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Old 06-19-2006, 08:57 AM   #21 (permalink)
Taronn Anvilmarr
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Re: Counter Spelling

as per the OP....

Counter-spelling is a great concept. This is the first game to incorporate it since D&D - so SGO has gotta be D&D'ers. lol

I think they can do it with VG because of the turn-based combat system. Without a pause between moves you just dont have enough time to think about any alternatives, at least in eq2 i dont - being fast on the offensive buttons means i can survive with more health left over at the end of the fight. lol but thats neither here or there.

Counter-spelling sounds like a great way to incorporate the intelligence stat too, instead of just being a way to measure the amount of mana points you get or start out with.
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Old 06-19-2006, 02:48 PM   #22 (permalink)
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Re: Counter Spelling

WoW has counterspelling with its mage class but its more of a silence than it is a counterspell really.
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Old 08-19-2006, 08:56 AM   #23 (permalink)
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Re: Counter Spelling

Quote:
Originally Posted by Taronn Anvilmarr
I think they can do it with VG because of the turn-based combat system. Without a pause between moves you just dont have enough time to think about any alternatives, at least in eq2 i dont - being fast on the offensive buttons means i can survive with more health left over at the end of the fight. lol but thats neither here or there
I have a question on this, but I doubt anyone really can tell me the answer without breaking NDA.

Is that a few seconds between moves or a few seconds between pressing the command to do that move.

Because combat would look really boring from an outside viewer it was a 1 second combat animation followed by 3 seconds of waiting.

I'd rather the few second be between commanding your avatar to do a move, and the move actually taking up most of the time of your turn, and then, once you bring your weapon/hands back to the start position, your turn starts again, with minimal time spent in that starting position (determined by your stance perhaps?). If you delay, your char goes into auto-attack and you miss that turn. The auto-attack animation should also take up most of your turn.

That way, if you were a fast character with dual blades, one move could involve multiple strikes and look quite fast and agile, but take 3 seconds and give you those 3 seconds to determine what to do next.

I'm just concerned that there might be a bit too much waiting in combat, and don't want to be watching a character doing nothing in combat like most turn-based games can make you do.
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Old 08-19-2006, 04:31 PM   #24 (permalink)
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Re: Counter Spelling

Hmm in a duel cast a heal and turns into a fireball , got ya
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Old 08-20-2006, 03:18 PM   #25 (permalink)
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Re: Counter Spelling

wowo thats a really neat idea im glad to see something original aswell hope it isnt abused and over used tho or else its goin to be pointless to cast :P
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Old 08-22-2006, 08:08 AM   #26 (permalink)
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Re: Counter Spelling

Well the turn basedness of combat was the first system we heard described but in different interviews and posts by Brad it sounded like they were revamping and moving away from that turn based combat method. If I recall it was in response to the E3 feeling that combat was too slow. Here are a few threads where he talks about the slowness and then a few weeks later mentions the overhaul. I wouldnt be surprised if you still have the ability to counterspell and what not but its alot faster paced now.

http://www.vanguardsoh.com/forums/sh...at#post1125127
http://www.vanguardsoh.com/forums/sh...at#post1165989
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Old 08-22-2006, 10:56 AM   #27 (permalink)
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Re: Counter Spelling

Well, the levels of success in the counterspelling sounds great to me. I hope that they don't sacrifice that for the sake of speed. I still have hopes of playing out stuff like from one of my old favorite but little known books - "Giftwish" where I first saw counterspells. Example - the good wizard tries to hold off the army of baddies by throwing up a wall of force but the bad wizard counters and wraps the wall back and incases the good wizard in a bubble.

Keeping my fingers crossed.
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Old 01-15-2007, 03:06 PM   #28 (permalink)
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Re: Counter Spelling

It is exceptionally good fun trying to finger wraggle a counterspell while trying to kite a mob, keep it to your side just enough to re-dot and nuke, and not run into anything else nasty at the same time.
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Old 01-15-2007, 07:43 PM   #29 (permalink)
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Re: Counter Spelling

Has anyone seen any of this "counter spell" stuff in Beta? I have a caster and haven't seen anything like this yet (though I'm only lvl 6 at the moment).
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Old 01-16-2007, 01:44 PM   #30 (permalink)
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Re: Counter Spelling

Can't wait to use counter spell anyone know how it works like do you get a warning that a spell is being cast? Will have counter spells in my hot bar i know for sure nuking is good but to turn it around and help a group or others or yourself is great.
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