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Old 11-02-2007, 07:33 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Himmel
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Last Online: 03-10-2008 03:11 PM
Join Date: Mar 2007
Posts: 84

Level: 8

HP: 6 / 178
MP: 28 / 715
EXP: 12%
Vanguard Build 1910 Patch Notes 11/02/2007 – TEST SERVER

Vanguard Build 1910 Patch Notes 11/02/2007 – TEST SERVER

GAMEPLAY
GENERAL
- Weapon and spell casting skills will now increase more frequently at all levels
- Increased the damage on all melee damage over time attacks. This should make these attacks more attractive at all levels.
- Taunts - Most abilities that add hate have been greatly increased in effectiveness.
- Guild trophy buffs should now display their effects in their tooltips.
- Guild Halls should now have a proper upkeep of 50g

ADVENTURING
- Bard - There have been a number of changes to bard invisibility song processing. The bard can no longer sing a song that has *both* a harmful effect (dot, debuff) *and* an invis component; there is an ingame message to let you know when you try to sing such a song. In addition, when a bard sings a song with a harmful component and then targets another player, those 2 players will enter a pvp contest (they will show on each other's aggro display and enter combat). These changes were made to improve pvp combat conditions, and also to fix the previous bard exploits where they could damage players while invis, and also become invis while in pvp combat.
- Bard - Fix for bard songs restarting if the bard is hit and has a damage shield on.
- Monk - Magnificent Drunken Stagger now has a refresh of 5 minutes and costs 2 Jin.
- Monk - Reed in the Wind is now available at level 16 and its progression has been altered. Upgrades are available at level 30 and 44.
- Monk - Reed in the Wind now costs 10 endurance, has a refresh of 60 seconds and increases dodge chance by a larger amount. It no longer incurs global recovery.
- Monk - Deadly Adder Hand now deals damage over time in addition to the final damage of the ability. The final damage has been increased significantly.
- Monk - Find the Center now increases dodge instead of block. The refresh has been lowered to 5 minutes and the Jin cost has been reduced to 2.
- Monk - Wave hand in Clouds now has a refresh of 4 minutes and costs 4 jin. The damage has also been increased and is affected by strength.
- Monk - Diamond Body is now an innate ability earned at level 30 for Harmonious Body Monks. It now increases armor class by 30% and constantly purges poisons, diseases and curses. Looks like Harm Monks have been eating their green veggies.
- Monk - Dragon Stance and Harmonious Body Stance will no longer wear off after an hour.
- Necromancer - Probable fix for the necromancer pet bug (where it would get stuck attacking a corpse).
- Rogue - Imperil's diminishing returns have been reduced to 30 seconds and the energy cost has been reduced.
- Rogue - Imperil now grants a 100% bonus to criticals on the affected target. The duration is now 8 seconds and the refresh timer is 60 seconds, down from 2 minutes
- Rogue - Greatly increased the damage of Eviscerate
- Rogue - Removed the refresh timer from Ruin and increased the cost to 15 endurance.
- Rogue - Ruin is no longer a finishing attack and its properties have changed. It now lowers damage by 10-14%, accuracy by 20-24% and no longer incurs global recovery. It also requires that you be stalking your target in order to execute.
- Rogue - Ravage now always stuns for 3 seconds and no longer incurs global recovery.
- Rogue - Clout is no longer a finishing Attack - It can be used at any time. It now costs 10 endurance and does not incur global recovery. The diminishing returns on this attack have been lowered to 30 seconds.
- Rogue - Death Whirl no longer has a refresh timer.
- Rogue - Lethal Strikes now stacks with Stalk.
- Shaman - Ritual of Scarring no longer shares the same refresh time as Ritual of Sacrifice.
- Sorcerer - You now have Seradon's Intensity and Asaya's Guile combat forms available at level 10.
- Sorcerer - Sanctuary abilities are now defesnive targted with an AE radius of 5m.
- Sorcerer - Removed the resistance buff portion of the sanctuary spells.
- Sorcerer - Your sanctuary abilities are no longer tied to the same refresh.
- Sorcerer - Seradon's Falling Star has been updated. It now has a 1 second cast time, increased mana cost, increased damage and 60 second refresh time.
- Sorcerer - Adjusted the time between counterspells from Chromatic Barrier so that it will reflect spells 2 times as quickly as before. CB I now reflects every 60 seconds and CBII reflects every 30 seconds.

