![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack (25) | Thread Tools |
|
|
#1 (permalink)
|
|
Member
QA Manager
|
Vanguard Build 1789 Patch Notes 3/22/2007 – TEST SERVER
Due to the below changes to Experience Rates we will be leaving test server adventuring experience as is for tonight. We will need to adjust the scripts to these changes after we evaluate them.
Vanguard Build 1789 Patch Notes 3/22/2007 – TEST SERVER Official Test Server Forums (courtesy of Vanguard Spheres): http://www.vanguardspheres.com/forums/test-server/ GAMEPLAY NOTES - Experience rates for killing NPCs have had a significant increase. The experience changes start as a small amount at low levels and scale up to a large amount in the early twenties. From then on the increase remains fixed. This increase should be very noticeable for players 15+. This change is in response to actual player leveling times not meeting our original target times within many different subsets of the player population. This increase will bring us much closer to our goal without exceeding it. - The cost to repair items with high rarities has been reduced. - Amplifying abilities are now capped at 10 times original strength. - Amplifying abilities no longer works for all abilities in the ability line. Diminishing returns still applies to everything in the ability line. - If an ability is taken to full amplification strength it will now experience an extended refresh time. - Lull type abilities now state that they have a chance to aggro on resist rather than leaving that information to be a surprise. - All lull type abilities now have the same chance to be resisted. - Player Housing: All existing housing permissions have been wiped to support new permission functionality. - Player Housing: The information you receive from inspecting a plot, building, and construction site has changed. All information is now included in one UI window with tabs for each section. All players will now be able to get basic information about what they are inspecting even if they are not the owner of the plot or building. - Player Housing: Permissions are now set for a plot instead of for a building. You can now specify various permissions for plots through check boxes. Mouse over the check boxes in the Create Permission window to get an over view of what the permission allows. - Player Housing: Players can now give guild access via guild ranks to their plots and buildings. - Player Housing: The permission system will continue to expand as more features are added to player housing. - Player Housing: You now have the ability to recall to your house. Check your ability book under the general section for the new ability. - Player Housing: You can now preview the required construction materials for a building type by clicking the "Building Details" button on the construction tab. - Player Housing: Plot prices will now update dynamically. You upkeep price will no longer be locked in when the plot in purchased. - Player Housing: Coin for upkeep is no longer entered as copper. A coin bar is now present with the proper denominations. ADVENTURING NOTES - Bard – Fox Overtakes Hare has had its damage increased, now roots the target for 6 seconds, has had its refresh timer dropped to 20 seconds and will crit much more often. - Paladin – Vanquish is now more likely to critical. - Rogue – Fatal Stroke will now open attack chains on critical. - Warrior – Adjusted the level progression of Stinging Cut. Levels are now 14, 22, 30, 38, 46 - Warrior – Stinging Cut V has been added to trainers. - Warrior - Adjusted the level progression of Blade’s Bite. Levels are now 30, 38, 46 - Warrior – Blade’s Bite III has been added to trainers. - Warrior – Both Stinging Cut and Blade’s Bite now add an initial chunk of hate and some hate over time. The hate is now applied over 15 seconds, instead of 30. - Warrior – Commands have changed. Single target commands and group commands no longer share a common refresh timer. You can perform a single target command followed immediately by a group command with no delay. All group commands continue to share a common refresh timer. All single target commands continue to share a common refresh timer. - Warrior – Group commands now have a refresh timer of 30 seconds, down from 45. - Warrior – Strike Now has a refresh timer of 45 seconds, down from 60 - Warrior – Commands no longer incur global refresh - Warrior – Defensive type commands now last for 8 seconds instead of 6. - Warrior – Killing Blow has had its damage greatly increased, its endurance cost drastically reduced and it can now open chains on crits…which should happen often. - Warrior – Increased the hate reduction on Withdraw and made it consistent across all upgrades. - Warrior – Removed the mitigation penalty from enrage. - Warrior – Battle cries are no longer tied to the same refresh timers. Each can be performed individually. - Warrior – Shout of Fury IV is now available at level 36 and Shout of Fury V is available at level 48. - Warrior – Shout of Fury now lasts for a flat 12 seconds across all levels - Warrior – Roar of Rage has a slightly different level progression to make for a more smooth progression of hate. The new levels are: 22, 32, 42, 50 - Warrior – Roar of Rage IV is now available on trainers at level 50 CRAFTING NOTES - You will now see crafting and assembly recipes in the trainer list even if you do not meet the faction or flag requirements. - Splitting a stack of crafted items will no longer cause the maker's mark to be lost on the new stack. You will also now be able to restack the items. - Corrected a travel journal entry for the Understanding Nyi quest. - Fixed some pieces of crafting gear that were set to the wrong rarity level. - Rotten