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Old 10-07-2007, 08:21 PM   #76 (permalink)
Ysharros
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 Additional Info
Last Online: 01-05-2009 10:18 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 112 / 677
MP: 336 / 6583
EXP: 10%
Re: CTD -- client log(s)

Right after recalling to the Deebs. Recall seems to be once again a dangerous proposition Was surprisingly stable till then.

Code:
[10/07/07 18:02:27] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=1370670534 STATS=1
[10/07/07 18:02:34] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10128 (Chunk_n28_25)
[10/07/07 18:02:34] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10128/Entry.vgr
[10/07/07 18:02:34] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 18:02:34] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[10/07/07 18:02:35] NETWORK: DevNet: Client received from 64.37.177.194:10128: CHALLENGE VER=3186 CHALLENGE=-1978950978 STATS=0
[10/07/07 18:02:35] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10128
[10/07/07 18:02:36] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:36] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[10/07/07 18:02:37] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:37] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play...
[10/07/07 18:02:37] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:37] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[10/07/07 18:02:38] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:38] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play...
[10/07/07 18:02:38] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:38] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[10/07/07 18:02:39] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:39] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[10/07/07 18:02:39] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:39] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[10/07/07 18:02:40] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:40] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[10/07/07 18:02:40] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/07/07 18:02:40] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[10/07/07 18:02:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 18:02:57] INFO: Log: Sending join.
[10/07/07 18:02:58] NETWORK: DevNet: Client received: JOINED 
[10/07/07 18:17:45] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10142 (Chunk_n25_28)
[10/07/07 18:17:46] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10142/Entry.vgr
[10/07/07 18:17:46] NETWORK: DevNet: Game client on port 0, rate 10000
[10/07/07 18:17:46] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[10/07/07 18:17:46] NETWORK: DevNet: Client received from 64.37.177.195:10142: CHALLENGE VER=3186 CHALLENGE=-94817396 STATS=0
[10/07/07 18:17:47] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n25_28 LONE=0 IP=0.0.0.0 PORT=10142
[10/07/07 18:17:47] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:47] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play...
[10/07/07 18:17:48] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:48] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[10/07/07 18:17:48] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:48] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[10/07/07 18:17:49] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play...
[10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play...
[10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n25_29.myLevel up for play...
[10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play...
[10/07/07 18:17:50] INFO: Log: Collecting garbage
[10/07/07 18:17:51] INFO: Log: Purging garbage
[10/07/07 18:17:53] INFO: Log: Garbage: objects: 70253->28325; refs: 224474
[10/07/07 18:17:53] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 18:17:53] INFO: Log: Sending join.
[10/07/07 18:17:53] NETWORK: DevNet: Client received: JOINED 
[10/07/07 18:18:05] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx
[10/07/07 18:18:05] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx
[10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::SkinPawns
[10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::RenderScene
[10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::RenderLevels
[10/07/07 18:18:20] FATAL: Critical: (Pos= 8798.28,-25210.96,28951.81)
[10/07/07 18:18:20] FATAL: Critical: UGameEngine::Draw
[10/07/07 18:18:20] FATAL: Critical: UWindowsViewport::Repaint
[10/07/07 18:18:20] FATAL: Critical: UWindowsClient::Tick
[10/07/07 18:18:20] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 18:18:20] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 18:18:21] FATAL: Exit: OpenAL Audio subsystem shut down.
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