CRAFTING
- Removed redundant ability descriptions from upgraded crafting gear
- The temporary required level display has been removed from crafted bow descriptions.
- A number of higher level outfitter recipes were reporting the incorrect utility in the description. This has been fixed.
- Isle of Martin should now give proper crafting faction.
- Isle of Martin mailbox and vendors have been relocated to the crafting area.
- The harvesting UI has been changed to include some additional data. It will now show the name of the harvesting node in the window allow with the percent left on the harvesting timer. The harvested resources will now also show their names. Rares harvested will now show in a window attached to the main harvesting window instead of the upper left hand corner. In addition, if an additional item is harvested, the harvesting window will remain open. This will also allow you to see additional items that would not normally displayed that are awarded at the very end of harvesting.

WORLD POPULATION
- Ksaravi Gulch - The "capturable Ksaravi" will longer try to assist other Ksaravi.

QUESTS
- Food Source - Collecting the fallen aukfruit will no longer ding 3 times, and now opens a loot window.
- Meat for the Crew: The Lion Hunters will now drop meat as multi-loot. NOTE: If you are already on the quest, you will need to abandon and retake the quest. This will not remove what meat you already have.
- Ratatouille: The lasher rats will now drop their whiskers again so that delicious meal can be made. NOTE: If you are already on this quest, you will need to abandon and retake it. This will not remove any whiskers you already have.
- URT Quest: Inside Knowledge - If you missed Spirit of Wenden after finding the clues, he will now spawn for you again when you enter his room. NOTE: If you complete this quest, he will continue to spawn for you if you need to receive the next quest from him.
- URT Quest: Gathering the Ingredients has been adjusted. You will now be required to gather more than one of each essence. However, Lord Stormwynd's minions will now drop their essences at a more rapid rate and the drops are now multi-loot. NOTE: If you are currently on the quest, you will need to abandon it and accept it again from the Spirit of Wenden.
- URT Quest: Gathering the Ingredients - You will now be able to complete the quest if you accidentally hit the Cancel button. Leave the beacon room, walk back in and the quest dialog will pop up again.
- URT Quest: Somehow Fooled - This quest will now pop up again for you if you accidentally hit the Decline button. Leave the beacon room, walk back in and the quest dialog will pop up again.

CODING
GENERAL
- Fixed a bug with endurance regen from items. Unlike energy and hit point regen, endurance regen from items was unintentionally occurring every second.
- There have been some changes to pvp antigroup behavior. Pressing escape will no longer drop the player out of pvp combat. The new requirements to remove yourself from pvp combat is to move farther than 50m away from every player that is aggro on you (they are on your encounter display).
- Corpses will now decay while the player is online.
- Removed the perception check for the target of target.
- The LFG and LFM flags now default to off every time you log in, and the LFG flag will also be turned off when you get a group. Please remember to turn your LFG (looking for group) flag on when looking for a group, and group leaders should turn on their LFM (looking for more) flag when they want more group members to join them.
- Offensive target buffs & debuffs have been separated into 2 new windows.There is now an option to select which offensive target windows you want to see. This can be accessed by going to the Main Menu, then to Settings, then clicking the Customize Windows button at the bottom of the Settings Screen. There is a vertical and a horizontal version for each of the windows. There will be more options coming soon to this window to allow you more customization of your interface.


CLIENT
- Fixed a fairly frequent, longstanding client crash.
- Increased autofollow range to 50meters. Made it so autofollow no longer breaks when switching defensive targets. It will now always go off of the target you had when you issued the /follow command.
- Fixed a performance issue with the client map

UI
- Important for Custom UI's. VGUIHarvestingBonusYield.xml has been removed and its contents have been moved into VGUIHarvestingDisplay.xml.
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