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#1 (permalink) |
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Junior Member
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Vanguard lockup
Issue:Client Hangs
Character Name:Elfiwolf Characters Level:30 Location (Chunk):Ca'ial Brael Date:4/22/2007 Approximate Time:2320 PST I'm having problems with vanguard locking up and becoming unresponsive. When I log back in the game I am in a different posistion as if I was still running for a little while. at the end of the log is "ReadFile Failed : Insufficient system resources exist to complete the requested service." System is a P4 3.4gig, 2gig 400Mhz sdram, ATI radion 9800 mobile with 256m memory. Code:
[04/22/07 21:33:15] INFO: ==================================================== [04/22/07 21:33:15] INFO: Log opened. [04/22/07 21:33:15] INFO: Init: Name subsystem initialized [04/22/07 21:33:15] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/22/07 21:33:15] INFO: Init: Compiled: Apr 20 2007 16:46:30 [04/22/07 21:33:15] INFO: Init: Threadsafe Core: No [04/22/07 21:33:15] INFO: Init: Base directory: e:\Program Files\Sony\Vanguard\binTest\ [04/22/07 21:33:15] INFO: Init: Character set: Unicode [04/22/07 21:33:15] INFO: DevLoad: Bound to IpDrv.dll [04/22/07 21:33:15] INFO: DevLoad: Bound to Engine.dll [04/22/07 21:33:15] INFO: DevLoad: Bound to Core.dll [04/22/07 21:33:15] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/22/07 21:33:16] INFO: DevLoad: Bound to Window.dll [04/22/07 21:33:16] INFO: Init: Object subsystem initialized [04/22/07 21:33:16] INFO: Init: Computer: ELFIMOBLE [04/22/07 21:33:16] INFO: Init: User: ElfiWolfe [04/22/07 21:33:16] INFO: Init: CPU Page size=4096, Processors=2 [04/22/07 21:33:16] INFO: Init: CPU Detected: GenuineIntel [04/22/07 21:33:16] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/22/07 21:33:16] INFO: Init: CPU Speed=3396.122980 MHz [04/22/07 21:33:16] INFO: Init: Memory total: Phys=2096340K Pagef=3515524K Virt=2097024K [04/22/07 21:33:16] INFO: Init: Working set: 32000 / 159000 [04/22/07 21:33:16] INFO: Init: Process Info: Peak Memory Used: 18640 Working Set: 18640 PageFile: 20876 [04/22/07 21:33:16] INFO: Init: Added all subdirectories and cached all files in 0.016000 seconds [04/22/07 21:33:16] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/22/07 21:33:16] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [04/22/07 21:33:16] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/22/07 21:33:17] INFO: Init: Unreal engine initialized [04/22/07 21:33:17] INFO: Init: Client initialized [04/22/07 21:33:18] INFO: Init: Direct3D adapters detected: [04/22/07 21:33:18] INFO: Init: ATI MOBILITY RADEON 9800 (Omega 3.8.291) (ati2dvag.dll) [04/22/07 21:33:18] INFO: Init: D3D Device: Video memory on board: 256 [04/22/07 21:33:18] INFO: Init: D3D Driver: AGP support detected [04/22/07 21:33:18] INFO: Init: D3D Driver: PixelShaderVersion=2.0 [04/22/07 21:33:18] INFO: Init: D3D Driver: VertexShaderVersion=2.0 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxActiveLights=8 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxStreams=16 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxStreamStride=508 [04/22/07 21:33:18] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/22/07 21:33:18] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/22/07 21:33:18] INFO: Init: D3D Driver: Using Hacked HW Instancing [04/22/07 21:33:18] INFO: Init: D3D Driver: Using w- pixel fog [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports trilinear [04/22/07 21:33:18] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports LOD biasing [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports Z biasing [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/22/07 21:33:18] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/22/07 21:33:18] INFO: Init: D3D Device: szDriver=ati2dvag.dll [04/22/07 21:33:18] INFO: Init: D3D Device: szDescription=ATI MOBILITY RADEON 9800 (Omega 3.8.291) [04/22/07 21:33:18] INFO: Init: D3D Device: wProduct=6 [04/22/07 21:33:18] INFO: Init: D3D Device: wVersion=14 [04/22/07 21:33:18] INFO: Init: D3D Device: wSubVersion=10 [04/22/07 21:33:18] INFO: Init: D3D Device: wBuild=6635 [04/22/07 21:33:18] INFO: Init: D3D Device: dwVendorId=4098 [04/22/07 21:33:18] INFO: Init: D3D Device: dwDeviceId=19022 [04/22/07 21:33:18] INFO: Init: D3D Device: dwSubSysId=1359351848 [04/22/07 21:33:18] INFO: Init: D3D Device: dwRevision=0 [04/22/07 21:33:18] INFO: Init: D3D Detected: ATI video card. [04/22/07 21:33:18] INFO: Init: GPUs detected: 1. [04/22/07 21:33:18] INFO: Init: (Karma): Initializing Karma for game. [04/22/07 21:33:18] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/22/07 21:33:18] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/22/07 21:33:18] INFO: