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Old 10-06-2007, 11:32 PM   #67 (permalink)
Truly
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 Additional Info
Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 654
EXP: 82%
Re: CTD -- client log(s)

Ha! Ok Ysh ya slacker, try and beat this!

Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048.
Exception occurred at 10/6/2007 21:24:59
Running Time = 0 days, 00 hours, 01 minutes, 26 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38398.48, 9377.53,48856.87) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=43, PK=555307008, WS=306683904, PF=423170048, V=1593724928/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (-38398.48,9377.53,48787.10)


Context:
EDI:    0x00000000  ESI: 0x23b05b40  EAX:   0x00000000
EBX:    0x05a5027c  ECX: 0x347cb2c0  EDX:   0x05a50028
EIP:    0x0063a9b2  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210297  ESP: 0x0012cdfc  SegSs: 0x00000023
Truly
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