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Published by Pirotess
11-03-2005 |
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Ericsson
on
11-03-2005, 06:09 PM
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Re: Our Generation
What a wonderful article. Even just remembering the trash 80 on my trips down to radio shack when I was a kid was worth it. Thank you for reminding me just why I am so eagerly awaiting Vanguard.
I'm so sick of things being easy, and while I do enjoy EQ2 tremendously, compared to EQ it is like riding the short bus. I don't want a silvery rope showing me where my corpse is. If I'm caught daydreaming I want to have some consequence to it. Love the article and again thanks, can't wait for Vanguard! ![]() |
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Aredhel
on
11-03-2005, 06:36 PM
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Re: Our Generation
The whole time I had my magic pencil out, I wanted to
This article is quite dead on, imho! When they had that huge get together a few years ago of Blizzard, SoE, umm...a couple others...where they were talking about the direction MMO's would be taking in the upcoming years, my heart sank! I could see the writing on the wall, and it's indelible black ink now. Except for one bright, shining star that we are hanging on to now, VSoH! I have also been a GL of a couple of guilds over the years, only we weren't raid guilds. It's SO hard to keep a casual guild casual when a game company starts changing the rules on ya and you HAVE to grow to succeed in any possible way. That's when you lose players and friends and the drama increases to magnanomous porportions. So sad...so terribly sad. Our guild in EQ is flat. As I told one friend who had returned, we can't even field a raid on D'Vinn now. In EQ2, everyone is going every which way trying to see everything and many of our guildies are left in a field somewhere looking for a group. That's NOT why you join a guild, and in EQ2, the guilds started off with a "do or die" attitude, so it may be the same ppl, but surely not the same mentality! umm...ok...I'm writing my own article now. But you get my drift. |
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Gardomyn
on
11-04-2005, 03:40 AM
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Re: Our Generation
First of all, great article ! And I apologize if my English seems awkward from time to time
but here's what I wanted to say.There's one thing I'm totally agree with. I'm not sure we can put all the players in the "Character Development and Competition" box. Maybe I didn't well understand, which is quite possible , but for you it seems linked.I'm pretty sure a lot of players don't care about their rank in a list or in an other. I think it's more a question of culture than anything else. Some players like that some don't care. Where I am agree with you is that we are indeed talking about RPG, which all about character development. And the journey is far more important than the destination... this is absolutly right. And we don't have to reach the destination quickly. Let us play the way we want and at the pace we want... MMOG shall be all about freedom and not linear progression... The problem with character development in a multiplayer environment is there will always have people who will seek to be the first in everything... The first to find an item, the first to be the max level in a class, the first to be the first in all things... well, it generates competitiveness... As I am not a competitor, it always bugs me a little but well, like I said I think it's more a cultural thing than anything else... and everyone should find his place in a MMOG !But character development is also a way of building a character not only in term of statistic... In EQ, I guess we were more "attached" to our character than in any other game... I'm not sure if it's the same thing for the others but that's what I'm feeling now... I didn't care to cancel my account of EQ2, Neocron, Ryzom and so on... But how difficult it was to cancel my EQ account even when I didn't find anymore pleasure playing the game... Why ? because my character had such a background ! It was a difficult game but it built my characters... There were more concrete than ever... I'm missing those feeling... Anyway, the problem is... one day... (it can take weeks or years (speaking for myself here )... we will reach the destination...AAXP was a good idea but still a subtle way of providing progression... I think that the content must be here to allow us enjoying playing our characters. There must be some room for creative ideas and let the player just experience new things... Be at top level could mean that as well... The reward is to experience thing others can't at the moment... It could be raid stuff, it could be something else... Don't ask me why, I didn"t think about it... ![]() However, what I like in Vanguard is that it obliges us to rethink the way we played MMOG... The adventure sphere bring some new ways of playing our character... but the 2 other spheres and especialy the Diplomacy one bring new ways of developping a character in a massively multiplayer context...! Even the crafting sphere seems challenging ! Of course, there is always the "level" feature to represent our development, so it will generate competition among a certain population of players but well, it will be great to at last experiencing new feelings of achievment ! |
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Maska
on
11-04-2005, 05:14 AM
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Re: Our Generation
What an excellent article !
