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Junior Member
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New memory leak introduced?
Since yesterday i've been randomly crashing - caused by out of memory errors, which doesn't make any sense... ;p
Windows drive has 200gb and VG drive has 140gb space on them... Code:
[03/13/07 11:00:30] INFO: ==================================================== [03/13/07 11:00:30] INFO: Log opened. [03/13/07 11:00:30] INFO: Init: Name subsystem initialized [03/13/07 11:00:30] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [03/13/07 11:00:30] INFO: Init: Compiled: Mar 8 2007 10:27:51 [03/13/07 11:00:30] INFO: Init: Threadsafe Core: No [03/13/07 11:00:30] INFO: Init: Base directory: E:\Games\Sony\Vanguard\binTest\ [03/13/07 11:00:30] INFO: Init: Character set: Unicode [03/13/07 11:00:33] INFO: DevLoad: Bound to IpDrv.dll [03/13/07 11:00:33] INFO: DevLoad: Bound to Engine.dll [03/13/07 11:00:33] INFO: DevLoad: Bound to Core.dll [03/13/07 11:00:33] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [03/13/07 11:00:33] INFO: DevLoad: Bound to Window.dll [03/13/07 11:00:33] INFO: Init: Object subsystem initialized [03/13/07 11:00:33] INFO: Init: Computer: LIQUIDHELL [03/13/07 11:00:33] INFO: Init: User: Seth [03/13/07 11:00:33] INFO: Init: CPU Page size=4096, Processors=2 [03/13/07 11:00:33] INFO: Init: CPU Detected: AuthenticAMD [03/13/07 11:00:33] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [03/13/07 11:00:34] INFO: Init: CPU Speed=2207.112165 MHz [03/13/07 11:00:34] INFO: Init: Memory total: Phys=2096360K Pagef=4194303K Virt=2097024K [03/13/07 11:00:34] INFO: Init: Working set: 32000 / 159000 [03/13/07 11:00:34] INFO: Init: Process Info: Peak Memory Used: 19636 Working Set: 19636 PageFile: 20972 [03/13/07 11:00:34] INFO: Init: Added all subdirectories and cached all files in 0.014000 seconds [03/13/07 11:00:34] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17867 files [03/13/07 11:00:34] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [03/13/07 11:00:34] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [03/13/07 11:00:36] INFO: Init: Unreal engine initialized [03/13/07 11:00:36] INFO: Init: Client initialized [03/13/07 11:00:36] INFO: Init: Direct3D adapters detected: [03/13/07 11:00:36] INFO: Init: Radeon X1800 Series (ati2dvag.dll) [03/13/07 11:00:36] INFO: Init: D3D Device: Video memory on board: 512 [03/13/07 11:00:36] INFO: Init: D3D Driver: AGP support detected [03/13/07 11:00:36] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [03/13/07 11:00:36] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxActiveLights=8 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxStreams=16 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxStreamStride=508 [03/13/07 11:00:36] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [03/13/07 11:00:36] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [03/13/07 11:00:36] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [03/13/07 11:00:36] INFO: Init: D3D Driver: Device supports Shader Model 3 [03/13/07 11:00:36] INFO: Init: D3D Driver: Using w- pixel fog [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports trilinear [03/13/07 11:00:36] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports LOD biasing [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports Z biasing [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [03/13/07 11:00:36] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [03/13/07 11:00:36] INFO: Init: D3D Device: szDriver=ati2dvag.dll [03/13/07 11:00:36] INFO: Init: D3D Device: szDescription=Radeon X1800 Series [03/13/07 11:00:36] INFO: Init: D3D Device: wProduct=6 [03/13/07 11:00:36] INFO: Init: D3D Device: wVersion=14 [03/13/07 11:00:36] INFO: Init: D3D Device: wSubVersion=10 [03/13/07 11:00:36] INFO: Init: D3D Device: wBuild=6660 [03/13/07 11:00:36] INFO: Init: D3D Device: dwVendorId=4098 [03/13/07 11:00:36] INFO: Init: D3D Device: dwDeviceId=28928 [03/13/07 11:00:36] INFO: Init: D3D Device: dwSubSysId=185733122 [03/13/07 11:00:36] INFO: Init: D3D Device: dwRevision=0 [03/13/07 11:00:36] INFO: Init: D3D Detected: ATI video card. [03/13/07 11:00:36] INFO: Init: GPUs detected: 1. [03/13/07 11:00:36] INFO: Init: (Karma): Initializing Karma for game. [03/13/07 11:00:36] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [03/13/07 11:00:36] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [03/13/07 11:00:36] INFO: Init: WinSock: I am