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LinkBack (1) | Thread Tools |
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#11 (permalink)
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Member
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Re: Ok, now what's going on?
Game was working fine 9 hours ago when I logged off / sent to bed. But now I have the same trouble on all chars (Qalia, Thestra, Kojan - location doesnt matter).
login, patch, char select screen all okay. select any char (doesnt matter which), progress bar fills left to right (completely) and then instead of switching to game drops back to char select. Vgclient.log seems to indicate the same errors as above poster (red highlights added to warning lines and computer name / username changed). Multiple similar errors/warnings below as I was trying all alt chars on different continents ==> Code:
[03/31/07 10:16:31] INFO: ====================================================
[03/31/07 10:16:32] INFO: Log opened.
[03/31/07 10:16:32] INFO: Init: Name subsystem initialized
[03/31/07 10:16:32] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[03/31/07 10:16:32] INFO: Init: Compiled: Mar 30 2007 09:24:45
[03/31/07 10:16:32] INFO: Init: Threadsafe Core: No
[03/31/07 10:16:32] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[03/31/07 10:16:32] INFO: Init: Character set: Unicode
[03/31/07 10:16:32] INFO: DevLoad: Bound to IpDrv.dll
[03/31/07 10:16:32] INFO: DevLoad: Bound to Engine.dll
[03/31/07 10:16:32] INFO: DevLoad: Bound to Core.dll
[03/31/07 10:16:32] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[03/31/07 10:16:32] INFO: DevLoad: Bound to Window.dll
[03/31/07 10:16:32] INFO: Init: Object subsystem initialized
[03/31/07 10:16:32] INFO: Init: Computer: xyzzy {note - name changed}
[03/31/07 10:16:32] INFO: Init: User: McGillaGorilla {note - name changed}
[03/31/07 10:16:32] INFO: Init: CPU Page size=4096, Processors=2
[03/31/07 10:16:32] INFO: Init: CPU Detected: GenuineIntel
[03/31/07 10:16:32] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[03/31/07 10:16:33] INFO: Init: CPU Speed=3395.017085 MHz
[03/31/07 10:16:33] INFO: Init: Memory total: Phys=2096492K Pagef=4194303K Virt=2097024K
[03/31/07 10:16:33] INFO: Init: Working set: 32000 / 159000
[03/31/07 10:16:33] INFO: Init: Process Info: Peak Memory Used: 18452 Working Set: 18452 PageFile: 20708
[03/31/07 10:16:33] INFO: Init: Added all subdirectories and cached all files in 0.040000 seconds
[03/31/07 10:16:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18102 files
[03/31/07 10:16:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[03/31/07 10:16:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[03/31/07 10:16:36] INFO: Init: Unreal engine initialized
[03/31/07 10:16:36] INFO: Init: Client initialized
[03/31/07 10:16:38] INFO: Init: Direct3D adapters detected:
[03/31/07 10:16:38] INFO: Init: Radeon X1600 Series (ati2dvag.dll)
[03/31/07 10:16:38] INFO: Init: Radeon X1600 Series Secondary (ati2dvag.dll)
[03/31/07 10:16:38] INFO: Init: D3D Device: Video memory on board: 512
[03/31/07 10:16:38] INFO: Init: D3D Driver: AGP support detected
[03/31/07 10:16:38] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[03/31/07 10:16:38] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxActiveLights=8
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxStreams=16
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxStreamStride=508
[03/31/07 10:16:38] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[03/31/07 10:16:38] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[03/31/07 10:16:38] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[03/31/07 10:16:38] INFO: Init: D3D Driver: Device supports Shader Model 3
[03/31/07 10:16:38] INFO: Init: D3D Driver: Using w- pixel fog
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports trilinear
[03/31/07 10:16:38] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports LOD biasing
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports Z biasing
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[03/31/07 10:16:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[03/31/07 10:16:38] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[03/31/07 10:16:38] INFO: Init: D3D Device: szDescription=Radeon X1600 Series
[03/31/07 10:16:38] INFO: Init: D3D Device: wProduct=6
[03/31/07 10:16:38] INFO: Init: D3D Device: wVersion=14
[03/31/07 10:16:38] INFO: Init: D3D Device: wSubVersion=10
[03/31/07 10:16:38] INFO: Init: D3D Device: wBuild=6648
[03/31/07 10:16:38] INFO: Init: D3D Device: dwVendorId=4098
[03/31/07 10:16:38] INFO: Init: D3D Device: dwDeviceId=29120
[03/31/07 10:16:38] INFO: Init: D3D Device: dwSubSysId=412095813
[03/31/07 10:16:38] INFO: Init: D3D Device: dwRevision=0
[03/31/07 10:16:38] INFO: Init: D3D Detected: ATI video card.
