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Old 03-17-2007, 10:31 PM   #11 (permalink)
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Re: Repairing items - Taking more money then it should

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Originally Posted by Ysharros View Post
I haven't diploed since beta, so maybe one's parley duds always stay clean and unripped.
Adventurering hurts my dip stuff, but it doesn't take a hit from actually doing "parlay" (to use the wording from the chat window options)...
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Old 03-21-2007, 01:06 PM   #12 (permalink)
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Re: Repairing items - Taking more money then it should

Personally, I think it's a pain to have to repair ALL your gear. Those that are in your bags, your harvesting gear, your crafting gear and all. It's ridiculous and a huge money sink. I can understand the gear you are wearing and only when you die should your gear take a hit! I really feel sorry for Tanks. They get hit their gear takes it a hit, it costs money!
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Old 03-21-2007, 01:27 PM   #13 (permalink)
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Re: Repairing items - Taking more money then it should

Long standing bug ya, just click really slow and pray for a patch note that says "Repair All Button has been added".
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Old 03-21-2007, 05:48 PM   #14 (permalink)
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Re: Repairing items - Taking more money then it should

This is interesting.

I have a very hard time replicating the "quick-click" issue. Probably because I am internal on the server. However, I do wait for the message before I click the next one. it just happens real fast for me so I can click pretty fast.
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Old 03-21-2007, 05:55 PM   #15 (permalink)
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Re: Repairing items - Taking more money then it should

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This is interesting.

I have a very hard time replicating the "quick-click" issue. Probably because I am internal on the server. However, I do wait for the message before I click the next one. it just happens real fast for me so I can click pretty fast.

Well, it still works When I repair i get about a second delay before the item poofs from being repaired.. in that time, if right clicking fast, i can loose 5x the listed price
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Old 03-21-2007, 07:03 PM   #16 (permalink)
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Re: Repairing items - Taking more money then it should

I've seen this quick-click effect too. I'll try to replicate it next time I repair, though as soon as I noticed it I made a mental note to wait for the message and *not* spend more coppers than I already do.

I was about to say it's definitely an overspending effect (I had X coppers' worth of repairs and ended up spending Y coppers) but without checking on that again I hate to be categorical since it was several weeks ago now.
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Old 03-29-2007, 04:44 PM   #17 (permalink)
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Re: Repairing items - Taking more money then it should

One thing that I do find odd, well, besides odball, Is that sorcerer rings take damage, and show up on the vendor to be fixed. Just sort of seems like a waste, since they are non transferable, no rent, and can easily be recast for just mana cost.
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Old 03-29-2007, 05:35 PM   #18 (permalink)
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Re: Repairing items - Taking more money then it should

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One thing that I do find odd, well, besides odball, Is that sorcerer rings take damage, and show up on the vendor to be fixed. Just sort of seems like a waste, since they are non transferable, no rent, and can easily be recast for just mana cost.
Interesting, I've never noticed that... then again i never looked at it. Being true it makes no sense.
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Old 03-30-2007, 09:09 AM   #19 (permalink)
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Re: Repairing items - Taking more money then it should

Another thing I've noticed, at least on Live (haven't been on Test for a while) is that what the window says a repair will cost and what it actually deducts -- and echoes to chat -- can be different. In many cases it'll say Xcp in the trader window and deduct X+1 cp from my money, and echo "You lose X+1cp" in chat, or whatever the terminology is.

This isn't a 100% occurrence but it is one I can reproduce regularly. It seems to happen more often on items that cost more than 1cp to repair, though I've seen it on those too. I'll see if I can't get some screenshots next time I'm actually playing and repairing stuff.
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Old 03-30-2007, 12:35 PM   #20 (permalink)
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Re: Repairing items - Taking more money then it should

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Originally Posted by Ysharros View Post
Another thing I've noticed, at least on Live (haven't been on Test for a while) is that what the window says a repair will cost and what it actually deducts -- and echoes to chat -- can be different. In many cases it'll say Xcp in the trader window and deduct X+1 cp from my money, and echo "You lose X+1cp" in chat, or whatever the terminology is.

This isn't a 100% occurrence but it is one I can reproduce regularly. It seems to happen more often on items that cost more than 1cp to repair, though I've seen it on those too. I'll see if I can't get some screenshots next time I'm actually playing and repairing stuff.
If you could post a screenshot of that happeneing next time I would be greatly appreciative.
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