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Re: CTD -- client log(s)
Never made it into the game with this one - crashed while logging in.
[10/07/07 15:39:37] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_6 LONE=0 IP=0.0.0.0 PORT=10118
[10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:39] INFO: Log: Bringing Level chunk_n18_6.myLevel up for play...
[10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n17_6.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel
[10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n17_7.myLevel up for play...
[10/07/07 15:39:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 15:39:45] INFO: Log: Sending join.
[10/07/07 15:39:45] WARN: Warning: Particle Emitter: SpriteEmitter FXmystical.FXmystical_SnowStormFastHvy001fx.Sprite Emitter1 is allocating 10000 particles!
[10/07/07 15:39:45] WARN: Warning: Particle Emitter: SpriteEmitter Ra60_P1_C4_MagiHold_Ro001_Ice01_binaryprefab.Sprit eEmitter888 is allocating 10000 particles!
[10/07/07 15:39:45] NETWORK: DevNet: Client received: JOINED
[10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::SpawnParticle
[10/07/07 15:39:47] FATAL: Critical: UParticleEmitter::SpawnParticle
[10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::SpawnParticle
[10/07/07 15:39:47] FATAL: Critical: UParticleEmitter::SpawnParticles
[10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::UpdateParticles
[10/07/07 15:39:47] FATAL: Critical: AEmitter::Tick
[10/07/07 15:39:47] FATAL: Critical: TickAllActors
[10/07/07 15:39:47] FATAL: Critical: ULevel::Tick
[10/07/07 15:39:47] FATAL: Critical: (NetMode=3)
[10/07/07 15:39:47] FATAL: Critical: TickLevel
[10/07/07 15:39:47] FATAL: Critical: UGameEngine::Tick
[10/07/07 15:39:47] FATAL: Critical: UpdateWorld
[10/07/07 15:39:47] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 15:39:47] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 15:39:47] FATAL: Exit: OpenAL Audio subsystem shut down.
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