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Old 07-01-2007, 09:08 PM   #1 (permalink)
Venti
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Last Online: 07-17-2007 08:13 PM
Join Date: Mar 2007
Location: Idaho
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exture/Shader Engine Crash then CTD in Korathri Village Building

Code:
[07/01/07 18:50:36] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[07/01/07 18:50:39] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\MyUI\Windows\myUI_ClockParts.xml [614:5] - Expected end of tag 'ComponentWindow'
[07/01/07 18:50:40] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\MyUI\Windows\Riftway.xml [169:4] - Expected end of tag 'VGUIWindow'
[07/01/07 18:50:40] INFO: Log: Sending join.
[07/01/07 18:50:41] NETWORK: DevNet: Client received: JOINED 
[07/01/07 18:50:42] WARN: Warning: Failed to load 'EMFXMesh None.goblin_M_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.goblin_M_clth_cape_0_C_0'
[07/01/07 18:50:42] INFO: Log: Failed to load 'EMFXMesh None.goblin_M_clth_cape_0_C_0': Failed to find object 'EMFXMesh None.goblin_M_clth_cape_0_C_0'
[07/01/07 18:50:42] WARN: Warning: Failed to load 'EMFXMesh None.goblin_M_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.goblin_M_clth_capeClasps_1_C_0'
[07/01/07 18:50:42] INFO: Log: Failed to load 'EMFXMesh None.goblin_M_clth_capeClasps_1_C_0': Failed to find object 'EMFXMesh None.goblin_M_clth_capeClasps_1_C_0'
[07/01/07 18:50:46] INFO: Log: Cant change texture pool
[07/01/07 18:51:01] INFO: Log: Cant change texture pool
[07/01/07 18:51:30] INFO: Log: Cant change texture pool
[07/01/07 18:51:31] INFO: Log: Cant change texture pool
[07/01/07 18:51:58] INFO: Log: Cant change texture pool
[07/01/07 18:52:00] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1504: invalid preprocessor command 'definntedColorFormulaNone'
AutoSettings.h(46): error X3039: 'Def_UsesTexCoords': global variables cannot be target specific

[07/01/07 18:52:00] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointLinear
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Specula
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:00] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(8): warning X1519: 'CalculateTintedColor' : macro redefinition
AutoSettings.h(11): warning X1519: 'CalculateSelfIllumMask' : macro redefinition
AutoSettings.h(17): warning X1519: 'NUM_NORMAL_TEXTURES' : macro redefinition
AutoSettings.h(19): warning X1519: 'SPTS_OPACITY_SAMPLER' : macro redefinition
AutoSettings.h(21): warning X1519: 'SPTS_SPECULARITY_SAMPLER' : macro redefinition
AutoSettings.h(23): warning X1519: 'SPTS_SPECULARSHIFT_SAMPLER' : macro redefinition
AutoSettings.h(25): warning X1519: 'SPTS_SELFILLUM_SAMPLER' : macro redefinition
AutoSettings.h(27): warning X1519: 'SPTS_SELFILLUMMASK_SAMPLER' : macro redefinition
AutoSettings.h(28): warning X1519: 'NUM_SELFILLUMMASK_TEXTURES' : macro redefinition
AutoSettings.h(30): warning X1519: 'SPTS_ENVIRONMENTCUBE_SAMPLER' : macro redefinition
AutoSettings.h(39): error X3048: duplicate usages specified

[07/01/07 18:52:00] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadraticPointLinearPointLinear
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaNone
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMat
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:00] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1504: invalid preprocessor command 'de'
PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend'

[07/01/07 18:52:00] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadratic
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Spec
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 4
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:00] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1504: invalid preprocessor command 'de'
PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend'

[07/01/07 18:52:00] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadratic
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Spec
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[07/01/07 18:52:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:00] INFO: Log: Cant change texture pool
[07/01/07 18:52:01] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(8): warning X1519: 'CalculateTintedColor' : macro redefinition
PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend'

[07/01/07 18:52:01] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaPointQuadratic
#define CalculateLighting LightingFormulaPointQuadratic
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaTexture
#define CalculateSpecularMaterial 
[07/01/07 18:52:01] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 4
[07/01/07 18:52:01] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:02] INFO: Log: Cant change texture pool
[07/01/07 18:52:02] INFO: Log: Cant change texture pool
[07/01/07 18:52:07] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1504: invalid preprocessor command 'd'
PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend'

[07/01/07 18:52:07] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadratic
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Spe
[07/01/07 18:52:07] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[07/01/07 18:52:07] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 4
[07/01/07 18:52:07] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:52:13] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1504: invalid preprocessor command 'defiintedColorFormulaNone'
AutoSettings.h(46): error X3039: 'Def_UsesTexCoords': global variables cannot be target specific

[07/01/07 18:52:13] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointLinear
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Specul
[07/01/07 18:52:13] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[07/01/07 18:52:13] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[07/01/07 18:52:13] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[07/01/07 18:53:16] INFO: Log: Cant change texture pool
[07/01/07 18:53:19] FATAL: Critical: VgSceneTreeNode::GetStaticActorPVNodes
[07/01/07 18:53:19] FATAL: Critical: VgSceneTreeNode::GetStaticActorPVNodes
[07/01/07 18:53:19] FATAL: Critical: VgSceneTreeNode::GetStaticActorPVNodes
[07/01/07 18:53:19] FATAL: Critical: RenderLevels::BuildVisibleNodeList
[07/01/07 18:53:19] FATAL: Critical: VgPlanetScene::RenderLevels
[07/01/07 18:53:19] FATAL: Critical: (Pos=-3078.54,-9276.18,  973.67)
[07/01/07 18:53:19] FATAL: Critical: UGameEngine::Draw
[07/01/07 18:53:19] FATAL: Critical: UWindowsViewport::Repaint
[07/01/07 18:53:19] FATAL: Critical: UWindowsClient::Tick
[07/01/07 18:53:19] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[07/01/07 18:53:19] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[07/01/07 18:53:19] FATAL: Exit: OpenAL Audio subsystem shut down.
Bug report submitted in game also just crash logs here.
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