Material should no longer have an invisible AP penalty - Gwartak Clan Shortsword should now raise shortsword skill instead of longsword skill - Current furniture recipes are now available on outpost trainers as well. - An addition has been made to crafting advisors that should now let you see the tutorial restart option if you are still level 1 or 2 in crafting and still did not see the restart option. This should solve all issues relating to players unable to continue the crafting training. - Work Orders - Fixed issue with tier 5 work order tables that was causing cash items rewards to be replaced with the infamous “Ghostbuster” item. DIPLOMACY NOTES - Tursh Academics now give appropriate rewards for Incite parleys. - Thestra tier 3 Diplomacy waist items now correctly equip to the waist slot and are no longer masquerading as shoulder items. - Thestra tier 3 Diplomacy ring items now correctly display ring icons WORLD POPULATION NOTES - Jathred’s Twist - Morr the Mighty, Sharram and Zahn at the Minotaur camps in Jathred’s Twist should now drop the correct loot. - Quests – Weapon rewards for the quest The Purification of Graystone have been adjusted. - Quests - A martial staff and a focus item are now available as rewards for the quest The Purification of Graystone. Any players who have already completed the quest and selected either the martial sword or the staff will be able to exchange them at the Spirit of Valor for their respective alternatives. - Quests - Kill count updates for the quests offered by the Spirits of Vengeance will no longer occur at many times their intended rate. Items - Low level Qalian Bows have had their appearances fixed/updated. - Some mid-level Thestran crossbows were found to be hiding about 50 meters away from their owners. The crossbows have been confiscated and replaced with more timid models until such a time that they decide to play nice. - Some Graystone and Beranid Downs items have had their restriction flags updated; this will result in the Heroic items becoming Soulbound and the rest becoming non-Soulbound if they were previously GUI NOTES - Added item compare to the UI, which activates by pressing Shift while examining an item. Alternatively, you can enable the new "Always Show Item Compare" setting for 24-hour pants comparison coverage. - You will now see faction and flag requirements you do not meet listed in the crafting recipe description on recipe trainers. - Items on merchants and in the loot window will now show as fully charged - The stack number and charges of items being randomed for will now be visible. - Escrow merchants will now correctly show stack and charge counts on items. - Item examine tooltips should now show charges for all charged items, not just those that activate an ability. - Items in the merchant window will now show charges. - Trivial work orders will no longer be displayed as downright impossible CODING NOTES - When the "Tooltips Require Alt" setting is enabled, hotkeyed items will no longer show their item examine info unless you are holding Alt. - Fix for some instances of NPCs showing a small amount of health after dying. - Responsiveness should be improved when targeting something with many buffs/debuffs. This was particularly noticeable when targeting another player in PVP. - Fixed a bug that caused stacks of loot to be converted to a single item when auto-looted after a random roll. This was most obvious when randoming for harvesting loot. - Updated our version of OpenAL to a much newer version. This should now properly enumerate your sound devices and allow you to choose your native device (such as an X-Fi sound card) instead of just using the generic hardware or software devices (which are still available). Remember that you will need to completely quit out of the game and restart it after changing your sound device (found in the Audio tab of our Settings window) for the game to start using that new device. We recommend that you make sure you have the latest drivers for your sound card before selecting a device other than "Generic Hardware" or "Generic Software" and that you switch back to your previous sound device if you experience sound problems with the new device. You may want to compare sound quality and frame rate with each device to determine the best choice for you. If for some reason the game will not run after you have selected a new sound device, you can edit your VGClient.ini (found in your Vanguard\bin directory) and change the line that starts with "OpenALDeviceName=" to read "OpenALDeviceName=Generic Software" then save that file and try Vanguard again. - Added new command, "/unlockcorpse", which unlocks the NPC corpse to the anyone in the world. You must be the corpse owner to use this command. - Added new command, "/unlockcorpsetoplayer", which unlocks the NPC corpse to a specific player. If no first name is supplied, the defensive target is used. - Added new command, “/decaytime”, which shows you the time left before an NPC corpse decays. ART - PC/NPC names are now opaque again. ~The Vanguard Team Last edited by Namdarie : 03-23-2007 at 12:40 PM. |
|
|
|
![]() |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Vanguard Build 1780E & 1780D Patch Notes 3/21/2007 – TEST SERVER | Namdarie | Announcements | 0 | 03-21-2007 05:12 PM |
| Vanguard Build 1780c Patch Notes 3/16/2007 – TEST SERVER | Namdarie | Announcements | 0 | 03-16-2007 01:45 PM |
| Vanguard Build 1779 Patch Notes 3/13/2007 - TEST SERVER | Namdarie | Announcements | 0 | 03-13-2007 01:52 PM |
| Vanguard Build 1778 Patch Notes 3/12/2007 – TEST SERVER | Namdarie | Announcements | 0 | 03-12-2007 03:01 PM |
| Vanguard Build 1778 Patch Notes 3/08/2007 – TEST SERVER | Namdarie | Announcements | 0 | 03-08-2007 04:19 PM |