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InGame Naming Policy
InGame Naming Policy
Published by Aredhel
01-09-2007
InGame Naming Policy

Ok, so.....

Let's revisit this policy set forth by Sigil, ok? This is what was posted August of 2006 regarding that:

Quote:
Names and the Naming Policy!
The purpose of our Naming Policy is simple: We want you to feel as immersed as possible in our world. Our Naming Policy is designed to encourage names that are appropriate for the world.

The Naming Policy is below. If you see a name that you feel is in violation of the Naming Policy, please contact a Game Master.

Version 080106

Vanguard Naming Policy

The intent of our naming policy is to promote the feeling of being immersed in Telon. These policies apply to all player names, regardless of creation date.
The following types of names are unacceptable and are listed in order from the most to the least offensive. Intentional phonetic misspellings, combinations, and homonyms of these words are also unacceptable.
Names must be at least three characters long and may not contain spaces or any non-alpha characters.

1. Obscene, vulgar, lewd, or sexual references.
2. Racist, hateful, or ethnic references or slurs.
3. Religious or occult terms, historical, geographical, or mythological names (e.g. Angel, Lucifer, Julius Caesar, Israel, Zeus).
4. Pharmaceutical or illicit drug reference (e.g. Zoloft, bong, ganja).
5. Names recognizable from existing media, copyrighted, or trademarked names including but not limited to products, companies, celebrities, or characters (e.g. Winston, GE, Madonna, Britney Spears, Spiderman, or Harry Potter).
6. Proper names from Vanguard including the first or last name of any significant NPC, area, race, class, or a representative of Sigil Games Online, Inc., Sony Online Entertainment, their subsidiaries or affiliates.
7. Words that would not be found in the setting of the game or genre (e.g. Computer, Microwave, Coffee Maker, Noob).
8. Names created to defame or to impersonate another player, community member, or a member of our staff. (e.g. Aradune Mithara)
9. Names implying status, title, or rank (e.g. The, Officer, Master, Sir, Inspector, Mother). This includes alternate forms of “The” where the name contains a normal word, as they implicate a title. (e.g. LeThug, ZiCrafter, DSmasher).
10. Names that contain full or partial sentences (Ikillgoblins, Spongebob, IkillIerkiller and Toasteroven).
11. Names where the combination of the first and last name forms a phrase (e.g. Tellme Astory, Fish Taco, Lukesky Walker.)
12. Non recognizable or unpronounceable words (e.g. Afdsg, Kghg, Tspk).

Name and Surname Changes:

Names will not be changed unless they violate this naming policy or have met one of the following criteria for a surname change:
• Getting married or divorced.


We truly appreciate your cooperation!
As usual, the naming policy has been attributed to causing some differences of opinions across the board. Nothing new, and it will always be so. There are arguments at each intersection, and I'm really going to try not to be too biased here. Some of you already know where I stand (and, probably more will later, but.......).

The old cliche: What's in a name??

Well, ok. Let's look at that.

Names can tell others who you are in relation to your mood, interest, job, political views, but when you're in a game that is bent to a specific genre, where do the rules fit? Or do they? Or should they?

Does the game company have a right to dictate the kind of names for you to choose? After all (arguement #1), you DO pay your $15 to play, right? That means the past X-years and X-dollar$ that went into the development and care of this fab game leans heavily on you as a paying participant. So, you made an ogre and named him Stufitin Yourear, knowing someone will take it one of 2 ways!!

Or, you're an avid RolePlayer. Immersion into the world is very important to you. You've named your woodelf ranger Seremela Tinehtele (Trinity Pathfinder. The elven name generator is your best friend!) and have taken on the role of one who helps all and shuns the evil of the forest.

Let's take the person that gets into the game just to prove it's the work of the devil! You name your blood mage Phi Onyou. You're mission in life is to make others miserable by telling them how awful the game is and trying to talk it down on all the public boards...forget leveling up. Makes you a pro, right?

Next, we have the casual player who just wants to have fun: Halfling named Imso Happy who crafts and gives cookies to everyone.

