Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard : Saga of Heroes > The Training Grounds > Arcane Casters
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 07-10-2005, 11:40 PM   #11 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: 09-03-2008 08:48 AM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 374 / 963
MP: 796 / 9498
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
Re: Counter Spelling

Unless they dont show you numbers to min/max with.
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-11-2005, 02:03 PM   #12 (permalink)
Camerous
Junior Member
 
 Additional Info
Last Online: 07-11-2005 02:04 PM
Join Date: Jul 2005
Posts: 5

Level: 1

HP: 0 / 8
MP: 1 / 78
EXP: 34%
Re: Counter Spelling

I have yet to play a MMO that didn't show you the damage you dealt or stats of your weapons. Using either of those you can min max. :-) Did it UO, EQ, AC, DAoC, WoW, and AO, I don't see how VG will be any diffrent. :-)
Camerous is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-12-2005, 10:04 AM   #13 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: 09-03-2008 08:48 AM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 374 / 963
MP: 796 / 9498
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
Re: Counter Spelling

We shall see. Its my hope that they dont show us things like how much xp we get from each mob we kill in any way shape or form. I'd be happy not knowing HP/mana or any of the other stat numbers as well and just have text based ranks for all of them. It would be pretty hard to min/max in a system like that.
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-12-2005, 06:47 PM   #14 (permalink)
Guanott
Junior Member
 
Guanott's Avatar
 
 Additional Info
Last Online: 06-18-2006 02:15 AM
Join Date: Jul 2005
Posts: 28

Level: 4

HP: 0 / 75
MP: 9 / 697
EXP: 3%
Re: Counter Spelling

For the whole counterspell thing...I hope they throw in some randomized factor, otherwise we could see a problem developing. Picture this, end game sorcerors (im just deliberating here) with max perception, able to counter near 90-100% of spells thrown at them. Obviously this can be a problem.
Maybe they throw in a *counterspell* stance (with all the *more on this later* I might have missed if they stated this) which could prevent the sorceror from actually attacking the targets.

And about the whole stat system... from the SS's they've posted, I havent seen any actual numerical values, other than actual melee damage. I would like to, however, just see these numbers shown, because phrases of *bad* *good* *excellent* would be tedious... and be irrelevant if they added future *character progression* in expansions and whatnot.

Just my oppinion, and lets hope they get the counterspell system working right.
Guanott is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2005, 08:52 PM   #15 (permalink)
Aazenius
Senior Member
 
 Additional Info
Last Online: 08-20-2006 06:17 PM
Join Date: May 2005
Posts: 100

Level: 9

HP: 3 / 200
MP: 33 / 1954
EXP: 0%
Re: Counter Spelling

I think there will be more involved then just perception, although that will play a big part. But I also think that your Sorcerer will need to be familiar with the spell to be able to counter it. A sorcerer may see that an enemy spellcaster is casting a spell but they have no idea what it is, and they aren't sure how to counter it. Perception will allow them to learn what the spell is... over time. Eventually they can learn the spell, and even counter it. How much time it takes to be able to do that... we'll have to see.
Aazenius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-29-2006, 08:00 AM   #16 (permalink)
Aegis
Member
 
Aegis's Avatar
 
 Additional Info
Last Online: 04-25-2007 01:53 PM
Join Date: Jan 2006
Location: Long Island, NY
Posts: 64

Level: 6

HP: 2 / 147
MP: 21 / 1119
EXP: 89%
Send a message via AIM to Aegis Send a message via MSN to Aegis
Re: Counter Spelling

Its great in concept, but how they've done it right now is not exactly optimal. Having 12 seconds (well at least thats the window of oppurtunity for exploiting openings made by partymates, not sure as to whether this would be the same with counters) even with the anomaly of lag, just isn't realistic. Then again, he did say he was considering changing it to 6 seconds. *crosses fingers*
__________________
Aegy Ebilias : Level 50 (almost) Qaliathari Paladin : Varking Server
Aegis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-06-2006, 12:29 PM   #17 (permalink)
Nerual
Junior Member
 
 Additional Info
Last Online: 03-17-2006 12:20 PM
Join Date: Feb 2006
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 352
EXP: 86%
Re: Counter Spelling

One thing that could be inportant to keep in mind is they seem to be making the perception something of battle of wits. Maybe the spell counters take into acount the opponents spell, the opponents level, and his perception. If you knew the opponent was going to counter your spell even, maybe you throw some sort of nasty little suprise into it or something... I doubt that counter spell will be an instant success sort of ability, you must first percieve the spell being cast, then you must try to do something about it. I think the actual act of the counterspell will depend on alot of factors, maybe if you fighting a powerful wizard, you see the spell coming a mile away, but he's just too powerful for you to turn his spell aside.
Nerual is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-09-2006, 01:54 PM   #18 (permalink)
Greymain
Senior Member
 
Greymain's Avatar
 
 Additional Info
Last Online: 09-25-2007 12:02 PM
Join Date: Sep 2005
Posts: 643

Level: 23

HP: 65 / 553
MP: 214 / 4834
EXP: 14%
Re: Counter Spelling

I really must make sure that I have a kind and understanding Guild. I can foresee lots of selection filters in group formation. interrogation as to which spells you can counter determining your acceptance.
Greymain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2006, 12:22 AM   #19 (permalink)
BrassB
Junior Member
 
BrassB's Avatar
 
 Additional Info
Last Online: 01-30-2008 03:12 AM
Join Date: Feb 2006
Posts: 27

Level: 3

HP: 0 / 73
MP: 9 / 547
EXP: 93%
Re: Counter Spelling

Quote:
Originally Posted by Greymain
I really must make sure that I have a kind and understanding Guild. I can foresee lots of selection filters in group formation. interrogation as to which spells you can counter determining your acceptance.
LOL, I totally see it happening with some guilds for sure, however, just as any new game at launch, there will be several of people who "think" they know what there doing, and there will be sever people who "know" they dont know anything. Me as a fellow, and gracious gamer, tend to politely stick up for the honest underdogs

That is totally hilarious....I can remember when I started an MMoG (ages ago), OMG I was sooo lost, and was gett'n cursed out constantly because most of the lowbies I grouped with alts of mains who had been playing for ever and three days. But I think this will go more smoothly, even for the newbs to MMoG, simply because this is def a 3rd Generation game, totally diff...everyone will be a newb
__________________
the Avatars of Might now recruiting.
BrassB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-18-2006, 05:31 PM   #20 (permalink)
Quester
Member
 
Quester's Avatar
 
 Additional Info
Last Online: 12-30-2006 05:21 PM
Join Date: Jun 2006
Posts: 56

Level: 6

HP: 1 / 133
MP: 18 / 865
EXP: 34%
Re: Counter Spelling

Hello everyone: I agree with BrassB;

Vanguard's developers are not going to allow people to come in a set a perfect character templete, everyone is going to have to tweak and learn (which has got to be a good thing)?

Quester
Quester is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguard : Saga of Heroes > The Training Grounds > Arcane Casters



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 04:25 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.