liquidhell (192.168.100.105) [03/13/07 11:00:36] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [03/13/07 11:00:38] INFO: Log: Level is Level Entry.myLevel [03/13/07 11:00:38] INFO: Log: Bringing Level Entry.myLevel up for play... [03/13/07 11:00:38] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [03/13/07 11:00:38] INFO: Log: Level is Level loading_screen.myLevel [03/13/07 11:00:38] INFO: Log: Bringing Level loading_screen.myLevel up for play... [03/13/07 11:00:38] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/13/07 11:00:39] INFO: Init: ALAudio: subsystem initialized. [03/13/07 11:00:54] INFO: Init: Input system initialized for WindowsViewport [03/13/07 11:00:55] INFO: Log: Opened viewport [03/13/07 11:00:55] INFO: Log: Attempting to set resolution: 1680x1050 (Fullscreen) [03/13/07 11:00:55] INFO: Init: Best-match display mode: 1680x1050x32@60 [03/13/07 11:00:55] INFO: Log: Using 32-bit back-buffer format (22) [03/13/07 11:00:55] INFO: Log: Using 32-bit depth-buffer format (75) [03/13/07 11:00:55] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x. [03/13/07 11:00:55] INFO: Log: Creating device [03/13/07 11:00:55] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [03/13/07 11:00:55] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [03/13/07 11:00:55] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [03/13/07 11:01:18] INFO: Init: Game engine initialized [03/13/07 11:01:18] INFO: Log: Startup time: 43.754000 seconds [03/13/07 11:01:18] INFO: Init: Start SGOUI Init Start [03/13/07 11:01:20] INFO: Log: VGUIXmlWinManager construction time = 1.352001 sec [03/13/07 11:01:20] INFO: Init: Start SGOUI Init End [03/13/07 11:01:21] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [03/13/07 11:01:21] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=2000566516 STATS=1 [03/13/07 11:01:21] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [03/13/07 11:01:21] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [03/13/07 11:01:23] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [03/13/07 11:01:23] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [03/13/07 11:01:24] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-988205944 STATS=1 [03/13/07 11:01:24] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [03/13/07 11:01:24] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [03/13/07 11:01:24] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [03/13/07 11:01:24] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [03/13/07 11:01:24] INFO: Log: Sent login to ChatServer. [03/13/07 11:01:24] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-228108478 STATS=1 [03/13/07 11:01:24] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [03/13/07 11:01:25] WARN: Warning: Missing Package Package UEM_human_M_tool_3.Focus imported from file ..\Assets\Characters\Meshes\UEM_human_M_tool_3.uem referenced by ..\Assets\Characters\Meshes\FOCUS_ITEMS.uem [03/13/07 11:01:25] WARN: Warning: Missing Package Package UEM_human_M_tool_3.Focus imported from file ..\Assets\Characters\Meshes\UEM_human_M_tool_3.uem referenced by ..\Assets\Characters\Meshes\FOCUS_ITEMS.uem [03/13/07 11:01:25] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_human_M_tool_3.Focus.human_M_tool_T3Scepter1HQalian_0_C_0 imported from file ..\Assets\Characters\Meshes\UEM_human_M_tool_3.uem referenced by ..\Assets\Characters\Meshes\FOCUS_ITEMS.uem [03/13/07 11:01:25] INFO: Log: Sent login to SocialServer. [03/13/07 11:05:04] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10114 (chunk_n27_27) [03/13/07 11:05:04] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10114/Entry.vgr [03/13/07 11:05:04] NETWORK: DevNet: Game client on port 0, rate 10000 [03/13/07 11:05:04] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129) [03/13/07 11:05:04] NETWORK: DevNet: Client received from 64.37.176.129:10114: CHALLENGE VER=3186 CHALLENGE=-1941971748 STATS=0 [03/13/07 11:05:04] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114 [03/13/07 11:05:05] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [03/13/07 11:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:06] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play... [03/13/07 11:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:06] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [03/13/07 11:05:07] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:07] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [03/13/07 