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#1 (permalink) | |
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Senior Member
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Counter Spelling
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#4 (permalink) |
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Senior Member
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Re: Counter Spelling
I wonder if the Dev team plays D&D. Counterspell is used a bit in that game. Of course what they've done here is improved and expanded upon it. I wonder if Arcane casters can counterspell a spell and cause it to heal instead of harm, or if that ability is only for the Healing casters.
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#5 (permalink) | |
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Administrator
Community Manager
Site Owner |
Re: Counter Spelling
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#6 (permalink) |
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Junior Member
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Re: Counter Spelling
Hm...what if there are two Sorcs dueling, and both have the same skill level in perception, would they be able to harm eachother? would the battle become a game of magical ping-pong? I'm sure the team has though about this and I have a feeling there will be a randomness factor to think about, but IMO, still interesting.
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#8 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Counter Spelling
Aye lets just hope the random number generator is a little more random than other RNG systems we've seen in other games.
__________________
O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#9 (permalink) |
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Junior Member
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Re: Counter Spelling
I agree, the problem is see with this system (based on available info), would be that once someone found out the best paths for learning abilities and using them in the most effective way, perception would become broken and ruin combat. At the same time, I trust SGO has though about this and has some sort of solution.
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