 GMT Set-Cookie: JSESSIONID=D05784F8952D6517299A9F8222FF8FAB.sdk-vgspt9-4209; Path=/ messageID: ID:sdk-vgspt9.station.sony.com-42069-1173288758890-4:492822:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [04/27/07 16:20:50] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/27/07 16:20:50] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/27/07 16:21:34] WARN: Warning: NotifyClosingConnection: Lost connection to WorldServer. [04/27/07 16:21:34] INFO: Log: Browse: Entry.vgr?closed [04/27/07 16:21:35] INFO: Log: Collecting garbage [04/27/07 16:21:36] INFO: Log: Purging garbage [04/27/07 16:21:36] INFO: Log: Garbage: objects: 61026->48225; refs: 636184 [04/27/07 16:21:36] FATAL: Critical: FD3DRenderInterface::SetMaterial [04/27/07 16:21:36] FATAL: Critical: (Texture Ra8050_LoadingScreens.Vanguard.Ra8050_Ra21_p1_c2_Ahgram_PalaceInterior) [04/27/07 16:21:36] FATAL: Critical: FCanvasUtil::Flush [04/27/07 16:21:36] FATAL: Critical: UCanvas::DrawTile [04/27/07 16:21:36] FATAL: Critical: Vignette::_Draw [04/27/07 16:21:36] FATAL: Critical: Vignette::_Update [04/27/07 16:21:36] FATAL: Critical: Vignette::Update [04/27/07 16:21:36] FATAL: Critical: UGameEngine::LoadMap [04/27/07 16:21:36] FATAL: Critical: LocalMapURL [04/27/07 16:21:36] FATAL: Critical: UGameEngine::Browse [04/27/07 16:21:36] FATAL: Critical: ClientTravel [04/27/07 16:21:36] FATAL: Critical: UGameEngine::Tick [04/27/07 16:21:36] FATAL: Critical: UpdateWorld [04/27/07 16:21:36] FATAL: Exit: Executing UObject::StaticShutdownAfterError [04/27/07 16:21:36] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [04/27/07 16:21:36] FATAL: Exit: OpenAL Audio subsystem shut down.
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Odeko - Sorcerer Odball - Weaponsmith --------------------------------------- http://lightsend.freeforums.org/index.php |
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