Init: WinSock: I am ElfiMoble (10.0.0.4) [04/22/07 21:33:18] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/22/07 21:33:18] INFO: Log: Level is Level Entry.myLevel [04/22/07 21:33:18] INFO: Log: Bringing Level Entry.myLevel up for play... [04/22/07 21:33:18] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/22/07 21:33:18] INFO: Log: Level is Level loading_screen.myLevel [04/22/07 21:33:18] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/22/07 21:33:18] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/22/07 21:33:19] INFO: Init: ALAudio: subsystem initialized. [04/22/07 21:33:31] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/22/07 21:33:31] INFO: Init: Input system initialized for WindowsViewport [04/22/07 21:33:31] INFO: Log: Opened viewport [04/22/07 21:33:31] INFO: Log: Attempting to set resolution: 1280x800 (Fullscreen) [04/22/07 21:33:31] INFO: Init: Best-match display mode: 1280x800x32@60 [04/22/07 21:33:31] INFO: Log: Using 32-bit back-buffer format (22) [04/22/07 21:33:31] INFO: Log: Using 32-bit depth-buffer format (75) [04/22/07 21:33:31] INFO: Log: FSAA support: 6x. Floating-point FSAA: 2x. [04/22/07 21:33:31] INFO: Log: Creating device [04/22/07 21:33:31] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/22/07 21:33:31] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/22/07 21:33:31] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/22/07 21:33:35] INFO: Init: Game engine initialized [04/22/07 21:33:35] INFO: Log: Startup time: 18.648000 seconds [04/22/07 21:33:35] INFO: Init: Start SGOUI Init Start [04/22/07 21:33:37] INFO: Log: VGUIXmlWinManager construction time = 1.394999 sec [04/22/07 21:33:37] INFO: Init: Start SGOUI Init End [04/22/07 21:33:37] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/22/07 21:33:37] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=548927800 STATS=1 [04/22/07 21:33:37] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/22/07 21:33:37] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/22/07 21:33:40] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/22/07 21:33:40] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/22/07 21:33:40] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-2067612418 STATS=1 [04/22/07 21:33:40] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/22/07 21:33:40] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/22/07 21:33:40] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/22/07 21:33:40] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/22/07 21:33:41] INFO: Log: Sent login to ChatServer. [04/22/07 21:33:41] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1520118934 STATS=1 [04/22/07 21:33:41] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:41] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:41] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:41] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:41] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/22/07 21:33:41] INFO: Log: Sent login to SocialServer. [04/22/07 21:33:45] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:45] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:45] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:45] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:45] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:45] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/22/07 21:33:45] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:45] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/22/07 21:33:47] INFO: Log: Connecting to SDKVGO-TEST-12.vanguardsoh.net:10115 (chunk_n18_4) [04/22/07 21:33:47] INFO: Log: Browse: SDKVGO-TEST-12.vanguardsoh.net:10115/Entry.vgr [04/22/07 21:33:47] NETWORK: DevNet: Game client on port 0, rate 10000 [04/22/07 21:33:47] NETWORK: DevNet: Resolved SDKVGO-TEST-12.vanguardsoh.net (64.37.176.123) [04/22/07 21:33:47] NETWORK: DevNet: Client received from 64.37.176.123:10115: CHALLENGE VER=3186 CHALLENGE=1570377002 STATS=0 [04/22/07 21:33:47] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_4 LONE=0 IP=0.0.0.0 PORT=10115 [04/22/07 21:33:47] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/22/07 21:33:47] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:47] INFO: Log: Bringing Level chunk_n18_4.myLevel up for play... [04/22/07 21:33:47] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:47] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n17_3.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n19_4.