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Published by Melchizedek
05-31-2006 |
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Nil
on
06-01-2006, 01:50 PM
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Re: Why All the Hate?
Quote:
As long as they have plenty of content for casual gamers, I think you'll see that discussion go away. It really got ugly after WoW came out and left casual players with NOTHING to do (though, in my opinion, they've fixed that to some degree). Most casual (sane) players (I am one. Casual, anyway. Sane is up for debate) don't feel entitled to the best stuff. We just want some way to advance. | |
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Greymain
on
06-01-2006, 02:29 PM
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Re: Why All the Hate?
Nice discussion piece it is easy to see why these subjects generate such hot debate.
For the record I have lots of PvE and PvP experience. It is a fact that the biggest adrenaline rush is generated in PvP when you come into contact with a more powerful foe. nothing in PvE is as unpredictable or challenging as another human. But I have seen friends driven out of games by bullies or campaigns by jealous players. Being ganked and spat upon in WOW for me is disgusting gameplay which I hope will not be a feature in Vanguard. I am barred from PvP nowdays being partly disabled I am no longer nimble enough on the keyboard to take on a guild war and refuse to be liability on a contested raid. If PvP is emotion based then PvE is Cerebral. Know your class, study the mobs and my favourite explore the world. On the other subject I am a casual player who will put in 30-40 hours a week! Forced into semi retirement I have many hours to kill and want to savour the experience. I will be a good player, learn my class, be a reliable guild member but I dont expect ever to reach the level cap or take part in high level raids. I will level slow, be social or spend time solo exploring. I will craft and be a diplomat, harvest for my guild and group for dungeons but 8 -12 hour intense sessions would be more than I can handle. |
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Aredhel
on
06-01-2006, 08:24 PM
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Re: Why All the Hate?
My kind of guy, Grey! I'm in no way, shape or form PvP material! Sure, I've gotten angry at someone and turned around and landed a DD on them, but I'm not going to get into the whole KILL, MAIME and PILLAGE thing!
I'm happy just taking my time and enjoying what the world has to offer, thank you, and if I have people of like mind to do that with, then great, but I'm not going to push ahead and deal with those who have the "MUST WIN" attitude! Too many guilds are destroyed that way. I might even be a loner, but I know that it will be next to impossible to accomplish some things that way, so we'll see. |
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LordDragon13
on
06-02-2006, 03:56 AM
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Re: Why All the Hate?
I think you make the mistake of equating raiders with people who play a lot, and groupers as casuals, who don't play as much. I don't think anyone sane suggests that someone that plays twice as much shouldn't have better stuff, but just that the game shouldn't so heavily reward one chosen playstyle over another, raiding/grouping for instance.
I knew people in EQ1 who played half as much as I did, but they liked to raid. I spent far more time grouping than they did on raids, but they had far better gear. I think that is the key imbalance. While you make some arguments for raids being more difficult, many would argue the opposite. Unless you are the MT, puller, or some very crucial position, what you do will probably not screw up the raid(unless you go pull a train on the raid or something, lol). However, in many truly nasty group encounters, every single member has to be at the top of their game, there is no leeway or the group dies. So why could a game not be designed with group encounters that provide raid level loot, provided that; 1) The group encounter is of comparable difficult 2) It rewards loot at a similar rate per player (So a 4 hour raid for 54 people would reward 9 times the loot of a 4 hour group encounter for 6) 3) The group encounter entails similar risks You could even give the raid somewhat more loot per time investment to account for organizational issues. Giving players that raid vastly better gear(and its always hugely better, not just a decent improvement) just rewards one particular playstyle while shutting out others. I know lots of people that left EQ1 at the end game because they wanted to improve their characters still, but didn't like raiding. Eventually, I was one of them. A system like I have described would allow hardcore players of all types to keep some loot parity, and might actually ease up some of the annoyances of heavy raid guilds (heavy mandatory attendance etc) by providing an equally challenging alternative. |
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Greymain
on
06-02-2006, 04:17 AM
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Re: Why All the Hate?
Quote:
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Arctic_Slicer
on
06-02-2006, 05:11 AM
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Re: Why All the Hate?
I have to agree LordDragon13. You made some mistakes with your labels there.
First of all casual is a playstyle that has nothing to do with time commitment. Whereas the term "hardcore" literally means very dedicated. However just become someone plays 70 hours a week doesn't mean they care at all about raiding. Casual gamers are not in it "for the win". They are the people who can lock up all of their exp into AA points and never go past 51 while doing Lost Dungeon adverture after adventure while having fun all the while. It would actually be more accurate to discribe the debate as "time-starved power gamers" versus "hardcore power gamers". Which really isn't much of a debate as someone who is more dedicated to something is generally going to see more rewards from something. |
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Melchizedek
on
06-02-2006, 01:36 PM
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Re: Why All the Hate?