11:05:07] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:07] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play... [03/13/07 11:05:08] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:08] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play... [03/13/07 11:05:08] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:08] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play... [03/13/07 11:05:08] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:08] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play... [03/13/07 11:05:09] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:09] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play... [03/13/07 11:05:09] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:05:09] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play... [03/13/07 11:05:09] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [03/13/07 11:05:20] INFO: Log: Sending join. [03/13/07 11:05:21] NETWORK: DevNet: Client received: JOINED [03/13/07 11:15:20] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26) [03/13/07 11:15:20] INFO: Log: * * * Moving to chunk -27, 26. PLocXYZ = 75084.242188, 102456.820313, 45181.722656 TRAVLocXYZ = 75084.242188, -102343.179688, 45181.722656 [03/13/07 11:15:20] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:15:20] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [03/13/07 11:15:21] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:15:21] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [03/13/07 11:15:21] INFO: Log: Level is Level chunk_n27_27.myLevel [03/13/07 11:15:21] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [03/13/07 11:15:21] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 1.111000 seconds. (V = ) [03/13/07 11:15:21] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10117 (Chunk_n27_26) [03/13/07 11:15:21] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10117/Entry.vgr [03/13/07 11:15:21] NETWORK: DevNet: Game client on port 0, rate 10000 [03/13/07 11:15:22] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115) [03/13/07 11:15:22] NETWORK: DevNet: Client received from 64.37.176.115:10117: CHALLENGE VER=3186 CHALLENGE=1602067079 STATS=0 [03/13/07 11:15:22] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10117 [03/13/07 11:15:22] INFO: Log: Sending join. [03/13/07 11:15:22] NETWORK: DevNet: Client received: JOINED [03/13/07 11:15:24] INFO: Log: * * * Setting Player Loc to TravLOC PLocXYZ = 70382.000000, 60835.000000, 40497.253906 TRAVLocXYZ = 75084.242188, -102343.179688, 45181.722656 (V = ) [03/13/07 11:15:32] INFO: Log: Collecting garbage [03/13/07 11:15:33] INFO: Log: Purging garbage [03/13/07 11:15:34] INFO: Log: Garbage: objects: 68495->59153; refs: 883457 [03/13/07 11:16:15] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26) [03/13/07 11:16:15] INFO: Log: * * * Moving to chunk -26, 26. PLocXYZ = 102494.382813, -90385.875000, 48075.949219 TRAVLocXYZ = -102305.617188, -90385.875000, 48075.949219 [03/13/07 11:16:16] INFO: Log: Level is Level Chunk_n27_26.myLevel [03/13/07 11:16:16] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play... [03/13/07 11:16:16] INFO: Log: Level is Level Chunk_n27_26.myLevel [03/13/07 11:16:16] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play... [03/13/07 11:16:17] INFO: Log: Level is Level Chunk_n27_26.myLevel [03/13/07 11:16:17] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play... [03/13/07 11:16:17] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 1.350000 seconds. (V = ) [03/13/07 11:16:17] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10116 (Chunk_n26_26) [03/13/07 11:16:17] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10116/Entry.vgr [03/13/07 11:16:17] NETWORK: DevNet: Game client on port 0, rate 10000 [03/13/07 11:16:17] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129) [03/13/07 11:16:17] NETWORK: DevNet: Client received from 64.37.176.129:10116: CHALLENGE VER=3186 CHALLENGE=417777114 STATS=0 [03/13/07 11:16:17] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10116 [03/13/07 11:16:17] INFO: Log: Sending join. [03/13/07 11:16:17] NETWORK: DevNet: Client received: JOINED [03/13/07 11:16:18] INFO: Log: * * * Setting Player Loc to TravLOC PLocXYZ = 70382.000000, 60835.000000, 52025.300781 TRAVLocXYZ = -102305.617188, -90385.875000, 48075.949219 (V = ) [03/13/07 11:17:33] INFO: Log: Collecting garbage [03/13/07 11:17:34] INFO: Log: Purging garbage [03/13/07 11:17:34] INFO: Log: Garbage: objects: 77281->68481; refs: 