Ha! Ok Ysh ya slacker, try and beat this!
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048.
Exception occurred at 10/6/2007 21:24:59
Running Time = 0 days, 00 hours, 01 minutes, 26 seconds
Application Specific Data:
General protection fault!
Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38398.48, 9377.53,48856.87) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel @ 2403 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GX2 (9147)
Mem: Load=43, PK=555307008, WS=306683904, PF=423170048, V=1593724928/2147352576
Player data:
Name = Trooly
Chunk = (-28,25)
Location = (-38398.48,9377.53,48787.10)
Context:
EDI: 0x00000000 ESI: 0x23b05b40 EAX: 0x00000000
EBX: 0x05a5027c ECX: 0x347cb2c0 EDX: 0x05a50028
EIP: 0x0063a9b2 EBP: 0x0012ce20 SegCs: 0x0000001b
EFlags: 0x00210297 ESP: 0x0012cdfc SegSs: 0x00000023
Truly