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#1 (permalink)
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Member
QA Manager
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Vanguard Build 1778 Patch Notes 3/08/2007 – TEST SERVER
Vanguard Build 1778 Patch Notes 3/08/2007 – TEST SERVER
GAMEPLAY NOTES - Aggro NPCs that can see invis will now attack if you move near them. - Aggro NPCs that cannot see invis will no longer attack if you move very close to them. - Ranged attacks use dexterity for their damage bonus again, they had been using strength. - Some bugs with target hit points not updating correctly have been fixed. - Disabled the text output about the number of charges on a charged item changing - NPC Wyverns should now be capable of flying as intended ADVENTURING NOTES - All Classes – Some attacks remain direct attacks. These are intended to be lower in damage, but have alternate uses and should be less expensive overall. These debuff, buff and are not intended to be used to be a main source of damage. - Bards - The Bard instrument ‘Ancient Melody’ has been changed from granting a voice modification to granting a string modification. Sorry Bards, but wasn’t it fun while it lasted? - Cleric – Your finishing moves now all cost 10 endurance - Cleric – Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks. - Disciple – Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst - Dread Knight – Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge. - Dread Knight – Scythe of Doom now drains for 100% of the damage it deals - Monk – Counter attacks are now cost free - Monk – Many finishing attacks were more costly than intended. Endurance costs have been lowered. - Monk – Many attacks have been converted over to use weapon damage directly, either flat or percent based. This will increase over all damage and give better returns when upgrading weapons and increasing strength. Affected attacks are: Ashen Hand Crescent Kick Dragon's Rage Sundering Dragon Claw Fists of Transcendence Legendary Fists Flying Kick Kick of the Heavens Thousand Fists Three Finger Strike Thundering Fists Deadly Adder Hand Celestial Kick of the Master Withering Palm Stinging Backfist Steal the Wind Quivering Palm - Paladin – Stroke of Conviction now progresses differently to provide a more steady progression of hate. The new levels are: 20, 28, 36, 44, 50 - Paladin – Maul of Valus has been added to trainers starting at level 18. This is a new line of finishing attacks that follows Hammer of Valus. - Paladin – Stroke of Fervor has been added to trainers starting at level 30. This is a new line of finishing attacks that follows Stroke of Conviction. - Paladin – Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well. Ulvari hunters rejoice! - Ranger – Increased the damage of Fleetblade - Shaman – Fixed an issue with the Patron Spirits quests that was allowing some players to pursue two different Patrons at the same time. - Shaman – Claw of Winter is now a standard attack that uses weapon damage. - Warrior – Increased the damage of Smash - Warrior – Increased the damage and hate portion of Overwhelm CRAFTING NOTES - Of Striking crafted items have been changed. The previous bonus from striking was too powerful and so these items can no longer be made. Instead recipes will now produce striking items that are within the balance guidelines and add a striking proc as well. This is NOT a retroactive change. Old striking items will remain the same - Disabled a lot of the useless crafting spam - The Thestran caravel quests now require the proper faction. - Fixed issue with weak product description - All old of striking weapons have been changed to soulbound - Specialized defense now adds to block, dodge, and parry skill and the actual specialized defense skill did nothing at all - Crafting quests should function as adventuring quests now, displaying the proper color difficulty and showing red quest bangs for quests you don’t qualify for but will in the near future. - Some of the education quests have had their starting levels adjusted. - The item requirements for the quest “Fresh Cloth” have been revised to better match the reward. If you are on this quest, please check your log. - The “Swordsmith’s Apprentice” quests have had their level requirement increased. The experience rewards have been increased as well. - The two reward items for the “Swordsmith’s Apprentice” line of quests have had their overall power increased. - The advanced work order Door Frame recipe no longer asks for incorrect tools and has had a formatting error corrected. - Hardened Meteor Shard should now give the proper deconstruct rewards - You can no longer deconstruct some crafted cloaks DIPLOMACY NOTES - Fixed an issue with the display of parley card refresh timers. - The Informant’s Vest (Diplomacy container in the Shoulder slot) is now the Informant’s Valise. It equips now in the Diplomacy Container slot. The valise currently holds only Information, but will very soon accommodate clothing as well. WORLD POPULATION NOTES - Ahgram - Ahgram guards will now correctly give out directions to adventuring instructors. - Ksaravi Gulch - The inhabitants of the Tauthien Tuatiren Village in Ksaravi Gulch are now 3 dot difficulty instead of 4 and 5 dot difficulties. - Fallen Cove - More than one Brittleshard Weapons Cache should now spawn at a time. Items - The items ‘Ancient Longbow of Leth Verael’ and ‘Ancient Shortbow of Leth Varael’ along with their upgraded versions now give +bow instead of +sneak. - The heroic version of Queldoral, Bounty of the Gods now summons heroic Moonstrikes and Sunstrikes instead of Legendary Moonstrikes and Sunstrikes - Mask of the Portal is now soulbound instead of bindable - Certain level 31+ Thestran Greatmauls now have the correct 2-handed weapon model attached in place of their previous 1-handed model. - All Shortswords in the game have had their appearances updated and retiered; additionally, they should actually be “short” now. - All Longswords in the game have had their appearances updated and tiered. GUI NOTES - The red/pink color for text on your offensive target should now update correctly representing if a NPC can see you or not (red, aggro and can see you, pink, aggro and cannot see you). - The map now properly shows your location while you are driving a ship, and you should now be able to target things (PCs, NPCs, etc...) while driving a ship. - Your modified factions are now visible in your character sheet under the Diplomacy Factions tab below the Prestige Factions. They will be colored according to your faction rating and you may mouse over them to see your actual standing with that faction. CODING NOTES - Fix for NPC Names not drawing in the correct color. - Fix for another group disconnect bug. This one occured intermittently if you had previously been in a group during your play session, and usually occured within a couple minutes of joining your new group. |
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LinkBacks (?)
LinkBack to this Thread: http://www.vanguardspheres.com/forums/announcements/8885-vanguard-build-1778-patch-notes-3-a.html
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| Posted By | For | Type | Date |
| Patch server test notes | This thread | Refback | 04-26-2007 08:41 PM |
| Patch server test notes | This thread | Refback | 03-13-2007 05:25 AM |
| Patch server test notes | This thread | Refback | 03-12-2007 09:08 PM |
| Patch server test notes | This thread | Refback | 03-12-2007 08:05 PM |
| Patch server test notes | This thread | Refback | 03-12-2007 01:55 PM |
| Patch server test notes | This thread | Refback | 03-12-2007 09:28 AM |
| Patch server test notes | This thread | Refback | 03-12-2007 08:29 AM |
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