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The Numbers
From looking at the the screen shots I noticed something that is bothering me. I have been seening this alot in all the new games that are coming out. High Numbers! Now this comes in many forms. HP's, Damage, Magic Items, and stats. When I started EQ as a High Elf enchanter, I remimber hitting 100 hp's and thinking WOW! I though it was so cool to hit triple hit points. I only had one item that was magical with + anything to it(RTS and I paided for that). Now in EQ I hear enchanter have over 10kHP's! As a Templer in EQ2 I had 100 hp's before I got off the newbi island, and I had a handful of magic items with stats more than AC. Hell I still had Raw Silk Shoes on my enchanter till level 51, let alone alot of magic items when I left GFay. All I'm saying is in PnP D&D you had 1d4 HP's, it went up to around 20 or so starting EQ, and if mobs are hiting for 30+ a pop by level 4 I'm going to hate to see what you have in V:SoH. I hope it just for beta.
Aadwen
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