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [04/22/07 21:33:48] INFO: Log: Level is Level chunk_n18_4.myLevel [04/22/07 21:33:48] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play... [04/22/07 21:33:48] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/22/07 21:33:54] INFO: Log: Sending join. [04/22/07 21:33:55] NETWORK: DevNet: Client received: JOINED [04/22/07 21:33:55] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/22/07 22:21:56] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_300': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_300' [04/22/07 22:55:23] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: [04/22/07 22:55:23] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135 [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: åâ [04/22/07 22:55:24] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null) [04/22/07 22:55:25] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: [04/22/07 22:55:25] INFO: Log: HttpQueryInfo: HTTP/1.1 500 Internal Server Error Date: Mon, 23 Apr 2007 05:55:47 GMT Set-Cookie: JSESSIONID=719596666FD70799DDE47AF74153FC7C.sdk-vgspt10-4209; Path=/ Content-Type: text/html;charset=utf-8 Content-Length: 957 [04/22/07 22:55:25] INFO: Log: Callback received msg: Upload ID (0): CLOSING_CONNECTION (0), Status: (null) [04/22/07 22:55:25] INFO: Log: Callback received msg: Upload ID (0): CONNECTION_CLOSED (0), Status: (null) [04/22/07 22:55:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/22/07 22:55:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): HANDLE_CREATED (4), Status: [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null) [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: É [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null) [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: (Ü [04/22/07 23:09:23] INFO: Log: Callback received msg: Upload ID (1): RECEIVING_RESPONSE (0), Status: (null) [04/22/07 23:09:25] INFO: Log: Callback received msg: Upload ID (1): RESPONSE_RECEIVED (4), Status: [04/22/07 23:09:25] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Mon, 23 Apr 2007 06:09:46 GMT Set-Cookie: JSESSIONID=77EDB17314F75AA60CF2A31B09CA5C79.sdk-vgspt9-4209; Path=/ messageID: ID:sdk-vgspt9.station.sony.com-42069-1173288758890-4:460223:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [04/22/07 23:09:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/22/07 23:09:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [04/22/07 23:20:45] INFO: Log: ReadFile Failed : Insufficient system resources exist to complete the requested service. |
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#4 (permalink) |
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Junior Member
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Re: Vanguard lockup
After about 3 hours of playing on test with several chunking the memory usage of vanguard went from 35% to 59% of a 2 gig system and towards the End I was starting to get freezes and had a video reset (looks just like a /flush).
So I use a G15 keyboard, has a lcd screen, and I can watch the memory usage when I get above 75% total usage. about 50%(of 2 gig) vanguard I have to log to dump memory. I have pushed it up to 82% at which point garbage collection got it back down to 76%(25-26% is normal computer) but once Vanguard is above 50%(of 2 gig) the client starts to do 1 sec freezes in combat or parley and sound effects start to get lost (generic hardware). Last edited by Elfiwolfe : 04-24-2007 at 02:11 AM. |
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#5 (permalink) |
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Junior Member
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Re: Vanguard lockup
another log
Code:
[04/25/07 08:11:38] INFO: ==================================================== [04/25/07 08:11:38] INFO: Log opened. [04/25/07 08:11:38] INFO: Init: Name subsystem initialized [04/25/07 08:11:38] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/25/07 08:11:38] INFO: Init: Compiled: Apr 20 2007 16:46:30 [04/25/07 08:11:38] INFO: Init: Threadsafe Core: No [04/25/07 08:11:38] INFO: Init: Base directory: e:\Program Files\Sony\Vanguard\bin\ [04/25/07 08:11:38] INFO: Init: Character set: Unicode [04/25/07 08:11:43] INFO: DevLoad: Bound to IpDrv.dll [04/25/07 08:11:43] INFO: DevLoad: Bound to Engine.dll [04/25/07 08:11:43] INFO: DevLoad: Bound to Core.dll [04/25/07 08:11:43] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/25/07 08:11:43] INFO: DevLoad: Bound to Window.dll [04/25/07 08:11:43] INFO: Init: Object subsystem initialized [04/25/07 08:11:43] INFO: Init: Computer: ELFIMOBLE [04/25/07 08:11:43] INFO: Init: User: ElfiWolfe [04/25/07 08:11:43] INFO: Init: CPU Page size=4096, Processors=2 [04/25/07 08:11:43] INFO: Init: CPU Detected: GenuineIntel [04/25/07 08:11:43] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/25/07 08:11:44] INFO: Init: CPU Speed=3395.044330 MHz [04/25/07 08:11:44] INFO: Init: Memory total: Phys=2096340K Pagef=3515524K Virt=2097024K [04/25/07 08:11:44] INFO: Init: Working set: 32000 / 159000 [04/25/07 08:11:44] INFO: Init: Process Info: Peak Memory Used: 20408 Working