Personally I've always loved in-depth combat, not just your usual hack fest. It looks like this is the direction that Vanguard is going:
http://www.thesafehouse.org/viewtopic.php?t=20087
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All in all, combat was very hard for me to follow. There is just so much information being thrown at me that it was hard for me to see when reactions were actually taking place. But again I was reminded that these characters were already 25 (in what my brain was already referring to as mid level), and they were chaulk full of abilities and many reaction opportunities available. Another thing to note is that I mostly watched what was going on in the viewing area as opposed to what was being said in the chat window. The game uses a more descriptive form of the EQ attack lines, so perhaps those line describe the reactions taking place. There were no super exotic animations or over the top spell effects to indicate the player had done a reaction. Damage values were also hard to follow, as the players were already doing in the hundreds of points in the demo.
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I get the sense that this game is made for adults, rather then the last few mmorpg's that have to come to the market... takes a bit of time to pickup, but the reward at the end is worth it (or so I'm hoping).