[03/31/07 10:16:38] INFO: Init: GPUs detected: 1.
[03/31/07 10:16:38] INFO: Init: (Karma): Initializing Karma for game.
[03/31/07 10:16:38] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[03/31/07 10:16:38] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[03/31/07 10:16:38] INFO: Init: WinSock: I am xyzzy (www.xxx.yyy.zzz) {note - name/addressed changed}
[03/31/07 10:16:38] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[03/31/07 10:16:41] INFO: Log: Level is Level Entry.myLevel
[03/31/07 10:16:41] INFO: Log: Bringing Level Entry.myLevel up for play...
[03/31/07 10:16:41] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 10:16:41] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 10:16:41] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 10:16:42] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:16:43] INFO: Init: ALAudio: subsystem initialized.
[03/31/07 10:17:08] INFO: Init: Input system initialized for WindowsViewport
[03/31/07 10:17:08] INFO: Log: Opened viewport
[03/31/07 10:17:09] INFO: Log: Attempting to set resolution: 1918x1050 (Windowed)
[03/31/07 10:17:09] INFO: Log: Using 32-bit back-buffer format (22)
[03/31/07 10:17:09] INFO: Log: Using 32-bit depth-buffer format (75)
[03/31/07 10:17:09] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[03/31/07 10:17:09] INFO: Log: Creating device
[03/31/07 10:17:09] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/31/07 10:17:09] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/31/07 10:17:09] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/31/07 10:17:23] INFO: Init: Game engine initialized
[03/31/07 10:17:23] INFO: Log: Startup time: 49.766000 seconds
[03/31/07 10:17:23] INFO: Init: Start SGOUI Init Start
[03/31/07 10:17:51] INFO: Log: VGUIXmlWinManager construction time = 26.191000 sec
[03/31/07 10:17:51] INFO: Init: Start SGOUI Init End
[03/31/07 10:17:52] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 10:17:53] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=653884442 STATS=1
[03/31/07 10:17:53] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/31/07 10:17:53] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/31/07 10:17:55] INFO: Log: Trying to connect to WorldServer at sdkvgo-23-01.vanguardsoh.net port 10100 ...
[03/31/07 10:17:55] NETWORK: DevNet: Resolved sdkvgo-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 10:17:55] NETWORK: DevNet: Client received from 64.37.177.201:10100: CHALLENGE VER=3186 CHALLENGE=-1430990496 STATS=1
[03/31/07 10:17:56] INFO: Log: Trying to connect to ChatServer at SDKVGO-23-01.vanguardsoh.net port 10102 ...
[03/31/07 10:17:56] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 10:17:56] INFO: Log: Trying to connect to SocialServer at SDKVGO-23-01.vanguardsoh.net port 10104 ...
[03/31/07 10:17:57] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 10:17:57] INFO: Log: Sent login to ChatServer.
[03/31/07 10:17:57] NETWORK: DevNet: Client received from 64.37.177.201:10104: CHALLENGE VER=3186 CHALLENGE=1362756498 STATS=1
[03/31/07 10:18:00] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/31/07 10:18:02] INFO: Log: Sent login to SocialServer.