Set: 20408 PageFile: 21248 [04/25/07 08:11:44] INFO: Init: Added all subdirectories and cached all files in 0.013000 seconds [04/25/07 08:11:44] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 18225 files [04/25/07 08:11:44] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [04/25/07 08:11:44] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [04/25/07 08:11:46] INFO: Init: Unreal engine initialized [04/25/07 08:11:46] INFO: Init: Client initialized [04/25/07 08:11:46] INFO: Init: Direct3D adapters detected: [04/25/07 08:11:46] INFO: Init: ATI MOBILITY RADEON 9800 (Omega 3.8.291) (ati2dvag.dll) [04/25/07 08:11:46] INFO: Init: D3D Device: Video memory on board: 256 [04/25/07 08:11:46] INFO: Init: D3D Driver: AGP support detected [04/25/07 08:11:46] INFO: Init: D3D Driver: PixelShaderVersion=2.0 [04/25/07 08:11:46] INFO: Init: D3D Driver: VertexShaderVersion=2.0 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxActiveLights=8 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxStreams=16 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxStreamStride=508 [04/25/07 08:11:46] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/25/07 08:11:46] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/25/07 08:11:46] INFO: Init: D3D Driver: Using Hacked HW Instancing [04/25/07 08:11:46] INFO: Init: D3D Driver: Using w- pixel fog [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports trilinear [04/25/07 08:11:46] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports LOD biasing [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports Z biasing [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/25/07 08:11:46] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/25/07 08:11:46] INFO: Init: D3D Device: szDriver=ati2dvag.dll [04/25/07 08:11:46] INFO: Init: D3D Device: szDescription=ATI MOBILITY RADEON 9800 (Omega 3.8.291) [04/25/07 08:11:46] INFO: Init: D3D Device: wProduct=6 [04/25/07 08:11:46] INFO: Init: D3D Device: wVersion=14 [04/25/07 08:11:46] INFO: Init: D3D Device: wSubVersion=10 [04/25/07 08:11:46] INFO: Init: D3D Device: wBuild=6635 [04/25/07 08:11:46] INFO: Init: D3D Device: dwVendorId=4098 [04/25/07 08:11:46] INFO: Init: D3D Device: dwDeviceId=19022 [04/25/07 08:11:46] INFO: Init: D3D Device: dwSubSysId=1359351848 [04/25/07 08:11:46] INFO: Init: D3D Device: dwRevision=0 [04/25/07 08:11:46] INFO: Init: D3D Detected: ATI video card. [04/25/07 08:11:46] INFO: Init: GPUs detected: 1. [04/25/07 08:11:46] INFO: Init: (Karma): Initializing Karma for game. [04/25/07 08:11:46] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/25/07 08:11:46] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/25/07 08:11:46] INFO: Init: WinSock: I am ElfiMoble (10.0.0.4) [04/25/07 08:11:46] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/25/07 08:11:49] INFO: Log: Level is Level Entry.myLevel [04/25/07 08:11:49] INFO: Log: Bringing Level Entry.myLevel up for play... [04/25/07 08:11:49] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/25/07 08:11:49] INFO: Log: Level is Level loading_screen.myLevel [04/25/07 08:11:49] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/25/07 08:11:49] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/25/07 08:11:51] INFO: Init: ALAudio: subsystem initialized. [04/25/07 08:12:11] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\Assets\Characters\Meshes\BACK_ITEMS.uem referenced by ..\Assets\Characters\Meshes\CHEST_ITEMS.uem [04/25/07 08:12:13] INFO: Init: Input system initialized for WindowsViewport [04/25/07 08:12:13] INFO: Log: Opened viewport [04/25/07 08:12:13] INFO: Log: Attempting to set resolution: 1280x800 (Fullscreen) [04/25/07 08:12:13] INFO: Init: Best-match display mode: 1280x800x32@60 [04/25/07 08:12:13] INFO: Log: Using 32-bit back-buffer format (22) [04/25/07 08:12:13] INFO: Log: Using 32-bit depth-buffer format (75) [04/25/07 08:12:13] INFO: Log: FSAA support: 6x. Floating-point FSAA: 2x. [04/25/07 08:12:13] INFO: Log: Creating device [04/25/07 08:12:14] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/25/07 08:12:14] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/25/07 08:12:14] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/25/07 08:12:14] INFO: Init: Game engine initialized [04/25/07 08:12:14] INFO: Log: Startup time: 29.805000 seconds [04/25/07 08:12:14] INFO: Init: Start SGOUI Init Start [04/25/07 08:12:17] INFO: Log: VGUIXmlWinManager construction time = 1.774999 sec [04/25/07 08:12:17] INFO: Init: Start SGOUI Init End [04/25/07 08:12:18] INFO: Log: Trying to connect to LoginServer at vanguardlogin6.soe.sony.com port 10101 ... [04/25/07 08:12:18] NETWORK: DevNet: Resolved vanguardlogin6.soe.sony.com (64.37.177.8) [04/25/07 08:12:20] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/25/07 08:12:20] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/25/07 