My First attempt at CTD logs.
Code:
[10/06/07 10:05:27] INFO: ====================================================
[10/06/07 10:05:27] INFO: Log opened.
[10/06/07 10:05:27] INFO: Init: Name subsystem initialized
[10/06/07 10:05:27] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/06/07 10:05:27] INFO: Init: Compiled: Oct 3 2007 10:49:27
[10/06/07 10:05:27] INFO: Init: Threadsafe Core: No
[10/06/07 10:05:27] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/06/07 10:05:27] INFO: Init: Character set: Unicode
[10/06/07 10:05:27] INFO: DevLoad: Bound to IpDrv.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Engine.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Core.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Window.dll
[10/06/07 10:05:27] INFO: Init: Object subsystem initialized
[10/06/07 10:05:27] INFO: Init: Computer: ######
[10/06/07 10:05:27] INFO: Init: User: #####
[10/06/07 10:05:27] INFO: Init: CPU Page size=4096, Processors=2
[10/06/07 10:05:27] INFO: Init: CPU Detected: AuthenticAMD
[10/06/07 10:05:27] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/06/07 10:05:27] INFO: Init: CPU Speed=2060.741605 MHz
[10/06/07 10:05:27] INFO: Init: Memory total: Phys=2096620K Pagef=4034784K Virt=2097024K
[10/06/07 10:05:27] INFO: Init: Working set: 32000 / 159000
[10/06/07 10:05:27] INFO: Init: Process Info: Peak Memory Used: 20388 Working Set: 20388 PageFile: 22388
[10/06/07 10:05:27] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/06/07 10:05:29] INFO: Init: Unreal engine initialized
[10/06/07 10:05:29] INFO: Init: Client initialized
[10/06/07 10:05:30] INFO: Init: Direct3D adapters detected:
[10/06/07 10:05:30] INFO: Init: NVIDIA GeForce 8500 GT (nv4_disp.dll)
[10/06/07 10:05:30] INFO: Init: D3D Device: Video memory on board: 498
[10/06/07 10:05:30] INFO: Init: D3D Driver: AGP support detected
[10/06/07 10:05:30] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[10/06/07 10:05:30] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxActiveLights=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreams=16
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreamStride=255
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports FP Filtering
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports Shader Model 3
[10/06/07 10:05:30] INFO: Init: D3D Driver: Using w- pixel fog
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports trilinear
[10/06/07 10:05:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports LOD biasing
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Z biasing
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/06/07 10:05:30] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[10/06/07 10:05:30] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 8500 GT
[10/06/07 10:05:30] INFO: Init: D3D Device: wProduct=6
[10/06/07 10:05:30] INFO: Init: D3D Device: wVersion=14
[10/06/07 10:05:30] INFO: Init: D3D Device: wSubVersion=11
[10/06/07 10:05:30] INFO: Init: D3D Device: wBuild=6371
[10/06/07 10:05:30] INFO: Init: D3D Device: dwVendorId=4318
[10/06/07 10:05:30] INFO: Init: D3D Device: dwDeviceId=1057
[10/06/07 10:05:30] INFO: Init: D3D Device: dwSubSysId=75503982
[10/06/07 10:05:30] INFO: Init: D3D Device: dwRevision=161
[10/06/07 10:05:30] INFO: Init: D3D Detected: NVIDIA video card.
[10/06/07 10:05:30] INFO: Init: GPUs detected: 1.
[10/06/07 10:05:30] INFO: Init: (Karma): Initializing Karma for game.
[10/06/07 10:05:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/06/07 10:05:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/06/07 10:05:30] INFO: Init: WinSock: I am ash (192.168.2.5)
[10/06/07 10:05:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/06/07 10:05:32] INFO: Log: Level is Level Entry.myLevel
[10/06/07 10:05:32] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/06/07 10:05:32] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 10:05:32] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 10:05:32] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 10:05:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 10:05:33] INFO: Init: ALAudio: subsystem initialized.
[10/06/07 10:05:53] INFO: Init: Input system initialized for WindowsViewport
[10/06/07 10:05:53] INFO: Log: Opened viewport
[10/06/07 10:05:53] WARN: Warning: Couldn't SetForegroundWindow.
[10/06/07 10:05:54] INFO: Log: Attempting to set resolution: 1600x1200 (Fullscreen)
[10/06/07 10:05:54] INFO: Init: Best-match display mode: 1600x1200x32@60
[10/06/07 10:05:54] INFO: Log: Using 32-bit back-buffer format (22)
[10/06/07 10:05:54] INFO: Log: Using 32-bit depth-buffer format (75)
[10/06/07 10:05:54] INFO: Log: FSAA support: 16x. Floating-point FSAA: 16x.
[10/06/07 10:05:54] INFO: Log: Creating device
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/06/07 10:05:55] INFO: Init: Game engine initialized
[10/06/07 10:05:55] INFO: Log: Startup time: 26.848000 seconds
[10/06/07 10:05:55] INFO: Init: Start SGOUI Init Start
[10/06/07 10:05:57] INFO: Log: VGUIXmlWinManager construction time = 1.338999 sec
[10/06/07 10:05:57] INFO: Init: Start SGOUI Init End
[10/06/07 10:05:58] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
port 10101 ...
[10/06/07 10:05:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=1583334756 STATS=1
[10/06/07 10:05:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 10:05:58] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 10:06:00] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-1362577340 STATS=1
[10/06/07 10:06:01] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] INFO: Log: Sent login to ChatServer.
[10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-729518576 STATS=1
[10/06/07 10:06:01] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 10:06:03] INFO: Log: Sent login to SocialServer.
[10/06/07 10:16:19] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6)
[10/06/07 10:16:19] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr
[10/06/07 10:16:19] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 10:16:19] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[10/06/07 10:16:19] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=-951866942 STATS=0
[10/06/07 10:16:20] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118
[10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 10:16:28] INFO: Log: Sending join.
[10/06/07 10:16:31] NETWORK: DevNet: Client received: JOINED
[10/06/07 10:22:59] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[10/06/07 10:31:20] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 10:44:56] FATAL: Critical: (Pos=32807.96,64001.00,11560.01)
[10/06/07 10:44:56] FATAL: Critical: UGameEngine::Draw
[10/06/07 10:44:56] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 10:44:56] FATAL: Critical: UWindowsClient::Tick
[10/06/07 10:44:56] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 10:44:56] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 10:44:57] FATAL: Exit: OpenAL Audio subsystem shut down.