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Old 03-27-2007, 03:31 PM   #41 (permalink)
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Re: Diplomacy is Worthless

I'm currently at 291 skill and slowly plowing thru the various quests in New Tarongar (sp?), and I'm loving the challenge...first getting the presence necessary (currently working on getting academic/domestic to 666), then actually winning the parleys. My only real problem thus far is that I'm running out of space to store all the stuff I know will be useful later (my entire Kojan bank is filled with jewelry I hope to deconstruct one day, for example)...I have to admit I really wish you could put bags in you bank to increase storage. My only complaint so far, if you can call it that, is more of a tweaking issue: it seems to me that while they have increased the presence values on the diplomacy clothing obtained thru info turn ins, the rewards for completing the quests have been over looked (it was a bit frustrating to complete a quest needing 450 domestic presence to get pants identical to the ones I was already wearing).

Sorry for the ramble, hehe...happy parleying!
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Old 03-27-2007, 06:05 PM   #42 (permalink)
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Re: Diplomacy is Worthless

I must agree with Naiya. At the moment diplomacy is not for Drunkensot, maybe later with additions will be, that is his perrogative as MagicNumbers said.

The idea of Rithrin is really neat and from the devs point of view and some of the interpretations posted here, this can really be the case.... parleying your way out .

Again I agree with MagicNumbers and think that we should post ideas here for ppl to discuss.

IMO there is no point or need to go back in the discussion of Drunkensot. It appeared to me that also for him the discussion was clarified and he can view the future potential, if content is added later (which it will). His concerns are valid for his play style. And lets be honest, it was a rough start of this thread, but thanks to him we ended up with cool ideas coming up and a lot of clearing insight of what the future might bring...

Is this, any coherent? MAybe I should say good night /sleepy
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Old 03-27-2007, 06:11 PM   #43 (permalink)
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Re: Diplomacy is Worthless

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Originally Posted by MagicNumbers View Post
It would definitely be cool if there were more quests for diplomacy, but there isn't at the moment. That doesn't mean that diplomacy is broken or sucks though. More content is coming down the pipe and if someone doesn't want to do diplomacy in its current form then that's their perogative.

We should probably post more about the things we would like to see.
Excellent thought! Constructive posting is always the best!! That's what most people (including devs) like to read!
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Old 03-27-2007, 08:56 PM   #44 (permalink)
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Re: Diplomacy is Worthless

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Originally Posted by MagicNumbers View Post
It would definitely be cool if there were more quests for diplomacy, but there isn't at the moment. That doesn't mean that diplomacy is broken or sucks though. More content is coming down the pipe and if someone doesn't want to do diplomacy in its current form then that's their perogative.

We should probably post more about the things we would like to see.
Agreed!
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Old 03-27-2007, 09:55 PM   #45 (permalink)
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Re: Diplomacy is Worthless

i would like to see different conversations from the same civic parlay stations, for instance, if im doing domestic entertain, it would be nice if there were a bunch of different conversations so that i wont just read it once and not bother with the text anymore, thats, imo, what causes the feeling of grind in civic diplomacy, the talking part only matters once, after that its just the same over and over again.
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Old 03-27-2007, 10:09 PM   #46 (permalink)
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Re: Diplomacy is Worthless

To add to the ideas, I'd like to see a quest for the 9 Prestige centres that would be pretty long and relatively difficult to gain prestige faction as a sort of jump start. Obviously only to be done once but it might help when the prestige faction can actually be spent for various things.
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Old 03-27-2007, 11:12 PM   #47 (permalink)
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Re: Diplomacy is Worthless

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Originally Posted by Ysharros View Post
I'd be interested to know how the OP defines "worth it" - because it certainly doesn't seem to fit any definition I use.
From what I gather, by this statement:
'Will diplomats be able to charge for giving access to these quests and recipes?'

Gives the feeling of possible greed and or overcharging. But, thats just the feeling I get. Not saying thats the actual intention of the OP.
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Old 03-28-2007, 03:02 PM   #48 (permalink)
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Re: Diplomacy is Worthless

The main problem is the OP has this idea stuck in his head that only adventuring matter, and wants to know What can diplo do for adventuring? this mentality is the problem, ppl thinking that crafting and diplo should only exist to serve adventurers. stop thinking that adventuring is the only thing there is worth while and you might see what diplo is all about.

when you adventure you dont get drops for diplo do you, and very rarely for anything crafting related, so why would diplo gain you adventuring gear?

Think of diplo like you do adventuring, why do you adventure? to get better at it, same with diplo, will diplo to gain skill (akin to adventuring lvls) and diplo gear just like you do while adventuring every parley is just like every mob you fight.

so then Adventuring is useless, all it does in give you stuff for adventuring so since it gives nothing for diplo or crafting it is utterly pointless and a waste of time. see my point?

