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#1 (permalink) |
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Junior Member
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Repairing items - Taking more money then it should
When repairing items, if you rapidly click the items to repair, it charges you the repair cost for each click of the mouse. the problem is, you can click a single item sometimes 5 or 6 times before it disappears and moves onto the next item. If you are not paying attention all of a sudden your repair cost are tripled or quadrupled. I confirmed this was happening by taking only 2 items left on the repair window, and clicking as quickly as I could. Both items cost 1 copper to repair, and i ended up losing 19 copper.... Submitted this as a bug in game also.
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#2 (permalink) |
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Senior Member
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Re: Repairing items - Taking more money then it should
Never noticed that but I usually wait for the item to disappear or the sound of cash before I click again. It seems they have it set up to take 1 copper per click. It doesn't seem to be a major issue unless if you are on the fast track
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#3 (permalink) | |
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Staff
Hardware Guru
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Re: Repairing items - Taking more money then it should
Quote:
I can't believe that the Devs didn't realize a repair all button was necessary. I mean, they're such WoW fans. And Diablo 2 had it before that.
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#6 (permalink) | |
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Senior Member
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Re: Repairing items - Taking more money then it should
Quote:
__________________
Beta > Real life cause there are no devs to fix the bugs in real life ![]() I beat the internet! The last guy was really hard! My wiki page - why would anyone want to know more about me? |
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#7 (permalink) |
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Senior Member
Honored Guest
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Re: Repairing items - Taking more money then it should
We are looking in to this issue. It is hard to repro this internally but methinks we have finally done so.
*rejoices* There is talk of a repair all button, no idea if (for sure) and when it will be implimented though. |
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#8 (permalink) |
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Staff
Wiki Administrator
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Re: Repairing items - Taking more money then it should
I would actually like to see a repair all worse than X% button (defaulting to 100%), but I am weird that way. This is the way I generally manage my repairs to avoid a whole bunch of trivial repairs.
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The associates of Master Lin on Hilsbury and Test Proud members of the Stormriders guildContribute your knowledge to the WikiSphere today! |
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#9 (permalink) |
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Senior Member
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Re: Repairing items - Taking more money then it should
Just turn ID off.
It eats adventurers cash,and has no real impact on crafters, so you have a disparity between the 2 spheres where the crafters are makeing coin hand over fist, and the adventurers are losing coin every hit they take. |
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#10 (permalink) | |
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Senior Member
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Re: Repairing items - Taking more money then it should
Quote:
However, in fairness I'd like to point out that crafters face equipment repairs too. Most equipment takes a hit when used - including harvesting and crafting stuff. I haven't diploed since beta, so maybe one's parley duds always stay clean and unripped.
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I have sigs turned off. Don't hate me for it. There *was* a time when sigs weren't 5" high... |
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