Thread: The Numbers
View Single Post
Old 08-18-2005, 08:59 PM   #6 (permalink)
Irvyn
Administrator
Head Coder
 
Irvyn's Avatar
 
 Additional Info
Last Online: 09-06-2008 09:47 PM
Join Date: Jul 2005
Location: Fayetteville NC
Posts: 121

Level: 10

HP: 4 / 225
MP: 40 / 2224
EXP: 3%
Send a message via AIM to Irvyn
Re: The Numbers

Higher numbers make testing combat coding easier. With part of the damage equation involving random numbers, it's easier to see if a 10% increase in a weapon's damage is happening when it hits for 100 as opposed to 10.
Irvyn is offline   Reply With Quote