Quote:
The person is making a choice, choosing their particular destiny. This happens in real life too. Who honestly should be getting the "phat lewtz" in today's society? Mrs. Johnson, the second grade teacher who works with children who are abused, neglected, hungry and poor or Mr. Johnson who is a stockbroker dealing with the well to do crowd? We all make choices. We have to live by those choices. Quote:
I am not sure you can make the level of difficulty for a group match, or come even close, to raid difficulty. Moving parts: 54 people all contributing. I will admit that if one person blows it in a group, there is a high degree of likelihood the group will wipe. I could also argue that as long as the tank and healer are ok and someone can perform some type of CC, an error by dps (wizzie not controlling his nukes and over aggroing for instance) usually does not result in a complete wipe. When Kunark came out, 6 of us crawled through Droga on day three or four. It was awesome. We did do something incredibly difficult and we didn't get any phat lewt although we had a ton of money. It would have really been nice to get something for a nine hour crawl, but the fact we moved all around the dungeon and didn't wipe was a testament to our skill, and probably more importantly, dumb luck. Our monk was awesome and I was the chanty. I could go on and on. The point is that grouping does need a serious reward, however, nothing like raid gear. Let me say this also. End game raids need to be something that is ever evolving. An example would be a guild shwacks epic mob 0021. The last thing we should see is a post on the guild's website that reads, "Welcome to Farm Status Quote:
I realize people feel passionately about this on both sides of the isle. It is a great topic. Looking forward to hearing from you soon! Melchizedek | |||
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LordDragon13
on
06-02-2006, 02:18 PM
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Re: Why All the Hate?
Quote:
Quote:
A raid can more easily absorb someone being stupid, 1 loss out of 54 is not really going to matter, unless it is a crucial role. Quote:
To play Devil's Advocate I could just as easily argue that raids are just zergfests and the "easy" way to get loot, while doing a nasty group encounter requires the real skill, and should be better rewarded.Now, for a few points to clarify things, lol. I am not suggesting that the average group fight give raid loot, of course not. But that there be group encounters/dungeons designed for such difficulty and reward. Like a group having to fight his way through a zone to kill a nasty mob, not just camping it. Much like a raid only with fewer people. I think that these kind of zones and encounters, particularly endgame, could greatly benefit the game and increase its longevity. Ok, for the sake of argument lets say there are 5 "tiers" of end game content, each with progressively better content. Your guild is on tier 2, you want to try tier 3. Whats the old solution? Forced raid attendance many nights a week, etc. This is hard on the schedule for many people and causes burnout. But if you had tier 2 group and tier 2 raid encounters, your guild could be far more flexible, and embrace more people. When people can't play during a raid, they can get a guild group and work on the group encounter. So it lets people gear up through different paths. The heavy raiders can raid every night, while other members can do more group encounters, until everyone is geared up. Then when people are geared, they can head to tier 3 group or raid encounters, whatever they enjoy. One last point. The biggest problem with insane raid loot is that it not only effects raids, but tends to screw up group content. Difficult and fun encounters become a joke because your tank is raid geared and takes no damage. So encounters get ramped up heavily, and pretty soon you are crap in a group unless you are raid geared, and have no way to access better group encounters without raiding. Raiding becomes NECESSARY to advance. There is no hard and fast rule that raiding should be the only route to good loot, lol. It just kind of turned out that way in eq1 and other games copied it. Vanguard is supposed to be 3rd gen after all ![]() | |||
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Last edited by LordDragon13 : 06-02-2006 at 02:23 PM.
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Greymain
on
06-02-2006, 04:41 PM
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Re: Why All the Hate?
I think it is wrong to use adventuring as the measure of dedication crafters and merchants can be just as enthusiatic and if memory serves right will produce the best gear in Vanguard granted using rare raid loot as components.
Could we perhaps explore another definition of casual / hardcore namely attitude. Casual - No commitment to the game. Got it for Christmas only play cos nothing else to do. The account is shared with a few mates and they gather to have a bit of fun. they just to muck about or show off. They are the ones who cant be bothered to give their characters a proper name they spam and grief. They crave instant gratification, They join guilds and steal guild gear. When their reputation is bad they just create a new alt. They dont hang around very long or get banned then linger on the forums as trolls. Hardcore - At the other end of the spectrum we have the fanatic who lives the game. Hypercritical of those less able than themselves. Here we find small elite guilds paramilitary in nature whose only contact with the lower orders is to show off. I played in a fun guild we played hard but would take time out to help low level members. Always ready to cast the odd heal on struggling players and share gear around the guild. We raided but very rarely because there was not enough online to do guild raids and we had to mix with other raiders who took things far to seriously. On raid gear in Vanguard.. Situational gear could mean Raid gear that is only really useful on raids. For instance a poison blade while affects a specific mob. AC1 armor with very high fire resistance. This would not reduce the "boast factor" but would stop none raid content becoming too easy. |
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