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Old 08-21-2006, 09:00 PM   #11 (permalink)
Traxxis
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I think the restictions should be based on your charaters Stats. For example, If you are a mage due to your extreme intel your dex stamina and strength would keep you from weilding a Battle axe or mace but you might be able to weild a staff or a short sword just fine. As far as a Warrior class goes. A warrior could use most if not all weapon types. just for his sheer strength but if it is a magical wand or staff that requires some intel then he might as well toss it aside. Because he is too stupid to know what its for.
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Old 08-22-2006, 02:08 AM   #12 (permalink)
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In my opinion items should be restricted in the same way they were in Everquest, putting in required levels/classes/races/maybe even deities if they want to be that hardcore about it.

Also, if they do have Item requirements basing around a certain stat I hope they don't allow us to buff up so we can meet the minimum stat, equip, and let it stay equipped after we lose said buff.
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Old 08-22-2006, 02:35 AM   #13 (permalink)
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Quote:
Originally Posted by Rajok
Hi ya'll new to the forums. This is a topic I find rather frustrating and always have. It would make more sense to me to have non restricted weaponry but give penatlies for people using weapons they shouldn't. As mentioned above Especialy with bladed weapons a lack of skill will usualy ingure the person trying to use the weapon as much as who they are trying to use it on. Would a mage type be able to swing much less hold a sword. And when they hit something with it can they absorb the shock, all while still trying to cast a spell. Of couse the same holds true with a healer trying to cast and using a mace hence my frustration. I know its a fantasy world and the rules of logic and reality are suspended but that should be put to as much of a limit as possible.

So I personaly would rather see a penalty applied rather than a class restriction. If a mage want that uber sword fine but it lowers his casting ability to next to nothing and he has to do a check to his own defensive abilities everytime he swings it to see if he dosent drop it ect. I know its probably a lot more than the programmers want to do but it would be a lot more realistic.
Rajok, I completely agree 100%. Though no restrictions what so ever is far to lenient and will result with all fun "melee mage" that is joked about in many games, too much restriction would destroy the realism this game strongly boasts to have. Having it to where a sorcerer would pick up a sword and then forget how to swing his arms in the right patterns for a spell would make perfect sense, and of course, not having the physical strength to live the "Black bastard sword of death" (great weapon name btw), would simply be useless with it. Having a nice middle ground that simply makes sense in a realistic setting is exactly what should be done for restricting loot on certain classes.
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Old 09-09-2006, 08:15 AM   #14 (permalink)
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I don't believe in restricting weapons based on the weapons themselves.

It just does not make sense. Anyone should be able to use anything.

But that does not mean there should not be restrictions of a sort. Such as lvl, stats, deity, etc.

Now named Weapons could be different, those could be class restricted based on class and what have you, There is no reason why those types of weapons can't be ment for a certain class.

Or make it certain powers on certain weapons only work if that class weilds it.

But weapons in general should not be restricted. You already have skills that will offset many issues there.

As for raid nightmares when it comes to weapons, DKP helps take care of alot of issues and Guilds can make even more rules to fit the play style when needed.
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Old 09-10-2006, 03:13 AM   #15 (permalink)
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I usually don't have a problem with restrictions to a degree. My problem is when you have a system setup like this...

1. Mages-cloth
2. Healers-cloth,leather, some chain, some plate
3. Dps-cloth, leather, chain
4. Tanks-cloth, leather, chain, plate

In that system, mages can get screwed. Say a robe drops with great PoT (power over time), almost always some other class will want it. The healer, dps, and tank can all wear it, even though it doesn't help their AC in the least. I have seen tanks wear robes when they weren't the main tank simply to have more PoT.

Now if a leather/chain/plate peice drops with PoT, can the mage take it and use it? No. That trickle down system just creates hassles (even in normal group situations when people get a tad roll happy, we've all seen them, dkp can't help you there).

So in my mind it should be a system that tries to provide a fair distribution while reducing cross class competition for certain items. Let's face it, a tank should not be wearing cloth armor, even if he COULD wear it. You would think that crappy AC would be incentive enough to keep one from wearing cloth or leather, but it's not.

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Old 09-10-2006, 06:00 AM   #16 (permalink)
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Well that was the EQ2 system and it was screwed.

EQ1 had it right
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Old 09-11-2006, 08:20 PM   #17 (permalink)
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Quote:
Originally Posted by Haruchai
I don't believe in restricting weapons based on the weapons themselves.

It just does not make sense. Anyone should be able to use anything.
I just wanted to point this out. In the real world. (lets say) Merlin could have used a sword. Gandalf, def. used a sword. But any person could use anything. Now do i think that a assasin should be sportin plate mail army a long sword and sheild. Hell no. But heres what i do think. That the stats req. to use weapons or what not should be numbers that you can easily get if your the right class, or have to seriously work at, thus hurting other stats if the wrong class. So if your a mage, and you have your little heart set out on using a bastard sword (for some reason) then you would really have to try to boost str. or what ever. Just a thought...


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Old 09-12-2006, 03:21 PM   #18 (permalink)
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Or your skill is just less than those who specialize in the arts of war. But you can still use it.

As for armor, sure a Assassin could use Plate in a pitch battle and most likely wood, but it may hamper other skills that relate to sneaking and other such endevors while doing other activities.

But I agree, some sort of give and take should happen if you don't have what it takes to use a weapon/armor to its fullest.
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Old 09-12-2006, 07:21 PM   #19 (permalink)
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well as long as people understand that garble of what i wrote, then its the cats pajamas


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Old 11-15-2006, 09:32 AM   #20 (permalink)
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Hunter Weapon

Personally, I am sick of hearing "Hunter Weapon" in WoW and dont want to hear it here too. But then again that is more of a Guild Rule to be worked out to curb the people that insist on "rolling" on everything. Just because classes CAN doesnt mean that they SHOULD. Anyone that feels differently I will see in PVP
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