|
Re: Poll: Raid Size!
I'm with Jaeth on this one, there is such a thing as overdoing it. Raiding isn't the problem, the current forced dynamics are. The idea of gathering a group of people to face a dragon and receive treasure from doing it is very exciting to me; it is a fantasy experience that I would wager many MMO players share. I feel that we encounter problems when the incentive of exclusivity and/or "1337ness" comes into play. It seems like these end game encounters are designed with the loot, rather than content, in mind. As a result, the end game comprises of monotonous zone clearing with the occasional “boss mob.” I would love to see a focus on epic content for the sake of epic content, treasure should be an afterthought. The solution is not just overcomplicating things.
|