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#1 (permalink) |
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Member
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Rift Travel and CTD
I used to crash to desktop if I chunked a bunch of times (loading up textures to max buffer I assume) and then recalled to bind point (Khal for me, busy graphics). Fixed that by added /flush command to recall button macro.
Rift travel just whoosh-zoom fast chunks you there. As I have been exploring today, trying numerous rift routes, I find I CTD after three or four moves. Might be my ATI x1600xt video card is old school and just cant handle it... but if you could add a forced /flush before whooosh zoom to new chunk that might be helpful. |
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