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Old 02-24-2006, 09:10 PM   #1 (permalink)
Cobalt Katze
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Last Online: 07-06-2007 01:24 PM
Join Date: Aug 2005
Location: Seattle, WA
Posts: 771

Level: 25

HP: 81 / 601
MP: 257 / 5482
EXP: 6%
New Sauce on Cleric, Shaman & Disciple

Hey folks, just wanted to give you the heads up. Of course, if you follow any sort of dev tracker, you probably read this stuff already... But since the OVFs are slowly becoming painful to read, I thought I'd post the quote here for discussion on the new infos

Quote:
Originally Posted by Talisker
Cleric - Has two types of spells - Divine Favors and Divine Rights. Divine favors can be cast spontaneously. If you have it and can afford the mana cost you can cast it. Divine Rights are much more powerful, has longer reuse timers and must be prepared ahead of time. You have a limited amount of "slots" wherein you can prepare these spells. You have many useful rights - which do you use for this battle? Find you are the second healer in a powerful group...load up some damage spells and swap to your damage improving combat form.

Shaman - Gains a portion of his spells from bonding with a parton Spirit. You choose, via vision quest, which of the patron spirits you will follow, and become a shaman of. Your choice will determine what you bring to the table. Did you choose the patron spirit that will provide you with haste and accuracy, or the one that provides endurance and endurance regeneration? Shaman who follow Hayatet the Phoenix provide amazing fire resistance and fire counter sheild...facing the dragon w/o this amount of Fire resistance will certainly prove more difficult...do you know a Shaman of Hayatet? I think I might prefer to group with a Shaman of Tuurgin - The damage buff that the bear spirit provides is way nice.

Disciple - Going into beta today. Been playing him for a few weeks on beta..cause I am a dirty cheater. Martial healer. I have 4 attacks that can be chained together in a variety of ways. 1 attack is a small HoT on my defensive target. When I use this attack at the end of a chain it becomes a large instant heal. This is of course supplimental to my standard heals - but the point is that I can do some 'ok' healing while kicking NPC buttocks. Then, I have Focused Bonds. They are continuous single target buffs and debuffs. I can only have one active at low levels, two and three as I level...which do I choose? Give my ranger buddy a great damage buff, or make the transfer some of my endurance to the shaman, who needs endurance to power some of his spells? Then - I have great counter attacks - only really work when I am getting attacked - Enormous debuffs, nukes and even paralysis are what awaits those who choose to attack me.
Exciting stuff, though I'm likely not going to play a healer
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