1023728 [03/13/07 11:19:11] WARN: Warning: Failed to load 'AmbienceCanyon': Can't find file for package 'AmbienceCanyon' [03/13/07 11:19:11] WARN: Warning: Failed to load 'Sound AmbienceCanyon.CanyonAmbience': Can't find file for package 'AmbienceCanyon' [03/13/07 11:22:03] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-25,26) [03/13/07 11:22:03] INFO: Log: * * * Moving to chunk -25, 26. PLocXYZ = 102446.937500, 26251.710938, 52390.953125 TRAVLocXYZ = -102353.062500, 26251.710938, 52390.953125 [03/13/07 11:22:03] INFO: Log: Level is Level Chunk_n26_26.myLevel [03/13/07 11:22:03] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play... [03/13/07 11:22:03] INFO: Log: Collecting garbage [03/13/07 11:22:05] INFO: Log: Purging garbage [03/13/07 11:22:05] INFO: Log: Garbage: objects: 75915->69233; refs: 1036801 [03/13/07 11:22:06] INFO: Log: Level is Level Chunk_n26_26.myLevel [03/13/07 11:22:06] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play... [03/13/07 11:22:06] INFO: Log: Level is Level Chunk_n26_26.myLevel [03/13/07 11:22:06] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play... [03/13/07 11:22:06] ERROR: Error: (Karma): KInitActorDynamics: No Model. [03/13/07 11:22:06] INFO: Log: VgPlanet::MoveViewActorToChunk(-25,26) completed in 3.325000 seconds. (V = ) [03/13/07 11:22:06] INFO: Log: Connecting to SDKVGO-TEST-03.vanguardsoh.net:10114 (chunk_n25_26) [03/13/07 11:22:06] INFO: Log: Browse: SDKVGO-TEST-03.vanguardsoh.net:10114/Entry.vgr [03/13/07 11:22:06] NETWORK: DevNet: Game client on port 0, rate 10000 [03/13/07 11:22:06] NETWORK: DevNet: Resolved SDKVGO-TEST-03.vanguardsoh.net (64.37.176.114) [03/13/07 11:22:07] NETWORK: DevNet: Client received from 64.37.176.114:10114: CHALLENGE VER=3186 CHALLENGE=-1084439538 STATS=0 [03/13/07 11:22:07] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n25_26 LONE=0 IP=0.0.0.0 PORT=10114 [03/13/07 11:22:07] INFO: Log: Sending join. [03/13/07 11:22:07] NETWORK: DevNet: Client received: JOINED [03/13/07 11:22:08] INFO: Log: * * * Setting Player Loc to TravLOC PLocXYZ = 59474.000000, 23630.000000, 63109.949219 TRAVLocXYZ = -102353.062500, 26251.710938, 52390.953125 (V = ) [03/13/07 11:33:35] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_300': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_300' [03/13/07 11:34:53] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,26) [03/13/07 11:34:53] INFO: Log: * * * Moving to chunk -24, 26. PLocXYZ = 102449.242188, 41649.957031, 52435.015625 TRAVLocXYZ = -102350.757813, 41649.957031, 52435.015625 [03/13/07 11:34:54] INFO: Log: Level is Level Chunk_n25_26.myLevel [03/13/07 11:34:54] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play... [03/13/07 11:34:54] INFO: Log: Collecting garbage [03/13/07 11:34:55] INFO: Log: Purging garbage [03/13/07 11:34:56] INFO: Log: Garbage: objects: 89748->81313; refs: 1234643 [03/13/07 11:34:57] INFO: Log: Level is Level Chunk_n25_26.myLevel [03/13/07 11:34:57] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play... [03/13/07 11:34:57] INFO: Log: Level is Level Chunk_n25_26.myLevel [03/13/07 11:34:57] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play... [03/13/07 11:34:57] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,26) completed in 3.994000 seconds. (V = ) [03/13/07 11:34:57] INFO: Log: Connecting to SDKVGO-TEST-13.vanguardsoh.net:10114 (chunk_n24_26) [03/13/07 11:34:57] INFO: Log: Browse: SDKVGO-TEST-13.vanguardsoh.net:10114/Entry.vgr [03/13/07 11:34:57] NETWORK: DevNet: Game client on port 0, rate 10000 [03/13/07 11:34:57] NETWORK: DevNet: Resolved SDKVGO-TEST-13.vanguardsoh.net (64.37.176.124) [03/13/07 11:34:57] NETWORK: DevNet: Client received from 64.37.176.124:10114: CHALLENGE VER=3186 CHALLENGE=-1718675132 STATS=0 [03/13/07 11:34:58] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n24_26 LONE=0 IP=0.0.0.0 PORT=10114 [03/13/07 11:34:58] INFO: Log: Sending join. [03/13/07 11:34:58] NETWORK: DevNet: Client received: JOINED [03/13/07 11:34:59] INFO: Log: * * * Setting Player Loc to TravLOC PLocXYZ = 68699.000000, 65999.000000, 50164.792969 TRAVLocXYZ = -102350.757813, 41649.957031, 52435.015625 (V = ) [03/13/07 11:39:09] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(300): error X3018: invalid subscript 'TexSources' UberShaderFragments.h(389): error X1500: syntax error : unexpected token 'i' UberShaderFragments.h(391): error X1500: syntax error : unexpected token 'e' UberShaderFragments.h(393): error X1500: