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Re: CTD -- client log(s)
Accepted default settings this time on login . 0 for 3 trying to log this toon in. Will try another toon.
[10/07/07 16:03:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 16:03:31] INFO: Log: Sending join.
[10/07/07 16:03:31] WARN: Warning: Particle Emitter: SpriteEmitter FXmystical.FXmystical_SnowStormFastHvy001fx.Sprite Emitter1 is allocating 10000 particles!
[10/07/07 16:03:31] WARN: Warning: Particle Emitter: SpriteEmitter Ra60_P1_C4_MagiHold_Ro001_Ice01_binaryprefab.Sprit eEmitter888 is allocating 10000 particles!
[10/07/07 16:03:31] NETWORK: DevNet: Client received: JOINED
[10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::SpawnParticle
[10/07/07 16:03:33] FATAL: Critical: UParticleEmitter::SpawnParticle
[10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::SpawnParticle
[10/07/07 16:03:33] FATAL: Critical: UParticleEmitter::SpawnParticles
[10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::UpdateParticles
[10/07/07 16:03:33] FATAL: Critical: AEmitter::Tick
[10/07/07 16:03:33] FATAL: Critical: TickAllActors
[10/07/07 16:03:33] FATAL: Critical: ULevel::Tick
[10/07/07 16:03:33] FATAL: Critical: (NetMode=3)
[10/07/07 16:03:33] FATAL: Critical: TickLevel
[10/07/07 16:03:33] FATAL: Critical: UGameEngine::Tick
[10/07/07 16:03:33] FATAL: Critical: UpdateWorld
[10/07/07 16:03:33] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 16:03:33] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 16:03:33] FATAL: Exit: OpenAL Audio subsystem shut down.
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