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Originally Posted by Greymain
There would be little point in limiting advancement since I suspect to reach your cap in any sphere will involve activity in the same places. I could even see Raids or Groups requiring players at or near the cap in all spheres to succeed. switching between spheres to clear blocked tunnels, bribe guards and fight bosses
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That is exactly the kind of scenario that gets me pumped up about playing this game. There are three distinct "spheres" yet none seem to be isolated.
We have this confirmed so far with harvesting, a gatherer will require some sort of protection while gathering; be this a loyal warrior guarding you or a smooth talking diplomat convincing the attackers that they really shouldn't worry about the resources.
Greymain's post is a perfect description of how they could work all three into a raid/dungeon (which would stereotypically fall under the adventuring sphere).
I can only hope that diplomacy will involve crafting and adventuring as well. Perhaps it will involve some of the "less than subtle" arts of persuasion?