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Re: New Sauce on Cleric, Shaman & Disciple
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I have 4 attacks that can be chained together in a variety of ways. 1 attack is a small HoT on my defensive target. When I use this attack at the end of a chain it becomes a large instant heal. This is of course supplimental to my standard heals - but the point is that I can do some 'ok' healing while kicking NPC buttocks.
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Disciples will have run-of-the-mill direct healing spells. Incidental healing generated by their attack chains and the powerful debuffs from their counter-attacks seems to be their incentive to melee despite light armor and (probably) high aggro-generation.
Basically to play a disciple well you will have to become the kind of dumb, meeleing, aggro-whore healer that most games punish. I couldn't love it more, honestly.
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When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis
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