syntax error : unexpected token 'e' UberShaderFragments.h(417): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(418): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(419): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(590): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(591): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(592): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(593): error X1500: syntax error : unexpected token 'd' PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e' [03/13/07 11:39:09] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0 // MaxVersion 0x201 this version 0x200 #define CalculateAmbient AmbientFormulaNone #define CalculateSpecular SpecularFormulaPointLinearPointLinearPointLinear #define CalculateLighting LightingFormulaNone #define USES_LIGHTS 0 #define CalculateAlbedo AlbedoFormulaTimes #define CalculatePixelNormal PixelNormalFormulaNone #define CalculateOpacity OpacityFormulaNone #define CalculateTintedColor TintedColorFormulaNone #define CalculateSpecularMaterial [03/13/07 11:39:09] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1 [03/13/07 11:39:09] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 4 [03/13/07 11:39:19] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(459): error X3018: invalid subscript 'LightAttenuationQuadratic' UberShaderFragments.h(590): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(591): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(592): error X1500: syntax error : unexpected token 'd' UberShaderFragments.h(593): error X1500: syntax error : unexpected token 'd' PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e' PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i' PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e' [03/13/07 11:39:19] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0 // MaxVersion 0x201 this version 0x200 #define CalculateAmbient AmbientFormulaNone #define CalculateSpecular SpecularFormulaPointLinearPointLinearPointLinear #define CalculateLighting LightingFormulaPointLinearPointLinearPointLinear #define USES_LIGHTS 0 #define CalculateAlbedo AlbedoFormulaTimes #define CalculatePixelNormal PixelNormalFormulaNone #define CalculateOpacity OpacityFormulaNone #define CalculateTintedColor TintedColorFormulaNone #def [03/13/07 11:39:19] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1 [03/13/07 11:39:19] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 4 [03/13/07 11:39:49] ERROR: Error: VirtualAlloc FAILED for 1187840 bytes [03/13/07 11:39:49] FATAL: Critical: Ran out of virtual memory. This condition may be caused by a lack of available space on your hard-drive. [03/13/07 11:39:49] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3) [03/13/07 11:39:49] FATAL: Exit: Executing UObject::StaticShutdownAfterError [03/13/07 11:39:49] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [03/13/07 11:39:49] FATAL: Exit: OpenAL Audio subsystem shut down. [03/13/07 11:39:49] FATAL: Critical: FMallocWindows::Malloc [03/13/07 11:39:49] FATAL: Critical: FDynamicActor::IsRenderable [03/13/07 11:39:49] FATAL: Critical: VgSceneTreeNode::IsActorVisible [03/13/07 11:39:49] FATAL: Critical: VgPlanetScene::RenderLevels [03/13/07 11:39:49] FATAL: Critical: (Pos=-24123.27,-16013.61,52516.73) [03/13/07 11:39:49] FATAL: Critical: UGameEngine::Draw [03/13/07 11:39:49] FATAL: Critical: UWindowsViewport::Repaint [03/13/07 11:39:49] FATAL: Critical: UWindowsClient::Tick |
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#2 (permalink) |
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Senior Member
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Re: New memory leak introduced?
Did you follow the test server tutorial and copy Assets to AssetsTest originally? Looks like the same type of texture errors I was getting until I deleted AssetsTest.
__________________
Venar - Rogue Ventot - Blood Mage Ventet - Disciple Venrat - Cleric |
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#3 (permalink) |
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Junior Member
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Re: New memory leak introduced?
I deleted AssetTest yesterday when i kept crashing because of hair models not being right... soon as a certain femail hair style would come on screen i'd be booted.. and couldn't get back in.. so deleted all of it and completely repatch test this morning
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