Thread: Death Penalty
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Old 03-16-2006, 03:01 PM   #44 (permalink)
Jaeth
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Last Online: 05-14-2007 05:18 PM
Join Date: Feb 2006
Posts: 342

Level: 17

HP: 27 / 406
MP: 114 / 3277
EXP: 27%
Re: Death Penalty

Quote:
Originally Posted by Greymain
Ok a group of plat farmers camping out a nice source. TLC will mean if they keep leveling they will not get any drops so they can maintain their level by loseing exp and dropping a level when needed.
Should Sigil choose experience loss w/ level loss, this problem could - and will probably - be solved by basing the TLC on the player's maximum achieved level. We discussed this somewhere else on this site, forgot where and to lazy to search.

Quote:
Originally Posted by Greymain
Exp loss without Level loss is exploitable. you can take big risks just after you have leveled knowing there is no penalty.
Yes, which is why I don't like it.

Quote:
Originally Posted by Greymain
Level debt where part of earned exp goes to pay of debt makes it impossible to stay at the same level indefinately. debt simply slows down progress.
Well, that's right - I hadn't thought of it like that before.

Quote:
Originally Posted by Greymain
At least thats my reading maybe I have it wrong?
Nope, you're right.
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