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#12 (permalink) |
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Junior Member
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Warriors in WoWarcraft were kind of able to spec like that, sword for chance for extra swing, axes and polearms to wound or crit, and maces to stun.
Quite a cool idea I think if it did come natural or was an inherent skill but with a long cooldown depending on it's power. |
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#13 (permalink) | |
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Junior Member
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Quote:
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#15 (permalink) |
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Junior Member
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I like the idea. I'll take it one step further. What if you gained a chance to do these special attacks once your skill at the weapon type was high enough? Say once you skill in Axes hits 200 then you have a chance to do a cleaving attack with axes. Once a crossbow is at 200 it has a chance to pierce and hit the target behind it. Once a mace hits 200 it gains a chance to stun. Could even make it class specific. Maybe its only for warriors or warriros can get all of them and other class can only get specific ones or different effects. Doesn't have to be all offensive either. Getting 200 with daggers might up your chance to parry instead.
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#17 (permalink) |
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Junior Member
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I was thinking about this some more and was thinking that what if your weapon skills went though stages.
0-100 = You are learning to use your weapon, you make some mistakes and occasionally miss the mob. Missing the mob has nothing to do with the mobs ability to dodge, parry, block, etc. This is your mistake not your oponents ability. As your skill inscreases your chance to miss diminishes. 101-200 = You have now mastered your weapon and no longer miss. The weapon goes where you intended and you slowly learn/experiment how to better place those intentions. Your chance to get critical strikes increases. 201-300 = You've gained such familiarity with your weapon that you've learned how to take the weapon beyond its original intentions. To do new and interesting things with it. You've noticed that when your swing the mace just right you can ocassionally stun your oponent, so you try to learn how to do that more often. Of course, the exact numbers are arbitary but it gets the point across. |
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#19 (permalink) |
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Junior Member
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Well, if they made it such that you spend points on your weapon skill when you level up rather then being able to raise all of your weapon skills every level you could potentially master one weapon at a fairly low level. There's no reason that your chance to hit (over coming dodge/block/parry, not the missing I mentioned earlier) has to be tied to the weapon skill, it could just as easily be tied to your character level and dex.
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#20 (permalink) |
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Junior Member
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Or instead of not being able to do it at all (swinging a mace just right could be all luck), make it a percentage that goes from super rare to kinda occasionally. Of course some effects would have to vary, you wouldnt want to give warriors perma stun with maces and their other abilities. Well....i would, but people would complain.
It is a good idea, kinda like the weapon spec talents in WoW. |
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