Thread: CTD build 1910
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Old 11-04-2007, 12:56 PM   #4 (permalink)
Ysharros
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Re: CTD build 1910

And again, 5 minutes later. This time I *didn't* fiddle with any settings - I just got my mail, turned around, ran down the outside walkway on the west side of Khal. That city hates me, I tell ya.

Code:
[11/04/07 10:49:12] INFO: ====================================================
[11/04/07 10:49:12] INFO: Log opened.
[11/04/07 10:49:12] INFO: Init: Name subsystem initialized
[11/04/07 10:49:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[11/04/07 10:49:12] INFO: Init: Compiled: Oct 31 2007 14:35:12
[11/04/07 10:49:12] INFO: Init: Threadsafe Core: No
[11/04/07 10:49:12] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[11/04/07 10:49:12] INFO: Init: Character set: Unicode
[11/04/07 10:49:13] INFO: DevLoad: Bound to IpDrv.dll
[11/04/07 10:49:13] INFO: DevLoad: Bound to Engine.dll
[11/04/07 10:49:13] INFO: DevLoad: Bound to Core.dll
[11/04/07 10:49:13] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[11/04/07 10:49:13] INFO: DevLoad: Bound to Window.dll
[11/04/07 10:49:13] INFO: Init: Object subsystem initialized
[11/04/07 10:49:13] INFO: Init: Computer: IZDESKTOP
[11/04/07 10:49:13] INFO: Init: User: Isabelle
[11/04/07 10:49:13] INFO: Init: CPU Page size=4096, Processors=2
[11/04/07 10:49:13] INFO: Init: CPU Detected: AuthenticAMD
[11/04/07 10:49:13] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[11/04/07 10:49:14] INFO: Init: CPU Speed=2006.508340 MHz
[11/04/07 10:49:14] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[11/04/07 10:49:14] INFO: Init: Working set: 32000 / 159000
[11/04/07 10:49:14] INFO: Init: Process Info: Peak Memory Used: 21940 Working Set: 21940 PageFile: 22716
[11/04/07 10:49:14] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds
[11/04/07 10:49:14] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files
[11/04/07 10:49:14] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[11/04/07 10:49:14] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[11/04/07 10:49:15] INFO: Init: Unreal engine initialized
[11/04/07 10:49:15] INFO: Init: Client initialized
[11/04/07 10:49:15] INFO: Init: Direct3D adapters detected:
[11/04/07 10:49:15] INFO: Init: NVIDIA GeForce 8600 GTS (nv4_disp.dll)
[11/04/07 10:49:15] INFO: Init: D3D Device: Video memory on board: 245
[11/04/07 10:49:15] INFO: Init: D3D Driver: AGP support detected
[11/04/07 10:49:15] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[11/04/07 10:49:15] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxActiveLights=8
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxStreams=16
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxStreamStride=255
[11/04/07 10:49:15] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[11/04/07 10:49:15] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[11/04/07 10:49:15] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[11/04/07 10:49:15] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[11/04/07 10:49:15] INFO: Init: D3D Driver: Device supports FP Filtering
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[11/04/07 10:49:15] INFO: Init: D3D Driver: Device supports Shader Model 3
[11/04/07 10:49:15] INFO: Init: D3D Driver: Using w- pixel fog
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports trilinear
[11/04/07 10:49:15] INFO: Init: D3D Driver: not using cubemaps
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports LOD biasing
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports Z biasing
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[11/04/07 10:49:15] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[11/04/07 10:49:15] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[11/04/07 10:49:15] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 8600 GTS
[11/04/07 10:49:15] INFO: Init: D3D Device: wProduct=6
[11/04/07 10:49:15] INFO: Init: D3D Device: wVersion=14
[11/04/07 10:49:15] INFO: Init: D3D Device: wSubVersion=11
[11/04/07 10:49:15] INFO: Init: D3D Device: wBuild=5819
[11/04/07 10:49:15] INFO: Init: D3D Device: dwVendorId=4318
[11/04/07 10:49:15] INFO: Init: D3D Device: dwDeviceId=1024
[11/04/07 10:49:15] INFO: Init: D3D Device: dwSubSysId=70785390
[11/04/07 10:49:15] INFO: Init: D3D Device: dwRevision=161
[11/04/07 10:49:15] INFO: Init: D3D Detected: NVIDIA video card.
[11/04/07 10:49:16] INFO: Init: GPUs detected: 1.
[11/04/07 10:49:16] INFO: Init: (Karma): Initializing Karma for game.
[11/04/07 10:49:16] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[11/04/07 10:49:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[11/04/07 10:49:16] INFO: Init: WinSock: I am iz-desktop (192.168.1.110)
[11/04/07 10:49:16] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[11/04/07 10:49:17] INFO: Log: Level is Level Entry.myLevel
[11/04/07 10:49:17] INFO: Log: Bringing Level Entry.myLevel up for play...
[11/04/07 10:49:17] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[11/04/07 10:49:18] INFO: Log: Level is Level loading_screen.myLevel
[11/04/07 10:49:18] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[11/04/07 10:49:18] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/04/07 10:49:19] INFO: Init: ALAudio: subsystem initialized.
