|
Re: musings on advancement.
I think it really comes down to them making the other spheres worth while. In EQ2 for example they failed to do that with armor for example. At least during the time I played, there was no crafted armor that was useful by the time I was able to make it since I either couldnt get the resources themselves or the recipes until I had outleveled the gear. Even at max level in both crafting and adventuring, crafted armor couldnt compare with heritage items and gear drops from even minor named mobs.
SWG on the other hand got it right. They made crafting and house building worth while and an integral part of the game, not something added later when they had time. I hope Vanguard pulls that off because I really miss how engaging the SWG crafting and harvesting system was.
|