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Old 10-06-2007, 04:34 PM   #65 (permalink)
Truly
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 Additional Info
Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 654
EXP: 82%
Re: CTD -- client log(s)

My turn, don't be fooled by the 2+ hours playtime I was afk for 3/4 of it.

Code:
 vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048.
Exception occurred at 10/6/2007 14:27:48
Running Time = 0 days, 02 hours, 10 minutes, 11 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38395.14, 9790.97,48940.22) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=50, PK=704630784, WS=472100864, PF=603688960, V=1413718016/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (-38395.14,9790.97,48840.26)


Context:
EDI:    0x00000000  ESI: 0x3c855780  EAX:   0x00000000
EBX:    0x05a5027c  ECX: 0x41c58700  EDX:   0x05a50028
EIP:    0x0063a9b2  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210297  ESP: 0x0012cdfc  SegSs: 0x00000023
Truly
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