[03/31/07 10:18:13] INFO: Log: Attempting to set resolution: 1918x1050 (Windowed)
[03/31/07 10:18:13] INFO: Log: Using 32-bit back-buffer format (22)
[03/31/07 10:18:13] INFO: Log: Using 32-bit depth-buffer format (75)
[03/31/07 10:18:13] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[03/31/07 10:18:14] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[03/31/07 10:18:14] INFO: Log: Creating device
[03/31/07 10:18:14] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/31/07 10:18:14] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/31/07 10:18:14] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/31/07 10:18:20] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/31/07 10:18:20] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/31/07 10:18:35] INFO: Log: Attempting to set resolution: 1920x1055 (Windowed)
[03/31/07 10:18:35] INFO: Log: Using 32-bit back-buffer format (22)
[03/31/07 10:18:35] INFO: Log: Using 32-bit depth-buffer format (75)
[03/31/07 10:18:35] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[03/31/07 10:18:36] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[03/31/07 10:18:36] INFO: Log: Creating device
[03/31/07 10:18:36] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/31/07 10:18:36] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/31/07 10:18:36] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/31/07 10:18:43] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/31/07 10:18:43] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/31/07 10:18:45] INFO: Log: Connecting to SDKVGO-23-07.vanguardsoh.net:10114 (chunk_n13_n9)
[03/31/07 10:18:45] INFO: Log: Browse: SDKVGO-23-07.vanguardsoh.net:10114/Entry.vgr
[03/31/07 10:18:45] NETWORK: DevNet: Game client on port 0, rate 10000
[03/31/07 10:18:45] NETWORK: DevNet: Resolved SDKVGO-23-07.vanguardsoh.net (64.37.177.207)
[03/31/07 10:18:45] NETWORK: DevNet: Client received from 64.37.177.207:10114: CHALLENGE VER=3186 CHALLENGE=1243000524 STATS=0
[03/31/07 10:18:46] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[03/31/07 10:18:47] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[03/31/07 10:18:49] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:49] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[03/31/07 10:18:49] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:49] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[03/31/07 10:18:50] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:50] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[03/31/07 10:18:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:51] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[03/31/07 10:18:52] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:52] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[03/31/07 10:18:53] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:53] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[03/31/07 10:18:53] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:18:54] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:54] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[03/31/07 10:18:54] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:54] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[03/31/07 10:18:55] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:18:55] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[03/31/07 10:18:55] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:18:55] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:18:55] INFO: Log: Sending join.
[03/31/07 10:18:57] NETWORK: DevNet: Client received: JOINED
[03/31/07 10:18:57] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 10:18:58] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 10:18:58] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 10:18:58] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:18:58] INFO: Log: Collecting garbage
[03/31/07 10:18:58] INFO: Log: Purging garbage
[03/31/07 10:18:58] INFO: Log: Garbage: objects: 29110->10141; refs: 89986
[03/31/07 10:19:21] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/31/07 10:19:21] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 10:19:22] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-1481769742 STATS=1
[03/31/07 10:19:31] INFO: Log: Connecting to SDKVGO-23-07.vanguardsoh.net:10114 (chunk_n13_n9)
[03/31/07 10:19:31] INFO: Log: Browse: SDKVGO-23-07.vanguardsoh.net:10114/Entry.vgr
[03/31/07 10:19:31] NETWORK: DevNet: Game client on port 0, rate 10000
[03/31/07 10:19:31] NETWORK: DevNet: Resolved SDKVGO-23-07.vanguardsoh.net (64.37.177.207)
[03/31/07 10:19:31] NETWORK: DevNet: Client received from 64.37.177.207:10114: CHALLENGE VER=3186 CHALLENGE=-1837734694 STATS=0
[03/31/07 10:19:31] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[03/31/07 10:19:32] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[03/31/07 10:19:32] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:32] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[03/31/07 10:19:32] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:32] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[03/31/07 10:19:32] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:32] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[03/31/07 10:19:33] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[03/31/07 10:19:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:19:33] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[03/31/07 10:19:33] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:19:33] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:19:33] INFO: Log: Sending join.
