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#1 (permalink) |
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Junior Member
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Class restricted armor
I'm rather curious if each class is going to have distinctive armor.
For instance, higher level dread knight armor will have spikes, horns, dark colors, etc. I saw in one of the screenshots of the game, a possible orc in black armor in a dark hallway. The armor made him look like a dread knight though. It got me thinking if each class is going to have their own distinct look.
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\"He who is not bold enough to be stared at from across the abyss is not bold enough to stare into it himself. The truth can only be learned by marching forward.\" |
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#2 (permalink) |
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Member
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I'm sure they will. Sigil has already said they want to aviod everyone looking the same, so I'm sure there will be a massiver varity of armors and such.
mostly I hope to aviod set items. sure, they look awasome and work cool, but they end up being the most powerful stuff, so everyone ends up getting them and looking the same. EQ (and others) had such a huge varity of combinations that it was tough to find folks that looked alike. to say nothing of the prismatic dyes. (loved those!) Having only a few really awsome items for each class is a bad idea, hope they avoid that. or make it near impossible hard to get em.
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#3 (permalink) |
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Junior Member
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I heard that your armor that is made by a player or found in-game can be customized by color. Much like SWG. So no more looking retarded when you get a new piece of gear that does nothing for your old stuff color-wise, however i dont think that spikes/studs will be appliable but its probably sumthin to push for... :wink:
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