You have articulated most of my feelings regarding the MMORPG experience. Since leaving EQ to play EQ2 and WoW I have watched many players rush through the levels to achieve the destination and constantly questioned why they would want to do this. For me the whole point of an MMO is to experience as much as you can from the world. Developing and evolving my character much as a child grows to adulthood. Why skip the fun years ? Yes end game raiding is fun but soon becomes repetitive and unchallenging when you have to repeat it over and over again to get newer guild members up to the same point, or where the game is lacking in end game content. EQ gave us AAXP and time and time again I find myself playing WoW and wishing I had that. It really makes things more rewarding to know that you are getting a step closer to the new discipline or skill that will improve you as a warrior or a druid etc. Instead I find myself watching the reputation bar grinding painfully forward knowing that by the time I get the required reputation the items I will be rewarded with will be no or very little upgrade value to me. Once when playing EQ my young son accidently hit the keyboard while I was logging in and deleted my character. I was in tears - this was 8 months of my time, my personality and my creativity wiped away with a single key stroke. Luckily they were able to restore her. I didn't / don't get that same feeling of concern for my EQ2 or WoW characters - if they got deleted I would probably just think cool I can save some money. They are a filler until the next real MMO comes out. So like you I am waiting patiently for Vanguard and praying it will live up to expectations. I am looking forward to the chance to be challenged as a player, to know that I am growing a character that is an extension of me and at the same time improving my own MMO gaming skills. I want to thank you for writing this article and bringing some very bitter sweet reminders of what I am missing in my gaming life. ![]() |
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Greymain
on
11-13-2005, 10:52 AM
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Re: Our Generation
Another long term player -- I go back to the 1970's!!
I never played EQ1 but have had a great time playing Helbreath, AC2, Horizons, less fun playing EQ2 and WoW. Odd is it not that the best games were financial disasters!! They failed or are failing due to bugs and mismanagement not design. What was their strength? They encouraged and enabled Guilds and none specialised groups. Simply put I could and did play with all the 150 members of my guild. regardless of level and class. We helped each other, guild crafters equiped guild members. High level players grouped with new players. We had time to go swimming, have parties, sit and watch the sun go down.... playing was fun. In WoW and EQ2 you are graded by level and class. I was appalled at wasting a whole nights play LFG. My guild which had benn formed in AC2 moved en mass from Horizons, disintigrated and moved on to WoW. I cling to Brads announcement that Telon is a game world which will be a place to live rather than a game zone. |
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tianya
on
11-13-2005, 12:25 PM
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Re: Our Generation
Thats ok i was always lfg in eq,i think i put more hours into lfg then into raiding with guild and i raided alot.But i think most people knew i was picky but also rangers were really not needed anymore like they were in the past,they dident need us too pull anymore,then GoD came about and thats about when i quit,thats when rangers were seeked again but at that time i was totaly dissapointed in the game,i was let down big time but now with the guys a sigil,i think they gonna make me happy again and i can play a game that will make me lose myself for hours on in
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Morgore
on
11-16-2005, 12:49 PM
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Re: Our Generation
Awesome article.. I couldn't agree with you more..
My hope is that designers of V:SOH read this and understand that we, the dedicated gamers, don't want or need an "easy button". Keep it hard.. make leveling a challenge I don't want anything given to me in this game. Ok.. maybe a few freebies to show I am appreciated..lol.. but nothing more ![]() |
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Pirotess
on
11-16-2005, 12:55 PM
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Re: Our Generation
I think Sigil has a good handle on keeping the "easy button" out of the picture. I just hope they can stick to their guns. If they can, they'll have a long term customer from me. Thanks for all the posts in response folks. Its always good to see some healthy discussion here on the Vanguard Spheres forums.
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Plisskenati
on
11-24-2005, 03:40 AM
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Re: Our Generation
Excellent article. All my thoughts exactly in a way I could not. I hope that the "powers that be" designing Vanguard keep the "EASY" button out of our grasp. That EASY button is killing other games as we speak.
They have almost trivialized death in EQ2 right now. Man I can remember EQ1 and the fear that my guildies and I had of dying.. but it kept us on our toes and made up better player. There was nothing like getting the group togather and heading off to somewhere that we knew we had no place going at our particular level. It kept you alive. And lets not forget the corpse runs... I had a good guild as well. We were not "uber" and we didn't know all the short-cut macros that everyone else did. We had all levels and character types. We all helped each other out. Rangers like myself would help out the crafters by going out and using our "foraging" skills to get them the supplies they needed. Our Necros were always on standby to "summon" a corpse when ever something bad went down in a zone and a corpse run was just too dangerous. We always had a shortage of clerics, so things fell to the Paladins and Necros. It was about setting goals for your characters and the guild and then achieving them, not worrying about what the "other" guild down the street was doing, or how many "uber" level characters they had. Don't get me wrong, I like to level and get the better "toys" more than anyone else.. but I like to "earn" it.. not buy it with some "ilegal" plat I got off some website. For me, its about setting goals and achieving them. Then sharing those accomplishments and experiences with the newer players. I met this high-level ranger once I he had some of the coolest armor I had ever seen. I met him outside of Blackburrow(EQ1 guys know what I'm talking about). He was out showing a new player some of the sites. We spent about an hour just talking about what he and some of his guildies did to help him get the armor. We talked about the tactics they used and he gave me some insight on how to play my Ranger. To me, him doing that was just too cool. Anyway.... Ahh, let me stop.. I could go on and on. This just goes to show how excited I am about the possibilites of Vanguard... ![]() |
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