[03/31/07 10:19:34] NETWORK: DevNet: Client received: JOINED
[03/31/07 10:19:34] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 10:19:34] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 10:19:34] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 10:19:34] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:19:34] INFO: Log: Collecting garbage
[03/31/07 10:19:35] INFO: Log: Purging garbage
[03/31/07 10:19:35] INFO: Log: Garbage: objects: 29119->10392; refs: 91497
[03/31/07 10:20:00] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/31/07 10:20:00] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 10:20:01] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-817344016 STATS=1
[03/31/07 10:20:11] INFO: Log: Connecting to SDKVGO-23-14.vanguardsoh.net:10115 (chunk_n20_14)
[03/31/07 10:20:11] INFO: Log: Browse: SDKVGO-23-14.vanguardsoh.net:10115/Entry.vgr
[03/31/07 10:20:11] NETWORK: DevNet: Game client on port 0, rate 10000
[03/31/07 10:20:11] NETWORK: DevNet: Resolved SDKVGO-23-14.vanguardsoh.net (64.37.177.214)
[03/31/07 10:20:12] NETWORK: DevNet: Client received from 64.37.177.214:10115: CHALLENGE VER=3186 CHALLENGE=1853142470 STATS=0
[03/31/07 10:20:12] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n20_14 LONE=0 IP=0.0.0.0 PORT=10115
[03/31/07 10:20:12] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[03/31/07 10:20:13] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:13] INFO: Log: Bringing Level chunk_n20_14.myLevel up for play...
[03/31/07 10:20:13] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:13] INFO: Log: Bringing Level Chunk_n21_13.myLevel up for play...
[03/31/07 10:20:14] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:14] INFO: Log: Bringing Level Chunk_n20_13.myLevel up for play...
[03/31/07 10:20:14] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:14] INFO: Log: Bringing Level Chunk_n19_13.myLevel up for play...
[03/31/07 10:20:15] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:15] INFO: Log: Bringing Level Chunk_n21_14.myLevel up for play...
[03/31/07 10:20:15] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:15] INFO: Log: Bringing Level Chunk_n19_14.myLevel up for play...
[03/31/07 10:20:15] WARN: Warning: Failed to load 'Chunk_n21_15.vgr': Can't find file 'Chunk_n21_15.vgr'
[03/31/07 10:20:15] WARN: Warning: Failed to load 'Level None.MyLevel': Can't find file 'Chunk_n21_15.vgr'
[03/31/07 10:20:16] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:16] INFO: Log: Bringing Level Package0.myLevel up for play...
[03/31/07 10:20:16] WARN: Warning: Failed to load 'Chunk_n20_15.vgr': Can't find file 'Chunk_n20_15.vgr'
[03/31/07 10:20:16] WARN: Warning: Failed to load 'Level None.MyLevel': Can't find file 'Chunk_n20_15.vgr'
[03/31/07 10:20:16] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:16] INFO: Log: Bringing Level Package1.myLevel up for play...
[03/31/07 10:20:16] WARN: Warning: Failed to load 'Chunk_n19_15.vgr': Can't find file 'Chunk_n19_15.vgr'
[03/31/07 10:20:16] WARN: Warning: Failed to load 'Level None.MyLevel': Can't find file 'Chunk_n19_15.vgr'
[03/31/07 10:20:16] INFO: Log: Level is Level chunk_n20_14.myLevel
[03/31/07 10:20:16] INFO: Log: Bringing Level Package2.myLevel up for play...
[03/31/07 10:20:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:20:16] INFO: Log: Sending join.
