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#11 (permalink) |
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Senior Member
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Re: Go back to loading screen and stop there
Got to rereading what I posted, and I need to apologize for the comments.
It's very frustrating to crash so often for the same reason. I got to looking around and think I am on to something, I loaded hte drivers only on the new soundcard, and read somewhere that the EAX function wasn't on by default, and I needed to load the mediasource package to enable it. Doing that now. I'm sorry for snapping. That aside, can you find out what it is on your end that it could be that when I do disable all sound cards on my machine I still do crash on multiple discovery per session ?
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Odeko - Sorcerer Odball - Weaponsmith --------------------------------------- http://lightsend.freeforums.org/index.php |
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#12 (permalink) | |
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Junior Member
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Re: Go back to loading screen and stop there
Quote:
Thank you this does get me arround this problem. Goes back to character select screen (with human male on the platform with me) and lets me shut down client or log back in. here is the part of the log that covers it Code:
[05/02/07 01:04:15] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [05/02/07 01:04:15] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [05/02/07 01:04:22] WARN: Warning: NotifyClosingConnection: Lost connection to WorldServer. [05/02/07 01:04:22] INFO: Log: Browse: Entry.vgr?closed [05/02/07 01:04:22] INFO: Log: Collecting garbage [05/02/07 01:04:24] INFO: Log: Purging garbage [05/02/07 01:04:24] INFO: Log: Garbage: objects: 54402->43228; refs: 598647 [05/02/07 01:04:24] INFO: Log: Spawning new actor for Viewport WindowsViewport [05/02/07 01:04:25] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\Assets\Characters\Meshes\BACK_ITEMS.uem referenced by ..\Assets\Characters\Meshes\CHEST_ITEMS.uem [05/02/07 01:04:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [05/02/07 01:04:47] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [05/02/07 01:04:47] INFO: Log: Level is Level loading_screen.myLevel [05/02/07 01:04:47] INFO: Log: Bringing Level loading_screen.myLevel up for play... [05/02/07 01:04:47] INFO: Log: Spawning new actor for Viewport WindowsViewport [05/02/07 01:04:47] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [05/02/07 01:04:47] INFO: Log: Collecting garbage [05/02/07 01:04:48] INFO: Log: Purging garbage [05/02/07 01:04:48] INFO: Log: Garbage: objects: 43759->12817; refs: 90487 [05/02/07 01:04:52] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\Assets\Characters\Meshes\BACK_ITEMS.uem referenced by ..\Assets\Characters\Meshes\CHEST_ITEMS.uem [05/02/07 01:04:52] INFO: Log: Trying to connect to LoginServer at vanguardlogin4.soe.sony.com port 10101 ... [05/02/07 01:04:52] NETWORK: DevNet: Resolved vanguardlogin4.soe.sony.com (64.37.177.6) [05/02/07 01:04:52] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [05/02/07 01:04:52] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [05/02/07 01:04:52] NETWORK: DevNet: Client received from 64.37.177.6:10101: CHALLENGE VER=3186 CHALLENGE=-1848294430 STATS=1 [05/02/07 01:04:55] INFO: Log: Trying to connect to WorldServer at sdkvgo-11-01.vanguardsoh.net port 10100 ... [05/02/07 01:04:55] NETWORK: DevNet: Resolved sdkvgo-11-01.vanguardsoh.net (64.37.176.168) [05/02/07 01:04:55] NETWORK: DevNet: Client received from 64.37.176.168:10100: CHALLENGE VER=3186 CHALLENGE=-1787710110 STATS=1 [05/02/07 01:04:55] INFO: Log: Trying to connect to ChatServer at SDKVGO-11-01.vanguardsoh.net port 10102 ... [05/02/07 01:04:55] NETWORK: DevNet: Resolved SDKVGO-11-01.vanguardsoh.net (64.37.176.168) [05/02/07 01:04:55] INFO: Log: Trying to connect to SocialServer at SDKVGO-11-01.vanguardsoh.net port 10104 ... [05/02/07 01:04:55] NETWORK: DevNet: Resolved SDKVGO-11-01.vanguardsoh.net (64.37.176.168) [05/02/07 01:04:55] NETWORK: DevNet: Client received from 64.37.176.168:10104: CHALLENGE VER=3186 CHALLENGE=-1147138170 STATS=1 [05/02/07 01:04:55] INFO: Log: Sent login to ChatServer. [05/02/07 01:04:55] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [05/02/07 01:04:55] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [05/02/07 01:04:55] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [05/02/07 01:04:55] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [05/02/07 01:04:55] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [05/02/07 01:04:55] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\Assets\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\Assets\Characters\Meshes\SWORD_ITEMS.uem [05/02/07 01:04:55] INFO: Log: Sent login to SocialServer. [05/02/07 01:04:58] INFO: Log: Connecting to SDKVGO-11-15.vanguardsoh.net:10115 (chunk_n20_13) [05/02/07 01:04:58] INFO: Log: Browse: SDKVGO-11-15.vanguardsoh.net:10115/Entry.vgr [05/02/07 01:04:58] NETWORK: DevNet: Game client on port 0, rate 10000 [05/02/07 01:04:58] NETWORK: DevNet: Resolved SDKVGO-11-15.vanguardsoh.net (64.37.176.182) [05/02/07 01:04:59] NETWORK: DevNet: Client received from 64.37.176.182:10115: CHALLENGE VER=3186 CHALLENGE=322220070 STATS=0 [05/02/07 01:04:59] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n20_13 LONE=0 IP=0.0.0.0 PORT=10115 [05/02/07 01:04:59] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [05/02/07 01:04:59] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:04:59] INFO: Log: Bringing Level chunk_n20_13.myLevel up for play... [05/02/07 01:04:59] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:04:59] INFO: Log: Bringing Level Chunk_n21_12.myLevel up for play... [05/02/07 01:04:59] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:04:59] INFO: Log: Bringing Level Chunk_n20_12.myLevel up for play... [05/02/07 01:04:59] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:04:59] INFO: Log: Bringing Level Chunk_n19_12.myLevel up for play... [05/02/07 01:04:59] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:04:59] INFO: Log: Bringing Level Chunk_n21_13.myLevel up for play... [05/02/07 01:05:00] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:05:00] INFO: Log: Bringing Level Chunk_n19_13.myLevel up for play... [05/02/07 01:05:00] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:05:00] INFO: Log: Bringing Level Chunk_n21_14.myLevel up for play... [05/02/07 01:05:00] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:05:00] INFO: Log: Bringing Level Chunk_n20_14.myLevel up for play... [05/02/07 01:05:00] INFO: Log: Level is Level chunk_n20_13.myLevel [05/02/07 01:05:00] INFO: Log: Bringing Level Chunk_n19_14.myLevel up for play... [05/02/07 01:05:00] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [05/02/07 01:05:10] INFO: Log: Sending join. [05/02/07 01:05:10] NETWORK: DevNet: Client received: JOINED [05/02/07 01:05:13] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [05/02/07 01:05:13] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [05/02/07 01:05:13] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [05/02/07 01:05:13] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' |
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