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LinkBack | Thread Tools |
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#11 (permalink) |
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Member
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I think the restictions should be based on your charaters Stats. For example, If you are a mage due to your extreme intel your dex stamina and strength would keep you from weilding a Battle axe or mace but you might be able to weild a staff or a short sword just fine. As far as a Warrior class goes. A warrior could use most if not all weapon types. just for his sheer strength but if it is a magical wand or staff that requires some intel then he might as well toss it aside. Because he is too stupid to know what its for.
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#12 (permalink) |
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Junior Member
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In my opinion items should be restricted in the same way they were in Everquest, putting in required levels/classes/races/maybe even deities if they want to be that hardcore about it.
Also, if they do have Item requirements basing around a certain stat I hope they don't allow us to buff up so we can meet the minimum stat, equip, and let it stay equipped after we lose said buff. |
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#13 (permalink) | |
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Junior Member
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Quote:
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#14 (permalink) |
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Junior Member
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I don't believe in restricting weapons based on the weapons themselves.
It just does not make sense. Anyone should be able to use anything. But that does not mean there should not be restrictions of a sort. Such as lvl, stats, deity, etc. Now named Weapons could be different, those could be class restricted based on class and what have you, There is no reason why those types of weapons can't be ment for a certain class. Or make it certain powers on certain weapons only work if that class weilds it. But weapons in general should not be restricted. You already have skills that will offset many issues there. As for raid nightmares when it comes to weapons, DKP helps take care of alot of issues and Guilds can make even more rules to fit the play style when needed. |
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#15 (permalink) |
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Senior Member
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I usually don't have a problem with restrictions to a degree. My problem is when you have a system setup like this...
1. Mages-cloth 2. Healers-cloth,leather, some chain, some plate 3. Dps-cloth, leather, chain 4. Tanks-cloth, leather, chain, plate In that system, mages can get screwed. Say a robe drops with great PoT (power over time), almost always some other class will want it. The healer, dps, and tank can all wear it, even though it doesn't help their AC in the least. I have seen tanks wear robes when they weren't the main tank simply to have more PoT. Now if a leather/chain/plate peice drops with PoT, can the mage take it and use it? No. That trickle down system just creates hassles (even in normal group situations when people get a tad roll happy, we've all seen them, dkp can't help you there). So in my mind it should be a system that tries to provide a fair distribution while reducing cross class competition for certain items. Let's face it, a tank should not be wearing cloth armor, even if he COULD wear it. You would think that crappy AC would be incentive enough to keep one from wearing cloth or leather, but it's not. Ellestil |
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#17 (permalink) | |
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Junior Member
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Quote:
Much love Raven
__________________
Blood~Raven Future- Dread Knight of Telon |
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#18 (permalink) |
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Junior Member
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Or your skill is just less than those who specialize in the arts of war. But you can still use it.
As for armor, sure a Assassin could use Plate in a pitch battle and most likely wood, but it may hamper other skills that relate to sneaking and other such endevors while doing other activities. But I agree, some sort of give and take should happen if you don't have what it takes to use a weapon/armor to its fullest. |
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#20 (permalink) |
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Junior Member
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Hunter Weapon
Personally, I am sick of hearing "Hunter Weapon" in WoW and dont want to hear it here too. But then again that is more of a Guild Rule to be worked out to curb the people that insist on "rolling" on everything. Just because classes CAN doesnt mean that they SHOULD. Anyone that feels differently I will see in PVP
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