[03/31/07 10:20:17] NETWORK: DevNet: Client received: JOINED
[03/31/07 10:20:18] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 10:20:18] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 10:20:18] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 10:20:18] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:20:18] INFO: Log: Collecting garbage
[03/31/07 10:20:18] INFO: Log: Purging garbage
[03/31/07 10:20:19] INFO: Log: Garbage: objects: 22272->10392; refs: 91497
[03/31/07 10:20:45] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/31/07 10:20:45] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 10:20:45] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-1578281086 STATS=1
[03/31/07 10:24:37] INFO: Log: Connecting to SDKVGO-23-07.vanguardsoh.net:10114 (chunk_n13_n9)
[03/31/07 10:24:37] INFO: Log: Browse: SDKVGO-23-07.vanguardsoh.net:10114/Entry.vgr
[03/31/07 10:24:37] NETWORK: DevNet: Game client on port 0, rate 10000
[03/31/07 10:24:37] NETWORK: DevNet: Resolved SDKVGO-23-07.vanguardsoh.net (64.37.177.207)
[03/31/07 10:24:37] NETWORK: DevNet: Client received from 64.37.177.207:10114: CHALLENGE VER=3186 CHALLENGE=-1977541778 STATS=0
[03/31/07 10:24:37] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[03/31/07 10:24:37] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[03/31/07 10:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:38] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[03/31/07 10:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:38] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[03/31/07 10:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:38] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[03/31/07 10:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:38] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[03/31/07 10:24:38] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:38] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[03/31/07 10:24:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:39] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[03/31/07 10:24:39] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:24:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:39] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[03/31/07 10:24:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:39] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[03/31/07 10:24:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[03/31/07 10:24:39] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[03/31/07 10:24:39] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/31/07 10:24:39] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:24:39] INFO: Log: Sending join.
[03/31/07 10:24:39] NETWORK: DevNet: Client received: JOINED
[03/31/07 10:24:40] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 10:24:40] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 10:24:40] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 10:24:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 10:24:40] INFO: Log: Collecting garbage
[03/31/07 10:24:40] INFO: Log: Purging garbage
[03/31/07 10:24:40] INFO: Log: Garbage: objects: 29600->10392; refs: 91497
[03/31/07 10:25:05] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/31/07 10:25:05] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 10:25:05] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=1092183356 STATS=1
[03/31/07 10:25:13] INFO: Log: Closed viewport
[03/31/07 10:25:13] INFO: Log: All Windows Closed
[03/31/07 10:25:13] INFO: Log: appRequestExit(0)
[03/31/07 10:25:14] INFO: Exit: Preparing to exit.
[03/31/07 10:25:14] INFO: Log: Purging garbage
[03/31/07 10:25:14] INFO: Log: Unbound to IpDrv.dll
[03/31/07 10:25:14] INFO: Log: Unbound to Engine.dll
[03/31/07 10:25:14] INFO: Log: Unbound to Core.dll
[03/31/07 10:25:14] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[03/31/07 10:25:14] INFO: Log: Unbound to Window.dll
[03/31/07 10:25:14] INFO: Exit: WinSock shut down
[03/31/07 10:25:14] INFO: Exit: Game engine shut down
[03/31/07 10:25:14] INFO: Log: Unbound to WinDrv.dll
[03/31/07 10:25:14] INFO: Exit: Windows client shut down
[03/31/07 10:25:14] INFO: Log: Unbound to D3DDrv.dll
[03/31/07 10:25:14] INFO: Log: Unbound to ALAudio.dll
[03/31/07 10:25:14] INFO: Exit: OpenAL Audio subsystem shut down.
[03/31/07 10:25:14] INFO: Log: Unbound to Vehicles.dll
[03/31/07 10:25:14] INFO: Log: Unbound to Fire.dll
[03/31/07 10:25:15] INFO: Log: Garbage: objects: 12203->0; refs: 91497
[03/31/07 10:25:15] INFO: Exit: Object subsystem successfully closed.
[03/31/07 10:25:15] INFO: Exit: Exiting.
Last edited by Corlin : 03-31-2007 at 12:25 PM. |
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#12 (permalink) |
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Member
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Re: Ok, now what's going on?