Lose the mentality that everything in the game should be here to bow down and serve adventuring and you might grasp what diplo is about.

though starting today diplo effects other spheres allot more and cross sphere content will be flowing into game allot more so how much everyone effects each other will increase as time goes by.
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Old 03-29-2007, 12:33 AM   #49 (permalink)
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Re: Diplomacy is Worthless

I personally believe he wants to find "adventure" inside Diplo, not neccessarily Diplo as pertains only to adventuring like you are suggesting. Why do I think he feels this way? Because, to an extent, so do I. With adventuring, you are pretty much free to do whatever... be it grinding faction to forge alliances with organizations and towns that previously hated you, later betraying the trusts you earned, seeking out specific named and rare mobs to find that particular item you need, exploring old areas and ancient ruins like Old Targonor, finding easy prey specifically to turn a profit, seeing new and incredible creatures, and so forth. Many, many options that you get to freely decide to do that have a real effect.

But Diplomacy does not currently have such options. You are railroaded down set storylines, with rigid requirments, and little room to change things up for variety. You can't diplomatically change alliances, personal or otherwise, nor get to decide how you react to different situations. For instance, in Tursh after my character found out that he'd been used by one of the houses to send the others into disarray, he immediately swore revenge that "no house would ever be allowed to control Targonor!". Excuse me? The character type I'm roleplaying as would love to cripple the opposing houses and rule New Targonor with an iron fist (or would it be tongue? Hah.) This is where the adventure within Diplomacy comes in. Choosing a House to join, infiltrating the ranks, then (whenever I feel the time is right) attempting to overthrow the leader of the house, by poisoning/blackmail/political sabotage/whatever and then framing someone else. Things like this are missing from Diplomacy, mainly options and freedom, which is available in Adventuring. This is not turning Diplo into or forcing it to be a slave to adventuring, but making sure it has as much excitment and meaning to it as the rest of the game.

Yes it all comes down to content, mainly that they're still creating it. I understand that and only offer my posts as constructive criticism and suggestions for future content. Yes it is true that if you don't like the way Diplomacy is now then you shouldn't play it, but please do not try to claim that "the way it is now is how its always going to be so deal with it" as people like the above poster and a few others seem to be saying. It makes it sound as if people who don't want to play your way (the current way) are wrong, which reeks of self-importance.
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Old 03-29-2007, 04:37 AM   #50 (permalink)
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Re: Diplomacy is Worthless

Quote:
Originally Posted by Rithrin View Post
I personally believe he wants to find "adventure" inside Diplo, not neccessarily Diplo as pertains only to adventuring like you are suggesting. Why do I think he feels this way? Because, to an extent, so do I. With adventuring, you are pretty much free to do whatever... be it grinding faction to forge alliances with organizations and towns that previously hated you, later betraying the trusts you earned, seeking out specific named and rare mobs to find that particular item you need, exploring old areas and ancient ruins like Old Targonor, finding easy prey specifically to turn a profit, seeing new and incredible creatures, and so forth. Many, many options that you get to freely decide to do that have a real effect.

But Diplomacy does not currently have such options. You are railroaded down set storylines, with rigid requirments, and little room to change things up for variety. You can't diplomatically change alliances, personal or otherwise, nor get to decide how you react to different situations. For instance, in Tursh after my character found out that he'd been used by one of the houses to send the others into disarray, he immediately swore revenge that "no house would ever be allowed to control Targonor!". Excuse me? The character type I'm roleplaying as would love to cripple the opposing houses and rule New Targonor with an iron fist (or would it be tongue? Hah.) This is where the adventure within Diplomacy comes in. Choosing a House to join, infiltrating the ranks, then (whenever I feel the time is right) attempting to overthrow the leader of the house, by poisoning/blackmail/political sabotage/whatever and then framing someone else. Things like this are missing from Diplomacy, mainly options and freedom, which is available in Adventuring. This is not turning Diplo into or forcing it to be a slave to adventuring, but making sure it has as much excitment and meaning to it as the rest of the game.

Yes it all comes down to content, mainly that they're still creating it. I understand that and only offer my posts as constructive criticism and suggestions for future content. Yes it is true that if you don't like the way Diplomacy is now then you shouldn't play it, but please do not try to claim that "the way it is now is how its always going to be so deal with it" as people like the above poster and a few others seem to be saying. It makes it sound as if people who don't want to play your way (the current way) are wrong, which reeks of self-importance.
Nicely written . Your suggestion for the plot making overturning leaders is really cool and maybe one day it will be possible. A lot is still unknown about this sphere since it is not yet fully developed. So, having this is mind, at the moment there is nothing we can do to change (other then giving ideas such as the ones you just did, and hope the devs take interest and maybe add them) and either we go along with it, or not and don't use play.

Keep the constructive criticism since this is what keeps moving forward
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