Griefer, anyone? Names their dark elf Satens Paun. Someone that just wants to play for the heck of it and looks around the kitchen for something to name their rogue: Waring Blender. Bard named Lute Player? Someone who suddenly doesn't like the president and makes a toon named Bush Sux. And I can think of others I've seen that aren't so....nice....but we don't go that direction at all. I think you get the idea, tho. OHH....how about Doktur Phil (yes...I really did see that recently!)????

So, the question is this: We have a game that has been in production for 6 years, basically, and is a fantasy game with lore, specific personalities who have their place in history with stories abounding of the wars and catastrophies and phenom events! Interactive quests and GMs who help further the immersion into the world. The question is, why do you play a game like this, and what do you think of them trying to uphold a naming policy that would further the storyline? Is it up to them to do that? Or, as a paying customer, should you have the "right" to do whatever you jolly well please, regardless.

And, if we get into that too far, you can stretch it into other policies of the EULA. But before you do, know that there is case law upholding a gaming company's EULA as a signed contract that you have agreed to, and do each time you log in. That's why they all have retained law firms! Someone always threatens and, in my sordid past, I've dealt with those types, too.

SO, if you want to take the game's rules to task, how do ya do it? I'm sure you'll come up with something. It's not really hard to figure it out. SoE has contended with it and caved all too often. Mythic/EA has had their share. Blizzard watches, manipulates content and goes with the flow, too. Most games do. That's listening to your player base. It's just....which direction do you take it? Who do you give in to? Is a naming policy necessary? Are rules, in general, necessary, or should it be a free-for-all? After all, you're paying for it....

Please give us your thoughts. There are people very interested in hearing them!
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  #1 (permalink)  
Kethra on 01-09-2007, 03:24 PM
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Re: InGame Naming Policy

Where to begin? Hmm...

To start off, I wholeheartedly agree with every naming regulation they are supporting, and I truly hope they will be able to enforce it. Yes, some people will probably argue, "I pay my subscription every month, I should get to name my character whatever I like." My counter to that is that everyone else is paying their subscription as well, so there definitely needs to be rules regarding naming. This is a given in order to keep a handle on names getting out of hand, especially since there will be younger players playing Vanguard.

I agree that some of the names that form phrases can be rather clever and funny. However, the full span of these type names need to be outlawed because of course there will be those who introduce vulgarity into their names. I guess this is for the sake of humor or just to get a rise out of people, I don't pretend to know why people do the things they do.

I am not a strict role-player, though I used to be in my days playing a text-based rpg called DragonRealms. Vanguard has awakened some of those old habits in me and I'd rather not happen upon a cleric named Tylenol RelievesPainFast. Just kills the immersion for me.

I am thoruoughly pleased to not see a Random Name Generator upon character selection. From previous experience, I mostly attribute those "Ubijnalzz," "Gantivaaals" etc to "bot" farmers and such. I'm not saying that prohibiting the use of those nonsensical names will prevent botting, but it's a start.

Mostly this reply has just been a kudos to Sigil for their naming policy and a hearty "Huzzah!" if they can manage to enforce it. Hopefully those players that agree with it as well will help in spotting violations to preserve the immersive atmosphere in their gaming environment.
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  #2 (permalink)  
Pel on 01-09-2007, 05:03 PM
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Thumbs up Re: InGame Naming Policy

i like the strict naming policy too, it may even help with immature players, i hate getting in a grp and there is one smuck who thinks he rules everything cause his name was ElTurminator or something like that, with terrible spelling

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  #3 (permalink)  
FEDS-91 on 01-09-2007, 06:49 PM
Re: InGame Naming Policy

I agree. I can only hope they keep to strict adherance of the naming policy.
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  #4 (permalink)  
Hathorym on 01-09-2007, 07:19 PM
Re: InGame Naming Policy

The stricter the naming policy the better. Ban anyone who can't get it through their thick skulls.
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  #5 (permalink)  
QforQ on 01-10-2007, 05:11 AM
Re: InGame Naming Policy

I hope QforQ is alright : / Since that's an unrecognizable word....

