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Old 03-13-2007, 11:24 PM   #1 (permalink)
Clain
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Repairing items - Taking more money then it should

When repairing items, if you rapidly click the items to repair, it charges you the repair cost for each click of the mouse. the problem is, you can click a single item sometimes 5 or 6 times before it disappears and moves onto the next item. If you are not paying attention all of a sudden your repair cost are tripled or quadrupled. I confirmed this was happening by taking only 2 items left on the repair window, and clicking as quickly as I could. Both items cost 1 copper to repair, and i ended up losing 19 copper.... Submitted this as a bug in game also.
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Old 03-14-2007, 04:27 AM   #2 (permalink)
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Re: Repairing items - Taking more money then it should

Never noticed that but I usually wait for the item to disappear or the sound of cash before I click again. It seems they have it set up to take 1 copper per click. It doesn't seem to be a major issue unless if you are on the fast track
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Old 03-14-2007, 08:09 AM   #3 (permalink)
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Re: Repairing items - Taking more money then it should

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Never noticed that but I usually wait for the item to disappear or the sound of cash before I click again. It seems they have it set up to take 1 copper per click. It doesn't seem to be a major issue unless if you are on the fast track
If you're a tank this is a BIG deal. Repairs get to be very pricey. At level 16, I had a 12 silver repair bill. I am definately not on the fast track.

I can't believe that the Devs didn't realize a repair all button was necessary. I mean, they're such WoW fans. And Diablo 2 had it before that.
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Old 03-14-2007, 09:59 AM   #4 (permalink)
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Re: Repairing items - Taking more money then it should

Fair point Nil. I am a caster and try my best to stay far from harms way.

I definitely agree with a repair all button.
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Old 03-14-2007, 10:19 AM   #5 (permalink)
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Re: Repairing items - Taking more money then it should

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Old 03-14-2007, 11:02 AM   #6 (permalink)
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Re: Repairing items - Taking more money then it should

Quote:
Originally Posted by Clain View Post
When repairing items, if you rapidly click the items to repair, it charges you the repair cost for each click of the mouse. the problem is, you can click a single item sometimes 5 or 6 times before it disappears and moves onto the next item. If you are not paying attention all of a sudden your repair cost are tripled or quadrupled. I confirmed this was happening by taking only 2 items left on the repair window, and clicking as quickly as I could. Both items cost 1 copper to repair, and i ended up losing 19 copper.... Submitted this as a bug in game also.
Found this the other day and thought I was going insane. I was on the phone and clicking and didn't realize that things were not getting repaired. Bugged it as well, glad to know I was not going crazy
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Old 03-14-2007, 07:44 PM   #7 (permalink)
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Re: Repairing items - Taking more money then it should

We are looking in to this issue. It is hard to repro this internally but methinks we have finally done so.
*rejoices*

There is talk of a repair all button, no idea if (for sure) and when it will be implimented though.
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Old 03-14-2007, 07:47 PM   #8 (permalink)
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Re: Repairing items - Taking more money then it should

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We are looking in to this issue. It is hard to repro this internally but methinks we have finally done so.
*rejoices*

There is talk of a repair all button, no idea if (for sure) and when it will be implimented though.
I would actually like to see a repair all worse than X% button (defaulting to 100%), but I am weird that way. This is the way I generally manage my repairs to avoid a whole bunch of trivial repairs.
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Old 03-16-2007, 02:47 PM   #9 (permalink)
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Re: Repairing items - Taking more money then it should

Just turn ID off.


It eats adventurers cash,and has no real impact on crafters, so you have a disparity between the 2 spheres where the crafters are makeing coin hand over fist, and the adventurers are losing coin every hit they take.
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Old 03-16-2007, 08:36 PM   #10 (permalink)
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Re: Repairing items - Taking more money then it should

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It eats adventurers cash,and has no real impact on crafters, so you have a disparity between the 2 spheres where the crafters are makeing coin hand over fist, and the adventurers are losing coin every hit they take.
I'm not going to step into that rich-greedy crafters argument again. Because adventurers certainly never make any money while their equipment is getting hurt. Whoops sorry -- pass the duct-tape.

However, in fairness I'd like to point out that crafters face equipment repairs too. Most equipment takes a hit when used - including harvesting and crafting stuff. I haven't diploed since beta, so maybe one's parley duds always stay clean and unripped.
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