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Old 02-05-2007, 04:43 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
LaurnaRose
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Trading Cards

I think it would be nice if we were able to trade our cards. I have so many cards I do not use and would gladly trade for ones I could. I think that our Race/Class base emotion should give us a 1pt bonus at the beginning of a conversation or some other noticable benefit (maybe lower our "speak bubbles" for conversations of those types?) so that it would still benefit us to use our base emotion cards.

Just another idea from the idea queen ... you all will get use to me, I swear (i dwell on things too much for my own good sometimes hehe)
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Old 02-05-2007, 04:53 PM   #2 (permalink)
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Re: Trading Cards

I do not like the idea of trading cards. I as a certain type of diplomat should not just be able to become another type by buying cards. It totally ruins race/class combos in my opinion. You will get more flexible as you progress.

Getting expression or changing dialog points is already in game. My High Elf Paladin has gloves that give me one Flattery at start of parley and another item which forces my opponent to need 1 more dialog point to win. There are also one use items available via Informant turn-ins that affect various counters for one parley.

The problem most people are seeing in Diplomacy is the low end content not being tuned properly. That is what needs to be fixed. Making any other changes to the system now would be counterproductive.
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Old 02-05-2007, 04:56 PM   #3 (permalink)
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Re: Trading Cards

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Originally Posted by LaurnaRose View Post
should give us a 1pt bonus at the beginning of a conversation
I thought it did? Every time I start a conversation, I already have 1pt in the Red
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Old 02-05-2007, 05:23 PM   #4 (permalink)
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Re: Trading Cards

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Originally Posted by Fyrestrom View Post
There are also one use items available via Informant turn-ins that affect various counters for one parley.
I have a question about these items. Can you use them once the parley has already started, or do you use them before you initiate the parley? I have several of these, but haven't used them yet. I'm starting to venture out to Three Rivers & it would be nice to know how these work before I actually use them.
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Old 02-05-2007, 05:31 PM   #5 (permalink)
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Re: Trading Cards

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I have a question about these items. Can you use them once the parley has already started, or do you use them before you initiate the parley? I have several of these, but haven't used them yet. I'm starting to venture out to Three Rivers & it would be nice to know how these work before I actually use them.
They should be passive (as already active upon beginning of a parlay). Like yesterday I attained an item that gave me 1 point in, I forget, upon the start of any parlay just like dirtymeat80 said. (I do remember they were gloves).
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Old 02-05-2007, 05:51 PM   #6 (permalink)
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Re: Trading Cards

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They should be passive (as already active upon beginning of a parlay). Like yesterday I attained an item that gave me 1 point in, I forget, upon the start of any parlay just like dirtymeat80 said. (I do remember they were gloves).
I'm not refering to gear, I mean the onetime consumables you get from the Information Brokers.
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Old 02-05-2007, 05:57 PM   #7 (permalink)
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Re: Trading Cards

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I'm not refering to gear, I mean the onetime consumables you get from the Information Brokers.
Ah, this I'm not sure of sadly. I just began my diplomacy career last night. Sorry about the confusion.
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Old 02-06-2007, 06:06 AM   #8 (permalink)
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Re: Trading Cards

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I thought it did? Every time I start a conversation, I already have 1pt in the Red
What you are talking about are "Damanding Gloves". They are the first pair of gloves you aquire in your diplomacy quest line.

Quote:
I do not like the idea of trading cards. I as a certain type of diplomat should not just be able to become another type by buying cards. It totally ruins race/class combos in my opinion. You will get more flexible as you progress.
Hence the reason I stated that race/class should give an automatic "buff" at the beginning of parley. Say you are a wood-elf shaman, which would give you race/class predetermination of demand/inspire. At the beginning of any converstation you would recieve 1 demand + 1 inspire. Thusly, my varanjar shaman, who is inspire/inspire would recieve +2 to inspire, making her less capable in convince type conversations, but allow her to better use her skill. I do not see how limiting the type of cards I can have better suit holding true to my race/class. If anything, what should change is my effectiveness when using those specific emotions. Maybe have certain cards that are "soulbound" and race/class specific that cannot be traded such as "Elvin Unity" and "Varanjarian Warcry", but I do not see why the generic cards that everyone can aquire could not be tradeable.

I have yet to come across a "Diplomacy Vendor", and starting off trying to get your strategy straight, especially with the lack of content at lower levels and the uber decks these NPCs pull out of their rears, I think this would be a nice feature. Maybe Im the only one, but just sharing my ideas. Diplomacy is far from "finished". There is still more left to do, and sharing ideas and what we want/like/dislike/dont want at this point only helps the team IMO.
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Old 02-06-2007, 07:09 AM   #9 (permalink)
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Re: Trading Cards

Quote:
Originally Posted by Faffy View Post
I have a question about these items. Can you use them once the parley has already started, or do you use them before you initiate the parley? I have several of these, but haven't used them yet. I'm starting to venture out to Three Rivers & it would be nice to know how these work before I actually use them.
Those are only one time consumables. They also take up your 'hand' slot. All you do it equip them before the parley and when you start the dialogue, you'll have that extra point.
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Old 02-06-2007, 02:20 PM   #10 (permalink)
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Re: Trading Cards

If you were able to trade cards, you might end up with low-levels having cards that they shouldn't. Admittedly, I don't know if any cards give you a definite advantage in the end, but I imagine that there are certain ones that, depending on which race you are, would be a bit too useful in the beginning.
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