That's the only rule I'm scared about, otherwise I dont mind the rest.
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  #6 (permalink)  
Arctic_Slicer on 01-10-2007, 05:40 AM
Re: InGame Naming Policy

I prefer to have some naming rules but I don't want them so strict that only "original" names are allowed. Some of these games go to far as to even restrict "normal" names such bob, john, or george. All of them perfectly "normal" names but because the gods of the game don't feel such names fit with a "fantasy" theme they restrict them which I think is absurd.

Also rule #5 is going to cause all kinds of problems. What constitutes recognizable media? Nobody familizes themselves with all media characters and celebrities. A few years ago when the Stromm server opened up on "EverQuest" I met a guy who had the name of Enix. The server didn't reject his name nor did he know that he was using the name of a company it was just a name he used because it sounded cool. Should someone be forced to change their name because they weren't familiar with some "recognizable" name.

I would also like to note that many people, myself included, are terrible at thinking up "new" names. When creating a new character I usually use "real" people names that I like; of course most of these get rejected becuase they are not considered "fantasy" enough to be allowed. Many of my names usually come from various books I have read or video games I have played which most certainally violates rule #5 and if I still can't use those I am like to end up with one of the unpronouncable names that violates rule #12.

Also don't say random name generator either as most of the names those produce suck. I am sure I am not the only one who has been forced to spend an hour or more trying to name their character because of repeated "name has been rejected, try again" messages.

A strong naming policy is fine but an anal retentive one isn't and looking over that policy again it looks like it leans towards the later. With every name being reviewed by a GM and possibly changed it seems they are putting too much effort into an idealistic naming policy which could be better put elsewhere.

Anyway I am tired right now so I am sure all of that didn't come out quite like I meant it but oh well. Hopefully you all get the message.
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  #7 (permalink)  
Aranarth on 01-10-2007, 10:44 AM
Re: InGame Naming Policy

I have names that I have used for characters that are loosely based on Tolkien Lore.

The names aren't Legolas for my Ranger, and Gimli for my Dwarf, but if you search the lore hard enough you can find where my login name comes from.

Hopefully thats good enough for Sigil because at least two of my characters have evolved from several years of MMO play.

Other than that I'm all for a good naming policy. I enjoy Guild Wars, and have played it on and off since launch. Now thats a game that needs a naming policy I'm glad we won't see that in Vanguard.
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  #8 (permalink)  
Kethra on 01-10-2007, 01:09 PM
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Re: InGame Naming Policy

I don't think there will be any issues with using "real life" names such as Susan, George, Robert, etc. Just don't name your character Susan BAnthony, George Orwell or Robert Redford, and all should be well.

Yes this is a fantasy game, but the areas of the world are based on real world regions of Earth. Thestra is European, Qalia is more African themed, and Kojan of course is oriental. I'm sure names leaning towards these types of regional differences would be appropriate as well.

Now if said character "Enix"'s name was Square Enix, we'd have issues, as it is an obvious allusion to the game company.

In my mind, it is common sense to be able to adhere to these rules with out much trouble.

Now, as for QforQ... ehhh, I don't know about that Maybe will depend on your race you want Q to be.
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  #9 (permalink)  
Seldane on 01-10-2007, 01:21 PM
Re: InGame Naming Policy

I believe that a naming policy is important. For reasons such as vulgarity and people wanting to be Spiderman or Hillary Clinton and other names that obviously do not belong in the game world. Also names that make up things like ben dover are not really that funny and have all been seen or heard somewhere else. Names including numbers and unreadable names are just not necessary.

Now for names like Ivan the Hammer or whatever else along those lines to me should be acceptable. This is a fantasy game and the name of it is Saga of Heroes and people who were heroes or well known bad asses of this fantasy time period certainely had names declairing them as such.
People naming their characters after NPC's doesn't bother me either because I'm sure that almost everybody out there has come across someone with the same name weather it be their first name last name or both. The world is simply to big not to have this happen here and there.

Names including titles such as military ranks or other made up ranks also should be allowed because they could be part of some character backstory.
They should definitely be allowed for guild members who want to display their standing in their guild.


It's a great idea to keep out the racial,vulgar,and obvious names that we have all seen and heard including the numbers and unreadables but it should not limit us to only real fictional/fantasy names.
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