I've been trying every 30 minutes or so since about 6am EST and I have characters in about 20 different zones and didn't matter which I tried I had the same results. I had originally thought the zone was down but it is definitely worldwide.
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#13 (permalink) |
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Member
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Re: Can't connect character to zone
If you have time, please check your VGclient.log files - I assume we are all having the same Warnings/Errors (main ones copied below, full logfile in other thread).
[03/31/07 10:18:00] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u -and/or- [03/31/07 10:18:47] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx |
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#19 (permalink) |
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Member
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Re: Can't connect character to zone
Mine seems similar. Looks like we can't get to the models for our characters mebbe?
03/31/07 09:47:32] ERROR: Error: (Karma): KInitActorDynamics: No Model. [03/31/07 09:47:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/31/07 09:47:34] INFO: Log: Sending join. [03/31/07 09:47:34] NETWORK: DevNet: Client received: JOINED [03/31/07 10:21:47] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_M_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_M_clth_cape_0_C_0' [03/31/07 10:21:47] INFO: Log: Failed to load 'EMFXMesh None.vulmane_M_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.vulmane_M_clth_cape_0_C_0' [03/31/07 10:21:47] WARN: Warning: Failed to load 'EMFXMesh None.vulmane_M_clth_capeClasps_0_C_0': Failed to find object 'EMFXMesh None.vulmane_M_clth_capeClasps_0_C_0' [03/31/07 10:21:47] INFO: Log: Failed to load 'EMFXMesh None.vulmane_M_clth_capeClasps_0_C_0': Failed to find object 'EMFXMesh None.vulmane_M_clth_capeClasps_0_C_0' I find I am able to log into live server however. Truly |
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#20 (permalink) |
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Senior Member
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Re: Can't connect character to zone
I just tried logging all of my chars in, some more than once (just to be sure). Locations include Khal, Lomshir, Tursh and Leth Nurae. Nada. Client log (personal stuff snipped out): Code:
[03/31/07 11:36:12] INFO: ==================================================== [03/31/07 11:36:13] INFO: Log opened. [03/31/07 11:36:13] INFO: Init: Name subsystem initialized [03/31/07 11:36:13] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [03/31/07 11:36:13] INFO: Init: Compiled: Mar 30 2007 09:24:45 [03/31/07 11:36:13] INFO: Init: Threadsafe Core: No [03/31/07 11:36:13] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [03/31/07 11:36:13] INFO: Init: Character set: Unicode [03/31/07 11:36:13] INFO: DevLoad: Bound to IpDrv.dll [03/31/07 11:36:13] INFO: DevLoad: Bound to Engine.dll [03/31/07 11:36:13] INFO: DevLoad: Bound to Core.dll [03/31/07 11:36:13] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [03/31/07 11:36:13] INFO: DevLoad: Bound to Window.dll [03/31/07 11:36:13] INFO: Init: Object subsystem initialized [03/31/07 11:36:13] INFO: Init: Computer: [snip] [03/31/07 11:36:13] INFO: Init: User: [snip] [03/31/07 11:36:13] INFO: Init: CPU Page size=4096, Processors=2 [03/31/07 11:36:13] INFO: Init: CPU Detected: AuthenticAMD [03/31/07 11:36:13] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [03/31/07 11:36:14] INFO: Init: CPU Speed=2006.499030 MHz [03/31/07 11:36:14] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K [03/31/07 11:36:14] INFO: Init: Working set: 32000 / 159000 [03/31/07 11:36:14] INFO: Init: Process Info: Peak Memory Used: 18528 Working Set: 18528 PageFile: 20768 [03/31/07 11:36:14] INFO: Init: Added all subdirectories and cached all files in 0.022000 seconds [03/31/07 11:36:14] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18102 files [03/31/07 11:36:14] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [03/31/07 