[11/04/07 10:49:33] INFO: Init: Input system initialized for WindowsViewport
[11/04/07 10:49:33] INFO: Log: Opened viewport
[11/04/07 10:49:34] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[11/04/07 10:49:34] INFO: Init: Best-match display mode: 1280x1024x32@75
[11/04/07 10:49:34] INFO: Log: Using 32-bit back-buffer format (22)
[11/04/07 10:49:34] INFO: Log: Using 32-bit depth-buffer format (75)
[11/04/07 10:49:34] INFO: Log: FSAA support: 16x.  Floating-point FSAA: 16x.
[11/04/07 10:49:34] INFO: Log: Creating device
[11/04/07 10:49:34] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[11/04/07 10:49:34] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[11/04/07 10:49:34] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[11/04/07 10:49:34] INFO: Init: Game engine initialized
[11/04/07 10:49:34] INFO: Log: Startup time: 20.083000 seconds
[11/04/07 10:49:34] INFO: Init: Start SGOUI Init Start
[11/04/07 10:49:35] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml
[11/04/07 10:49:37] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\..\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml
[11/04/07 10:49:40] INFO: Log: VGUIXmlWinManager construction time = 4.672000 sec
[11/04/07 10:49:40] INFO: Init: Start SGOUI Init End
[11/04/07 10:49:40] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[11/04/07 10:49:40] INFO: Log: Precaching: loading_screen.LevelInfo0
[11/04/07 10:49:41] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=849438486 STATS=1
[11/04/07 10:49:41] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[11/04/07 10:49:41] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[11/04/07 10:49:43] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[11/04/07 10:49:43] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[11/04/07 10:49:43] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=1987958582 STATS=1
[11/04/07 10:49:44] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[11/04/07 10:49:44] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[11/04/07 10:49:44] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[11/04/07 10:49:44] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[11/04/07 10:49:44] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-1578339206 STATS=1
[11/04/07 10:49:44] INFO: Log: Sent login to ChatServer.
[11/04/07 10:49:44] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[11/04/07 10:49:45] INFO: Log: Sent login to SocialServer.
[11/04/07 10:49:46] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10120 (chunk_n13_n9)
[11/04/07 10:49:46] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10120/Entry.vgr
[11/04/07 10:49:46] NETWORK: DevNet: Game client on port 0, rate 10000
[11/04/07 10:49:46] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191)
[11/04/07 10:49:47] NETWORK: DevNet: Client received from 64.37.177.191:10120: CHALLENGE VER=3186 CHALLENGE=-1940183182 STATS=0
[11/04/07 10:49:47] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10120
[11/04/07 10:49:47] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:47] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[11/04/07 10:49:48] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[11/04/07 10:49:48] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/04/07 10:49:48] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[11/04/07 10:49:48] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[11/04/07 10:49:48] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/04/07 10:49:53] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\..\Default\Windows\VGUIHarvestingBonusYield.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml
[11/04/07 10:50:04] INFO: Log: Sending join.
[11/04/07 10:50:05] NETWORK: DevNet: Client received: JOINED 
[11/04/07 10:53:25] FATAL: Critical: FStaticTexture::GetTextureData
[11/04/07 10:53:25] FATAL: Critical: W1_Overlay_Shaders.W1_Overlay_Thatch01
[11/04/07 10:53:25] FATAL: Critical: FD3DTexture::Cache
[11/04/07 10:53:25] FATAL: Critical: FD3DRenderInterface::CacheTexture
[11/04/07 10:53:25] FATAL: Critical: FD3DRenderInterface::SetHWSShaderMaterial
[11/04/07 10:53:25] FATAL: Critical: FD3DRenderInterface::SetMaterial
[11/04/07 10:53:25] FATAL: Critical: (Shader W1_Objects_shaders.W1_Objects_Thatch001)
[11/04/07 10:53:25] FATAL: Critical: RenderStaticMesh
[11/04/07 10:53:25] FATAL: Critical: FDynamicActor::Render
[11/04/07 10:53:25] FATAL: Critical: [ Rendering:StaticMeshActor W1_C2_R1_Khal_ro018_binaryprefab.ubc_215.W1_C2_R1_Khal_ro018StaticMeshActor5_215_1673 ]
[11/04/07 10:53:25] FATAL: Critical: VgPlanetScene::RenderLevelsActorArray
[11/04/07 10:53:25] FATAL: Critical: RenderLevel
[11/04/07 10:53:25] FATAL: Critical: (Level=-13,-9 Pos=-53698.42,-48105.38,   -1.#J)
[11/04/07 10:53:25] FATAL: Critical: VgPlanetScene::RenderScene
[11/04/07 10:53:25] FATAL: Critical: VgPlanetScene::RenderLevels
[11/04/07 10:53:25] FATAL: Critical: (Pos=-53698.42,-48105.38, 1636.98)
[11/04/07 10:53:25] FATAL: Critical: UGameEngine::Draw
[11/04/07 10:53:25] FATAL: Critical: UWindowsViewport::Repaint
[11/04/07 10:53:25] FATAL: Critical: UWindowsClient::Tick
[11/04/07 10:53:25] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[11/04/07 10:53:25] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[11/04/07 10:53:25] FATAL: Exit: OpenAL Audio subsystem shut down.
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