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Old 10-27-2007, 11:13 PM   #81 (permalink)
glouvat
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 Additional Info
Last Online: 10-18-2008 12:51 PM
Join Date: Jun 2007
Location: Backwoods Maine
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 222
EXP: 9%
Re: CTD -- client log(s)

Was dilp in Halgarad
Code:
[10/27/07 20:10:55] INFO: ====================================================
[10/27/07 20:10:55] INFO: Log opened.
[10/27/07 20:10:55] INFO: Init: Name subsystem initialized
[10/27/07 20:10:55] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/27/07 20:10:55] INFO: Init: Compiled: Oct 11 2007 08:43:47
[10/27/07 20:10:55] INFO: Init: Threadsafe Core: No
[10/27/07 20:10:55] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/27/07 20:10:55] INFO: Init: Character set: Unicode
[10/27/07 20:10:58] INFO: DevLoad: Bound to IpDrv.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Engine.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Core.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Window.dll
[10/27/07 20:10:58] INFO: Init: Object subsystem initialized
[10/27/07 20:10:58] INFO: Init: Computer: GLOUVAT
[10/27/07 20:10:58] INFO: Init: User: Owner
[10/27/07 20:10:58] INFO: Init: CPU Page size=4096, Processors=1
[10/27/07 20:10:58] INFO: Init: CPU Detected: AuthenticAMD
[10/27/07 20:10:58] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/27/07 20:10:59] INFO: Init: CPU Speed=2413.692625 MHz
[10/27/07 20:10:59] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K
[10/27/07 20:10:59] INFO: Init: Working set: 32000 / 159000
[10/27/07 20:10:59] INFO: Init: Process Info: Peak Memory Used: 23936 Working Set: 23936 PageFile: 24024
[10/27/07 20:10:59] INFO: Init: Added all subdirectories and cached all files in 0.018000 seconds
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/27/07 20:11:00] INFO: Init: Unreal engine initialized
[10/27/07 20:11:00] INFO: Init: Client initialized
[10/27/07 20:11:00] INFO: Init: Direct3D adapters detected:
[10/27/07 20:11:00] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[10/27/07 20:11:00] INFO: Init: D3D Device: Video memory on board: 246
[10/27/07 20:11:00] INFO: Init: D3D Driver: AGP support detected
[10/27/07 20:11:00] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[10/27/07 20:11:00] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxActiveLights=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreams=16
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreamStride=255
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports FP Filtering
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports Shader Model 3
[10/27/07 20:11:00] INFO: Init: D3D Driver: Using w- pixel fog
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports trilinear
[10/27/07 20:11:00] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports LOD biasing
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Z biasing
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/27/07 20:11:00] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[10/27/07 20:11:00] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[10/27/07 20:11:00] INFO: Init: D3D Device: wProduct=6
[10/27/07 20:11:00] INFO: Init: D3D Device: wVersion=14
[10/27/07 20:11:00] INFO: Init: D3D Device: wSubVersion=10
[10/27/07 20:11:00] INFO: Init: D3D Device: wBuild=9371
[10/27/07 20:11:00] INFO: Init: D3D Device: dwVendorId=4318
[10/27/07 20:11:00] INFO: Init: D3D Device: dwDeviceId=657
[10/27/07 20:11:00] INFO: Init: D3D Device: dwSubSysId=571545218
[10/27/07 20:11:00] INFO: Init: D3D Device: dwRevision=161
[10/27/07 20:11:00] INFO: Init: D3D Detected: NVIDIA video card.
[10/27/07 20:11:00] INFO: Init: GPUs detected: 1.
[10/27/07 20:11:00] INFO: Init: (Karma): Initializing Karma for game.
[10/27/07 20:11:00] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/27/07 20:11:00] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/27/07 20:11:00] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[10/27/07 20:11:00] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/27/07 20:11:00] INFO: Log: Level is Level Entry.myLevel
[10/27/07 20:11:00] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/27/07 20:11:00] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/27/07 20:11:00] INFO: Log: Level is Level loading_screen.myLevel
[10/27/07 20:11:00] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/27/07 20:11:00] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/27/07 20:11:00] INFO: Init: ALAudio: subsystem initialized.
[10/27/07 20:11:11] INFO: Init: Input system initialized for WindowsViewport
[10/27/07 20:11:11] INFO: Log: Opened viewport
[10/27/07 20:11:11] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[10/27/07 20:11:11] INFO: Init: Best-match display mode: 1280x1024x32@75
[10/27/07 20:11:11] INFO: Log: Using 32-bit back-buffer format (22)
[10/27/07 20:11:11] INFO: Log: Using 32-bit depth-buffer format (75)
[10/27/07 20:11:11] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[10/27/07 20:11:11] INFO: Log: Creating device
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/27/07 20:11:19] INFO: Init: Game engine initialized
[10/27/07 20:11:19] INFO: Log: Startup time: 20.081000 seconds
[10/27/07 20:11:19] INFO: Init: Start SGOUI Init Start
[10/27/07 20:11:21] INFO: Log: VGUIXmlWinManager construction time = 1.737000 sec
[10/27/07 20:11:21] INFO: Init: Start SGOUI Init End
[10/27/07 20:11:24] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/27/07 20:11:24] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=916722362 STATS=1
[10/27/07 20:11:24] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/27/07 20:11:24] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/27/07 20:11:28] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=183838098 STATS=1
[10/27/07 20:11:28] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] INFO: Log: Sent login to ChatServer.
[10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=982640046 STATS=1
[10/27/07 20:11:28] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/27/07 20:11:28] INFO: Log: Sent login to SocialServer.
[10/27/07 20:11:31] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10114 (chunk_n22_26)
[10/27/07 20:11:31] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10114/Entry.vgr
[10/27/07 20:11:31] NETWORK: DevNet: Game client on port 0, rate 10000
[10/27/07 20:11:31] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192)
[10/27/07 20:11:32] NETWORK: DevNet: Client received from 64.37.177.192:10114: CHALLENGE VER=3186 CHALLENGE=98187802 STATS=0
[10/27/07 20:11:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n22_26 LONE=0 IP=0.0.0.0 PORT=10114
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level chunk_n22_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/27/07 20:11:40] INFO: Log: Sending join.
[10/27/07 20:11:41] NETWORK: DevNet: Client received: JOINED 
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow::RenderToTextureWindow
[10/27/07 22:10:35] FATAL: Critical: VgUnengineUIRender::Render
[10/27/07 22:10:35] FATAL: Critical: UGameEngine::Draw
[10/27/07 22:10:35] FATAL: Critical: UWindowsViewport::Repaint
[10/27/07 22:10:35] FATAL: Critical: UWindowsClient::Tick
[10/27/07 22:10:35] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/27/07 22:10:35] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/27/07 22:10:35] FATAL: Exit: OpenAL Audio subsystem shut down.
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