08:12:20] NETWORK: DevNet: Client received from 64.37.177.8:10101: CHALLENGE VER=3186 CHALLENGE=1554283652 STATS=1 [04/25/07 08:12:24] INFO: Log: Trying to connect to WorldServer at sdkvgo-11-01.vanguardsoh.net port 10100 ... [04/25/07 08:12:24] NETWORK: DevNet: Resolved sdkvgo-11-01.vanguardsoh.net (64.37.176.168) [04/25/07 08:12:24] NETWORK: DevNet: Client received from 64.37.176.168:10100: CHALLENGE VER=3186 CHALLENGE=-1285138290 STATS=1 [04/25/07 08:12:24] INFO: Log: Trying to connect to ChatServer at SDKVGO-11-01.vanguardsoh.net port 10102 ... [04/25/07 08:12:24] NETWORK: DevNet: Resolved SDKVGO-11-01.vanguardsoh.net (64.37.176.168) [04/25/07 08:12:24] INFO: Log: Trying to connect to SocialServer at SDKVGO-11-01.vanguardsoh.net port 10104 ... [04/25/07 08:12:24] NETWORK: DevNet: Resolved SDKVGO-11-01.vanguardsoh.net (64.37.176.168) [04/25/07 08:12:24] NETWORK: DevNet: Client received from 64.37.176.168:10104: CHALLENGE VER=3186 CHALLENGE=-712109742 STATS=1 [04/25/07 08:12:24] INFO: Log: Sent login to ChatServer. [04/25/07 08:12:26] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/25/07 08:12:26] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:12:26] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:12:26] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:12:26] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:12:27] INFO: Log: Sent login to SocialServer. [04/25/07 08:12:35] INFO: Log: Connecting to SDKVGO-11-14.vanguardsoh.net:10115 (chunk_n19_13) [04/25/07 08:12:35] INFO: Log: Browse: SDKVGO-11-14.vanguardsoh.net:10115/Entry.vgr [04/25/07 08:12:35] NETWORK: DevNet: Game client on port 0, rate 10000 [04/25/07 08:12:35] NETWORK: DevNet: Resolved SDKVGO-11-14.vanguardsoh.net (64.37.176.181) [04/25/07 08:12:35] NETWORK: DevNet: Client received from 64.37.176.181:10115: CHALLENGE VER=3186 CHALLENGE=-729348 STATS=0 [04/25/07 08:12:35] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_13 LONE=0 IP=0.0.0.0 PORT=10115 [04/25/07 08:12:36] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/25/07 08:12:36] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:36] INFO: Log: Bringing Level chunk_n19_13.myLevel up for play... [04/25/07 08:12:37] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:37] INFO: Log: Bringing Level Chunk_n20_12.myLevel up for play... [04/25/07 08:12:38] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:38] INFO: Log: Bringing Level Chunk_n19_12.myLevel up for play... [04/25/07 08:12:39] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:39] INFO: Log: Bringing Level Chunk_n18_12.myLevel up for play... [04/25/07 08:12:39] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:39] INFO: Log: Bringing Level Chunk_n20_13.myLevel up for play... [04/25/07 08:12:40] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:40] INFO: Log: Bringing Level Chunk_n18_13.myLevel up for play... [04/25/07 08:12:40] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:40] INFO: Log: Bringing Level Chunk_n20_14.myLevel up for play... [04/25/07 08:12:41] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:41] INFO: Log: Bringing Level Chunk_n19_14.myLevel up for play... [04/25/07 08:12:41] WARN: Warning: Failed to load 'Chunk_n18_14.vgr': Can't find file 'Chunk_n18_14.vgr' [04/25/07 08:12:41] WARN: Warning: Failed to load 'Level None.MyLevel': Can't find file 'Chunk_n18_14.vgr' [04/25/07 08:12:42] INFO: Log: Level is Level chunk_n19_13.myLevel [04/25/07 08:12:42] INFO: Log: Bringing Level Package0.myLevel up for play... [04/25/07 08:12:42] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/25/07 08:12:49] INFO: Log: Sending join. [04/25/07 08:12:50] NETWORK: DevNet: Client received: JOINED [04/25/07 08:12:50] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:12:50] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:12:50] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:12:50] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:13:35] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\Assets\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\Assets\Characters\Meshes\SWORD_ITEMS.uem [04/25/07 08:15:32] INFO: Log: Connecting to SDKVGO-11-09.vanguardsoh.net:10127 (chunk_n27_24) [04/25/07 08:15:32] INFO: Log: Browse: SDKVGO-11-09.vanguardsoh.net:10127/Entry.vgr [04/25/07 08:15:32] NETWORK: DevNet: Game client on port 0, rate 10000 [04/25/07 08:15:32] NETWORK: DevNet: Resolved SDKVGO-11-09.vanguardsoh.net (64.37.176.176) [04/25/07 08:15:32] NETWORK: DevNet: Client received from 64.37.176.176:10127: CHALLENGE VER=3186 CHALLENGE=1508167518 STATS=0 [04/25/07 08:15:33] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10127 [04/25/07 08:15:34] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:34] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play... [04/25/07 