11:36:14] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [03/31/07 11:36:16] INFO: Init: Unreal engine initialized [03/31/07 11:36:16] INFO: Init: Client initialized [03/31/07 11:36:16] INFO: Init: Direct3D adapters detected: [03/31/07 11:36:16] INFO: Init: Radeon X1300 Series (Omega 3.8.330) (ati2dvag.dll) [03/31/07 11:36:16] INFO: Init: D3D Device: Video memory on board: 256 [03/31/07 11:36:16] INFO: Init: D3D Driver: AGP support detected [03/31/07 11:36:16] INFO: Init: D3D Driver: PixelShaderVersion=2.0 [03/31/07 11:36:16] INFO: Init: D3D Driver: VertexShaderVersion=2.0 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxActiveLights=8 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxStreams=16 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxStreamStride=508 [03/31/07 11:36:16] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [03/31/07 11:36:16] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [03/31/07 11:36:16] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [03/31/07 11:36:16] INFO: Init: D3D Driver: Using Hacked HW Instancing [03/31/07 11:36:16] INFO: Init: D3D Driver: Using w- pixel fog [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports trilinear [03/31/07 11:36:16] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports LOD biasing [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports Z biasing [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [03/31/07 11:36:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [03/31/07 11:36:16] INFO: Init: D3D Device: szDriver=ati2dvag.dll [03/31/07 11:36:16] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330) [03/31/07 11:36:16] INFO: Init: D3D Device: wProduct=6 [03/31/07 11:36:16] INFO: Init: D3D Device: wVersion=14 [03/31/07 11:36:16] INFO: Init: D3D Device: wSubVersion=10 [03/31/07 11:36:16] INFO: Init: D3D Device: wBuild=6660 [03/31/07 11:36:16] INFO: Init: D3D Device: dwVendorId=4098 [03/31/07 11:36:16] INFO: Init: D3D Device: dwDeviceId=28994 [03/31/07 11:36:16] INFO: Init: D3D Device: dwSubSysId=50466818 [03/31/07 11:36:16] INFO: Init: D3D Device: dwRevision=0 [03/31/07 11:36:16] INFO: Init: D3D Detected: ATI video card. [03/31/07 11:36:16] INFO: Init: GPUs detected: 1. [03/31/07 11:36:16] INFO: Init: (Karma): Initializing Karma for game. [03/31/07 11:36:16] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [03/31/07 11:36:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [03/31/07 11:36:16] INFO: Init: WinSock: [snip] [03/31/07 11:36:16] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [03/31/07 11:36:19] INFO: Log: Level is Level Entry.myLevel [03/31/07 11:36:19] INFO: Log: Bringing Level Entry.myLevel up for play... [03/31/07 11:36:19] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [03/31/07 11:36:19] INFO: Log: Level is Level loading_screen.myLevel [03/31/07 11:36:19] INFO: Log: Bringing Level loading_screen.myLevel up for play... [03/31/07 11:36:19] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/31/07 11:36:20] INFO: Init: ALAudio: subsystem initialized. [03/31/07 11:36:41] INFO: Init: Input system initialized for WindowsViewport [03/31/07 11:36:41] INFO: Log: Opened viewport [03/31/07 11:36:41] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [03/31/07 11:36:41] INFO: Init: Best-match display mode: 1280x1024x32@75 [03/31/07 11:36:41] INFO: Log: Using 32-bit back-buffer format (22) [03/31/07 11:36:41] INFO: Log: Using 32-bit depth-buffer format (75) [03/31/07 11:36:41] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x. [03/31/07 11:36:41] INFO: Log: Creating device [03/31/07 11:36:41] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [03/31/07 11:36:41] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [03/31/07 11:36:41] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [03/31/07 11:36:41] INFO: Init: Game engine initialized [03/31/07 11:36:41] INFO: Log: Startup time: 27.353000 seconds [03/31/07 11:36:42] INFO: Init: Start SGOUI Init Start [03/31/07 11:36:45] INFO: Log: VGUIXmlWinManager construction time = 2.682000 sec [03/31/07 11:36:45] INFO: Init: Start SGOUI Init End [03/31/07 11:36:46] INFO: Log: Trying