Lessee... Logged in, ported to Tawar Galan, ported to Tanvu, ported to Martok, ported back to Tanvu (forgot to /flush all), crashed

-- oh ya and in Martok I also chunked a couple of times.
Code:
[10/07/07 19:23:23] INFO: Log: * * * Moving to chunk -20, 13. PLocXYZ = -102456.960938, -43432.968750, 11226.563477 TRAVLocXYZ = 102343.039063, -43432.968750, 11226.563477
[10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel
[10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_12.myLevel up for play...
[10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel
[10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_13.myLevel up for play...
[10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel
[10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_14.myLevel up for play...
[10/07/07 19:23:24] INFO: Log: VgPlanet::MoveViewActorToChunk(-20,13) completed in 0.937000 seconds. (V = )
[10/07/07 19:23:25] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10117 (chunk_n20_13)
[10/07/07 19:23:25] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10117/Entry.vgr
[10/07/07 19:23:25] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 19:23:25] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[10/07/07 19:23:27] NETWORK: DevNet: Client received from 64.37.177.195:10117: CHALLENGE VER=3186 CHALLENGE=1501724974 STATS=0
[10/07/07 19:23:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n20_13 LONE=0 IP=0.0.0.0 PORT=10117
[10/07/07 19:23:27] INFO: Log: Sending join.
[10/07/07 19:23:28] NETWORK: DevNet: Client received: JOINED
[10/07/07 19:23:30] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -33874.000000, -25812.000000, 15640.500000 TRAVLocXYZ = 102343.039063, -43432.968750, 11226.563477 (V = )
[10/07/07 19:31:14] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-19,13)
[10/07/07 19:31:14] INFO: Log: * * * Moving to chunk -19, 13. PLocXYZ = 102480.250000, -48267.066406, 6076.340820 TRAVLocXYZ = -102319.750000, -48267.066406, 6076.340820
[10/07/07 19:31:14] INFO: Log: VgPlanet::MoveViewActorToChunk(-19,13) completed in 0.001000 seconds. (V = )
[10/07/07 19:31:14] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10118 (chunk_n19_13)
[10/07/07 19:31:14] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10118/Entry.vgr
[10/07/07 19:31:14] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 19:31:14] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192)
[10/07/07 19:31:14] NETWORK: DevNet: Client received from 64.37.177.192:10118: CHALLENGE VER=3186 CHALLENGE=1408733526 STATS=0
[10/07/07 19:31:15] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_13 LONE=0 IP=0.0.0.0 PORT=10118
[10/07/07 19:31:15] INFO: Log: Sending join.
[10/07/07 19:31:15] NETWORK: DevNet: Client received: JOINED
[10/07/07 19:31:15] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 57129.000000, -63482.000000, 2104.488037 TRAVLocXYZ = -102319.750000, -48267.066406, 6076.340820 (V = )
[10/07/07 19:32:21] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6)
[10/07/07 19:32:21] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr
[10/07/07 19:32:21] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 19:32:22] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[10/07/07 19:32:22] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=-652724082 STATS=0
[10/07/07 19:32:22] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118
[10/07/07 19:32:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:22] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[10/07/07 19:32:24] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:24] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play...
[10/07/07 19:32:24] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:24] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[10/07/07 19:32:25] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:25] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play...
[10/07/07 19:32:25] INFO: Log: Collecting garbage
[10/07/07 19:32:25] INFO: Log: Purging garbage
[10/07/07 19:32:26] INFO: Log: Garbage: objects: 87401->30093; refs: 252119
[10/07/07 19:32:27] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:27] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play...
[10/07/07 19:32:27] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 19:32:27] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[10/07/07 19:32:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 19:32:27] INFO: Log: Sending join.
[10/07/07 19:32:29] NETWORK: DevNet: Client received: JOINED
[10/07/07 19:33:33] FATAL: Critical: AMover::RelinkDoor
[10/07/07 19:33:33] FATAL: Critical: AMover::PostNetReceive
[10/07/07 19:33:33] FATAL: Critical: HandleStream
[10/07/07 19:33:33] FATAL: Critical: UActorChannel::ReceivedBunch
[10/07/07 19:33:33] FATAL: Critical: (Actor Mover92)
[10/07/07 19:33:33] FATAL: Critical: UChannel::ReceivedSequencedBunch
[10/07/07 19:33:33] FATAL: Critical: Direct
[10/07/07 19:33:33] FATAL: Critical: UChannel::ReceivedRawBunch
[10/07/07 19:33:33] FATAL: Critical: DispatchDataToChannel
[10/07/07 19:33:33] FATAL: Critical: BunchData
[10/07/07 19:33:33] FATAL: Critical: UNetConnection::ReceivedPacket
[10/07/07 19:33:33] FATAL: Critical: UNetConnection::ReceivedRawPacket
[10/07/07 19:33:33] FATAL: Critical: (From IP 64.37.177.194:10118)
[10/07/07 19:33:33] FATAL: Critical: UTcpNetDriver::TickDispatch
[10/07/07 19:33:33] FATAL: Critical: SGOClientMsgHandler::Tick
[10/07/07 19:33:33] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[10/07/07 19:33:33] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 19:33:33] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 19:33:33] FATAL: Exit: OpenAL Audio subsystem shut down.
This one was so similar I'll just tack it on to the end: logged in in Tanvu, did my quest, picked up the next one. Ported to Martok Coast, chunked over to Martok Chunk, then back to the coast. Ported back to Tanvu and crashed at the end of the loading screen.
Code:
[10/07/07 20:03:10] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6)
[10/07/07 20:03:10] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr
[10/07/07 20:03:10] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 20:03:10] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[10/07/07 20:03:10] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=788873454 STATS=0
[10/07/07 20:03:10] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118
[10/07/07 20:03:10] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:10] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play...
[10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play...
[10/07/07 20:03:12] INFO: Log: Collecting garbage
[10/07/07 20:03:12] INFO: Log: Purging garbage
[10/07/07 20:03:15] INFO: Log: Garbage: objects: 81839->21007; refs: 165109
[10/07/07 20:03:15] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:15] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play...
[10/07/07 20:03:16] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/07/07 20:03:16] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[10/07/07 20:03:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 20:03:16] INFO: Log: Sending join.
[10/07/07 20:03:16] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects
[10/07/07 20:03:16] FATAL: Critical: VgPlanet::Tick
[10/07/07 20:03:16] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel
[10/07/07 20:03:16] FATAL: Critical: TickLevel
[10/07/07 20:03:16] FATAL: Critical: UGameEngine::Tick
[10/07/07 20:03:16] FATAL: Critical: UpdateWorld
[10/07/07 20:03:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 20:03:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 20:03:16] FATAL: Exit: OpenAL Audio subsystem shut down.