08:15:35] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:35] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [04/25/07 08:15:35] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:35] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [04/25/07 08:15:36] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:36] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [04/25/07 08:15:37] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:37] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [04/25/07 08:15:37] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:37] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [04/25/07 08:15:38] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:38] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [04/25/07 08:15:39] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:39] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [04/25/07 08:15:39] INFO: Log: Level is Level chunk_n27_24.myLevel [04/25/07 08:15:39] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [04/25/07 08:15:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/25/07 08:15:40] INFO: Log: Sending join. [04/25/07 08:15:47] NETWORK: DevNet: Client received: JOINED [04/25/07 08:15:49] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:15:49] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:15:49] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:15:49] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:16:13] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:16:13] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:16:13] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:16:13] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:24:02] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_GoldPattern001 [04/25/07 08:24:02] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_Shield001 [04/25/07 08:24:03] INFO: Log: (Karma): Quaternion (-1.#IND00 0.000422 -0.000576 1.000000) with non-unit magnitude detected. (VGThestranLargeShip0) [04/25/07 08:24:05] INFO: Log: (Karma): Quaternion (-1.#IND00 -0.000822 0.000254 -1.000000) with non-unit magnitude detected. (VGThestranLargeShip0) [04/25/07 08:24:22] INFO: ScriptLog: StartDriving [04/25/07 08:24:29] INFO: Log: Connecting to SDKVGO-11-03.vanguardsoh.net:10116 (chunk_n13_n9) [04/25/07 08:24:29] INFO: Log: Browse: SDKVGO-11-03.vanguardsoh.net:10116/Entry.vgr [04/25/07 08:24:29] NETWORK: DevNet: Game client on port 0, rate 10000 [04/25/07 08:24:29] NETWORK: DevNet: Resolved SDKVGO-11-03.vanguardsoh.net (64.37.176.170) [04/25/07 08:24:29] NETWORK: DevNet: Client received from 64.37.176.170:10116: CHALLENGE VER=3186 CHALLENGE=984883532 STATS=0 [04/25/07 08:24:30] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10116 [04/25/07 08:24:31] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:31] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play... [04/25/07 08:24:32] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:32] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [04/25/07 08:24:33] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:33] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play... [04/25/07 08:24:34] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:34] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play... [04/25/07 08:24:34] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:34] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play... [04/25/07 08:24:35] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:35] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play... [04/25/07 08:24:35] ERROR: Error: (Karma): KInitActorDynamics: No Model. [04/25/07 08:24:36] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:36] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play... [04/25/07 08:24:37] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:37] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play... [04/25/07 08:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel [04/25/07 08:24:38] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play... [04/25/07 08:24:38] ERROR: Error: (Karma): KInitActorDynamics: No Model. [04/25/07 08:24:38] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/25/07 08:24:38] INFO: Log: Sending join. [04/25/07 08:24:38] NETWORK: DevNet: Client received: JOINED [04/25/07 08:24:39] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:24:39] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_cape_0_C_0' [04/25/07 08:24:39] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:24:39] INFO: Log: Failed to load 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.vulmane_F_clth_capeClasps_1_C_0' [04/25/07 08:27:17] INFO: Log: ReadFile Failed : Insufficient system resources exist to complete the requested service. |
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