Himmel,
Here is a ctd like we were talking about today, where the game "hitched" for several minutes then crashed. Hope this helps. I also sent the report from the desktop that you get when you crash.
Code:
vgclient.exe (Build 1872) caused an Access Violation (0xc0000005) in module d3dx9_31.dll at 0x00db0a73 trying to read from 0xfffffffc.
Exception occurred at 8/28/2007 22:24:53
Running Time = 0 days, 02 hours, 58 minutes, 54 seconds
Application Specific Data:
General protection fault!
Stack History:
CreateShader <- UD3DRenderDevice::GetPixelShader <- FD3DRenderInterface::SetHWSShaderMaterial <- FD3DRenderInterface::SetMaterial <- (Shader P0001_C0001_RockStone_Shaders.Shaders.P1_c1_dirt_cobblestone_floor001) <- RenderStaticMesh <- FDynamicActor::Render <- [ Rendering:StaticMeshActor ra1_p1_c1_grid_tunnels_entryRm002_binaryprefab.ubc_2850.ra1_p1_c1_Grid_tunnels_entryRm002StaticMeshActor1677_2850_42288 ] <- VgPlanetScene::RenderLevelsActorArray <- RenderLevel <- (Level=-26,28 Pos=32275.54,71609.39,28309.22) <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=32275.54,71609.39,28309.22) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
Build: 1872
Build Stamp: VANGUARD_BUILD_01872_2007-08-22_05:54_RELEASECLIENT
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel @ 2403 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GX2 (9147)
Player data:
Name = Trooli
Chunk = (-26,28)
Location = (32275.54,71609.39,27855.72)
Context:
EDI: 0x00129d90 ESI: 0x00000000 EAX: 0xffffffff
EBX: 0x11d57008 ECX: 0x11d57008 EDX: 0xfff49040
EIP: 0x00db0a73 EBP: 0x00129944 SegCs: 0x0000001b
EFlags: 0x00210283 ESP: 0x00129938 SegSs: 0x00000023
Code Bytes around EIP
0x00DB0A50: 3a 53 ff 75 08 8b cf e8 d1 d9 ff ff 85 f6 76 22
0x00DB0A60: 8b 55 0c 8b cb 2b d3 89 75 10 8b 77 08 8b 04 0a
0x00DB0A70: 8b 76 14 8b 04 86 8b 31 09 30 83 c1 04 ff 4d 10
0x00DB0A80: 75 e8 53 e8 88 a5 10 00 59 33 c0 5f 5e 5b 5d c2
0x00DB0A90: 0c 00 cc cc cc cc cc 8b ff 55 8b ec 83 ec 1c 53
Tru