to connect to LoginServer at 64.37.177.201 port 10101 ... [03/31/07 11:36:47] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-806228128 STATS=1 [03/31/07 11:36:47] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [03/31/07 11:36:47] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [03/31/07 11:36:52] INFO: Log: Trying to connect to WorldServer at sdkvgo-23-01.vanguardsoh.net port 10100 ... [03/31/07 11:36:52] NETWORK: DevNet: Resolved sdkvgo-23-01.vanguardsoh.net (64.37.177.201) [03/31/07 11:36:52] NETWORK: DevNet: Client received from 64.37.177.201:10100: CHALLENGE VER=3186 CHALLENGE=-1812757204 STATS=1 [03/31/07 11:36:53] INFO: Log: Trying to connect to ChatServer at SDKVGO-23-01.vanguardsoh.net port 10102 ... [03/31/07 11:36:53] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201) [03/31/07 11:36:53] INFO: Log: Trying to connect to SocialServer at SDKVGO-23-01.vanguardsoh.net port 10104 ... [03/31/07 11:36:53] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201) [03/31/07 11:36:53] NETWORK: DevNet: Client received from 64.37.177.201:10104: CHALLENGE VER=3186 CHALLENGE=-1029455722 STATS=1 [03/31/07 11:36:53] INFO: Log: Sent login to ChatServer. [03/31/07 11:36:54] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [03/31/07 11:36:55] INFO: Log: Sent login to SocialServer. [03/31/07 11:45:38] INFO: Log: Connecting to SDKVGO-23-03.vanguardsoh.net:10114 (chunk_n15_n9) [03/31/07 11:45:38] INFO: Log: Browse: SDKVGO-23-03.vanguardsoh.net:10114/Entry.vgr [03/31/07 11:45:38] NETWORK: DevNet: Game client on port 0, rate 10000 [03/31/07 11:45:38] NETWORK: DevNet: Resolved SDKVGO-23-03.vanguardsoh.net (64.37.177.203) [03/31/07 11:45:38] NETWORK: DevNet: Client received from 64.37.177.203:10114: CHALLENGE VER=3186 CHALLENGE=1632548898 STATS=0 [03/31/07 11:45:39] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114 [03/31/07 11:45:39] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [03/31/07 11:45:40] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:40] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play... [03/31/07 11:45:40] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:40] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play... [03/31/07 11:45:41] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:41] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play... [03/31/07 11:45:41] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:41] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [03/31/07 11:45:41] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:41] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play... [03/31/07 11:45:42] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:42] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play... [03/31/07 11:45:42] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:42] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play... [03/31/07 11:45:42] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:42] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play... [03/31/07 11:45:43] INFO: Log: Level is Level chunk_n15_n9.myLevel [03/31/07 11:45:43] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play... [03/31/07 11:45:43] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/31/07 11:46:01] INFO: Log: Sending join. [03/31/07 11:46:03] NETWORK: DevNet: Client received: JOINED [03/31/07 11:46:04] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [03/31/07 11:46:04] INFO: Log: Level is Level loading_screen.myLevel [03/31/07 11:46:04] INFO: Log: Bringing Level loading_screen.myLevel up for play... [03/31/07 11:46:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/31/07 11:46:04] INFO: Log: Collecting garbage [03/31/07 11:46:04] INFO: Log: Purging garbage [03/31/07 11:46:04] INFO: Log: Garbage: objects: 26843->10139; refs: 89979 [03/31/07 11:46:07] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [03/31/07 11:46:07] INFO: Log: Trying to connect to LoginServer at 64.37.177.201 port 10101 ... [03/31/07 11:46:08] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=1805074902 STATS=1 [03/31/07 11:46:13] INFO: Log: Connecting to SDKVGO-23-07.vanguards |